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Intersite Game - Turn Discussion Thread

Well they have no horse archers that I've seen so I doubt they'll be flanking anything.
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I've seen one horse archer, but I'm not sure if it survived the WPC attacks. It was pretty beat up, however - 2.0/6.
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(June 28th, 2013, 17:14)scooter Wrote: Well they have no horse archers that I've seen so I doubt they'll be flanking anything.

There is one (injured and flanking II) in Sullla (spoiler) picture (bellow the 5 injured elephant on the list) , which was the reason for my question smile

Wasn't the picture from AFTER WPC' attack ?
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Back on the plain town tile all our knights are standing on.
1. This tile won't be able to be worked by the Academy former german capital (it is 2SW, so out of BFC).
2. Both Worms and Weil could be able to work it, but seriously face it, how many PLAIN towns will these cities be able to work [there are plenty of them around, remember you kept saying they over-cottaged and under-farmed their land], especially considering the cities will be size 1 with the almost non-existant food surplus, we might even have to farm over some other improvement.
3. I am definitely not suggesting any other pillage, but this one is free (most of the knights have still 1 movement) and I doubt we will miss it for the next 50t.
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Worms is at +8F with the pigs and flood plains. It will get plenty of citizens shortly.
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I like the courthouse builds.

For courthouse math, don't worry about the size of the city. Look at the maintenance number, and then mentally replace whatever is there for number of cities with 7. After we clear 30 cities, which we will, shortly, all but the smallest cities will have 7 gpt for the # of cities maintenance, and it will cap out there. So seven tribes for instance has 11.08 gpt in total maintenance, of which 6.25 was # of cities. It will become 11.83 in a few turns whether it grows or not, and there it will stay forever and ever (sans modifiers like courthouse and state property).

I wouldn't go searching for good courthouse builds by looking at current maintenance, I'd just work from the furthest cities out, in. Because the size of the cities will soon become irrelevant, and the only determining factor will be the distance modifier, plus 7.

For example, The Covenant is soon going to have maintenance that rivals Eastern Dealers, because it's about as far away from the capital. It hasn't caught up quite yet because it's not as large, but I think Eastern Dealers has reached the # of cities cap, or is very close to it, which The Covenant will continue to get more expensive for several more cities still.

I don't know how to evaluate the cost-benefit, but it might even be legit to whip out a courthouse in Starfall for the same reason, waiting a bunch of turns, of course, possibly doing it shortly before we get gunpowder, because drafting maces right before gunpowder is kind of crappy.

Edit: Some misinformation here, distance maintenance isn't fixed but rather also scales with pop - the modifier is (pop + 7), so Eastern Dealers will remain significantly more expensive than The Covenant unless it catches up significantly in population.

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Pillaging is only on the table when it's a cottage we don't want, even in the long term. The cost of working up a cottage to a town is enormous. Even if the cottage sits unused for 40 turns, I'd still say keep it if we want it eventually.
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Good analysis on the courthouses. There is also the minor issue of the passive espionage benefit in their favor. With spies largely unlimited in this game, that's a factor to consider. And, we're going to be in Nationhood for quite some time if not permanently. Lastly, there's defending against espionage missions to consider too, so accumulating EPs is good. All that said, though, it still seems a case by case evaluation is needed to justify courthouse or market in our commerce cities.

In Starfall, I would continue drafting permanently and not whipping any infrastructure, particularly a courthouse. Even if maces suck, they will absorb collateral, garrison cities, and can be used to scratch defenders/kill red-lined units. The conversion rate is just too good to pass up IMO.
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watching video now, just 15 minutes in. I think all cities where courthouses were discussed should build courthouses (honestly, probably 20 turns ago, but whats done is done) and should switch now. I know we aren't whipping yet, but unless we want to 4 pop them we'll need some hammers in there. there's no point in putting hammers into markets if we are going to complete the courthouses first (which we should). cutting edge should build courthouse over stable. we need a lot of courthouses if we want to get to commmunism in any reasonable time frame.
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Can't go back down the wishing well wishing for courthouses we didn't build. We did build a shit ton of maces, etc, though. smile Although, if real life is any measuring stick for civ (clearly it's not), you could probably conquer more easily using the courthouse...
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(June 28th, 2013, 20:13)Boldly Going Nowhere Wrote: Can't go back down the wishing well wishing for courthouses we didn't build. We did build a shit ton of maces, etc, though. smile Although, if real life is any measuring stick for civ (clearly it's not), you could probably conquer more easily using the courthouse...

you can conquer more easily a lot of times in Civ 4 with courthouses, as well.

anyway, im not crying over the past, I just don't want to waste hammers into markets and stables, etc. when we need the courthouses most. we can overflow into the partially completed markets.

edit: also, we didn't really build that many maces at all. we drafted almost all of our maces tongue.
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