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What has AT lost so far? Does AT have any units in the small cities on the border between us and Jowy?
Given AT gave him the meta;l support to survive against us, AT could be pretty well pissed with Cornflakes and therefore if he is getting knocked out then we can hope he directs all/most of his forces at CF for more easy gains for us
We should look at taking them if we do declare war, just for some nice extra cities and access to Jowy's lands later.
I put a spy on the 2metra border a few turns ago, any sight of forces gathered near us?
"You want to take my city of Troll%ng? Go ahead and try."
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no, I was grateful for that spy, you directed our spies well. also have 2 watching the war.
AT's lost 3 cities that I can see, and a lot of troops. A Team was his capital right? Yeah, so I think he lost his capital.
he had one stack positioned between his 3 jowy border cities, 4 grenadiers, some knights, other stuff. that was actually the main reason i didn't attack, I wanted to see where it went. the 3 cities themselves have no units! (well commodore is garrisoning one with a chariot, heh).
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well I guess im taking over this civ for now, lol. TT let me know if you want the turns again at any time.
fun. I put off war for 1 more turn - AT was marching all his troops in the west to the east, in 1 turn he won't have ANYTHING to stop me from blitzing through his cities that border jowy.
ill evaluate then what i want to get out of the war.
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You can keep going for a bit if you want to - use the war to get out some PB8 frustrations maybe?
I am back again and I should have internet for the next month or so, but if we give it until Sunday at least then I should know for sure if there will be any more time where I lose access.
Plus, I think we both know that our best chance of winning is having you at the helm at times of opportunity, but let me know if/when you want a break or to take a step back for a bit
"You want to take my city of Troll%ng? Go ahead and try."
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(July 12th, 2013, 07:12)Twinkletoes89 Wrote: You can keep going for a bit if you want to - use the war to get out some PB8 frustrations maybe?
I am back again and I should have internet for the next month or so, but if we give it until Sunday at least then I should know for sure if there will be any more time where I lose access.
Plus, I think we both know that our best chance of winning is having you at the helm at times of opportunity, but let me know if/when you want a break or to take a step back for a bit
well there's a long pause in pb8, and my on-again-off-again girlfriend is currently off, so i can play for a bit.
BTW, commodore has declared war on jowy. currently only 2 metra is at peace. we have vision on the 3 closest cities to us though (1 for the spy, the other 2 are hindu) so we'll have advance warning if he gets frisky. no danger at all atm.
so enough delaying, i decided it was time for war. I had wanted to play after AT, but with his computer problems, that might mean waiting a few days. then I realized cornflakes was first in the turn timer, and didn't want to have to wait for cornflakes and AT to play, slowing the game down ridiculously, so I just decided to declare first, taking the same spot as cornflakes.
we need more trade routes. even before the war, AT cancelling open borders made us have several cities with the +1 domestic trade route only. the +2 gold is due to him being in mercantilism, im hoping to bribe him. probably too little gpt, but im willing to negotiate.
the war in the east:
this was very convenient. man from uncle had gone into cultural revolt, thanks to jowys culture, so I was able to use the neutral roads and take it on the opening turn of war. I got 117 gold, which will probably be needed for us to get corporation in 2 turns (massive cost increase due to moving units into enemy territory, although will go away quickly as we take cities).
I considered razing it, but it kept a granary AND a forge, which made me keep it. ill whip a theatre and library first, and if I can't keep it out of revolt I'll consider selling it to Jowy.
LA Law and all cities west of it are empty of units (from AT, alf has a commodore chariot). he does have a stack on the tile where the spy is, one west of LA law, it has 5 grenadiers, a musket, and 3 CG2 longbows. no worries.
the east:
this is a bit more awkward. it was very smart of AT not to chop that jungle down (I think he started it at one time) it has slowed us down a turn. it will be 2 turns before I can hit V. I brought in the cats in case he tries to defend it, im hoping he reacts the same way cornflakes did and fights the other front, hehe. ill move the spy to get vision on the city, if I don't need the cats they will retreat and efend the cornflakes border. of course im building cannosn everywhere, but only have 1 built atm and its a turn behind. the war won't wait, though!
the little grenadier near quincy me is a stack of 1 grenadier, 2 muskets, 1 crossbow, 1 longbow, and 1 scout (hehe). not enough to worry me if V is otherwise emptied. we'll see.
I am not sending a peace offer, I want to see if he offers one. if he does ill consider a generous offer, just like I did with cornflakes. if we must fight the war, though, I will be greedy. if thats the case, AT really does not have long for this world, he'll be eliminated before jowy.
cornflakes is moving south, not towards quincy. quincy and everything west would be really nice. happy to let cornflakes have the south. that would create additional borders, but really only with cornflakes. which is challenging, but im confident I could threaten him if we went back to war (maybe he razes a former at city but puts his core at risk). I'm not the least bit worried about the longer border with Jowy.
non-war:
I whipped a settler out of scumbag steve, which can settle the corn/coast site in 2 turns (he can make it to the city site in 1 turn, but not settle :/). now that our economy is no longer in the toilet, there's no excuse for not settling that spot. we have plenty of workers in the area to make it productive in 10 turns or so.
note that this is after I moved our army, giving us 39gpt supply costs, so our gnp is actually a bit stronger. #1 in population is 2metra, #1 in power is cornflakes.
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July 13th, 2013, 03:04
(This post was last modified: July 13th, 2013, 03:05 by Bigger.)
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ok, damn. I guess AT logged in before me and finished his turn. I hadn't hit refresh on civstats and didn't realize. hmm. oh well. I guess we're on a cornflakes>AT>Bigger war schedule.
edit: I had had a few beers when I played the previous turn (At Q's advice), lol.
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sometimes I feel like pb9, especially compared to pb8, is like MP civ on easy mode. if pb8 is diety, this is monarch, at least. now is one of those times.
I captured 2 more AT cities. I did make a mistake, and not realize I could take alf with the muskateer from man from uncle until the end of the turn. if I had taken it before moving my stack, I would be in position to take LA law next turn. instead it will tkae 2
that might not be a terrible thing though
my western stack isn't as big as the eastern stack, so I probably will have some difficulty if AT tries to defend LA law. this way ill know if he's evacuating east or turning back to defend it before committing to the assault.
V, on the other hand, is going down:
AT has a musket, and can reinforce with a single cannon. lol. I brought in 2 cats (and a cannon) but turned the rest around towards the cornflakes border, because they'll mostly just be too slow to be effective since almost all my army is 2 movers.
the only question is if he'll let me push on towards NYPD blue and magnum pi. we'll see.
I love this spy:
on a hill, can see all the action, and he's in neutral territory so I don't have to worry about him being caught. Here you can see the bulk of AT's army. cornflakes has a similar sized army in mash. looks like AT's capital was razed, too, which may create a nice, safe border between us and cornflakes in the future, if we are able to carve up AT .
I declined, but offered him liberalism and divine right for a higher price (around 400 I believe). let the haggling begin.
this, I accepted. cornflakes also accepted our open borders and seems happy to cooperate in this war. yay .
I revolted into caste system and theocracy for the time being (to make use of hammers from workshops, we weren't whipping much anyway, and to get exp on all these cannons). Ill want the big B back at some point too, but don't feel secure yet without drafting.
we get corporation at end of turn . not sure yet what tech is next, but ill have to save up some cash regardless.
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TT, there is chance you'll have to take back over. I have just broken my laptop charging port. i've got about 2 hours left then im not sure ill be able to use it again, lol.
I have needed a new one for awhile, anyway, and ill try and take care of it tomorrow. but im not sure i can find a copy of bts on short notice anyway (I lost mine awhile back).
Please don't go. The drones need you. They look up to you.
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scratch that. I fixed it for now. anyway i doubled moved AT to get on the same side of war split as cornflakes (with at's ok).
first, no picture, but: commodore and jowy made peace. commdore made no gains. I can tell you a spy caught vision of the border city of jowy only having one mace, at 0.4/8 health, before jowy played. but jowy got more defenders in and held. must be very frustrating for commodore.
Scooter, pindicator, noble helium, if you are reading this, perhaps you should read Jowy's thread to learn how to defend against Commodore.
I love it. I have a couple of spies scout out Jowy lands, and it would be nice to take a city or two to make the culture situation easier. but atm I like having a friend and safe border from Jowy. if I get the cities im plannning from AT that will leave only a very small border with 2metra that neither of us can likely make grounds, and a border with cornflakes - so I can basically put most of my army on the cornflakes border.
now, onto the war:
so knights with the anti-seige promotion are actually pretty damn good vs cannons. this one killed the cannons with 0 damage! haha
I took V, as you can see. I made the mistake last turn that prevented me from taking LA law this turn . la law and magnum pi are undefended. NYPD, at's current capital, has a grenadier and musket. I killed another cannon with a knight (no casualties at all this turn) 1 E of the worker (which I captured, and didn't delete, as he has nothing that can attack it). all that he has in the area is that stack my spy is on, which I've highlighted.
edit: I logged in after AT to see he retreated that stack to LA law to defend it. he didn't attack out, which was smart of him. im not sure i can defeat it with the stack I have there, I'll have to WB sim it. but Ill get it eventually with the big stack working backwards. in 2 turns I can stack NYPD blue and magnum pi, and then ill try to get peace for la law and ncis. speed is of the essence here, though, AT just drafted\whipped 7 cities and will likely do the same every turn he is alive. good news is he hasn't turned around his main stack, its still on the cornflakes border.
cornflakes is going to take quincy, probably next turn
thats unfortunate, I had hoped to have that for a clean border with cornflakes, but I can live with it. its small anyway.
all the battles were over 50%, but its still nice. we got a great general which will join to our heroic epic city next turn. and as you can see, I founded the last mainland city spot. I also have 2-3 other locations scouted out, but none of them are particularly exciting, so there's no rush. ill need still more markets and banks to keep our economy from crashing again. lucky the cities im capturing from at are heavy in fanstructure, including courthouses .
cornflakes must have dumped a turn of 100% espionage into me. I had research visibility on him, now he has 1050/550 eps. I took eps off 2metra and put them on him. I may have to do the same to him soon.
I set research to democracy. its expensive, but statue of liberty will help a great deal. im getting a lot of milage out of muskateers and knights, and now have cannons, so I don't feel the need to rush towards rifles. I may get astronomy next, for research, or decide to go towards rifles. im hoping to be able to trade steel for curaissers from 2 metra once he researches that tech. I offered him corporation for 850 gold in the mean time .
btw
btw, can anyoen tell me why I have a +4 unhappy penalty for drafting in this city? As you can see, it caused a temporary unhappy in the city I wasnt anticipating. every other city is either +3 or +6 (one or two drafts) including cities with less french/meme population. hmm.
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July 15th, 2013, 21:15
(This post was last modified: July 15th, 2013, 21:17 by Bigger.)
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I declined this. not ready to give up steel just yet, its enough that cornflakes has it. plus jowy w/o cannons is no real threat to do anyhthing but turtle, which is what I want - a buffer from commodore. jowy with cannons might decide he wants back the cities AT took from him. Plus jowy doesnt have enough cash to make it worth it to me anyway.
I offered him lib again for 275. I hope he accepts. I think free market and free religion would both help him - he has plenty of towns, and he has plenty of religions, but all different ones and no state religion selected.
This I accepted.
I may regret it. 2metras GNP is still down there in the middle of the pack, but he's now making 60 more gpt than me at 0%. (he has a lot less costs, I guess - im paying 38gpt in support costs, and 75 in unit costs). oh well, I don't want to take 40 turns to get democracy. im actually a little nervous (only a little) that commodore might be going for SOL before me, and he's IND.
if ill sell it to 2metra, I might as well try and sell it to cornflakes. no one else can research it, and no one else has much cash anyway.
again, commodore has plenty of towns. but he wouldnt pay half that for education, so im not optimistic. im hoping he'll at least haggle. obviously im not giving him steel either, I don't want him running over jowy.
the battlefront:
action goes down next turn. I had to split into 2 forces here, but barring an absolute .0000001% miracle, I'll be able to take magnum PI AND NYPD Blue (at's current capital) next turn. he has 1 musket in magnum and 2grenadiers, 1 musket, and 1 archer in nypd blue. both can draft and/or whip, of course, but thanks to all the spies in the area I know no other units can reinforce. then ill sue for peace, asking for LA law and NCIS, and hoping he accepts (if im feeling greedy maybe mil science too, but I can always trade him corp for that I guess).
i am bringing a cannon and 2 cats down, and another cannon 2 turns behind, in case I need to siege la law. NCIS is undefended, but la law has the large stack that is holding up my western force. I might just bear into it once the two stacks can converge and not wait for the cannon, not sure. its annoying, to be sure . hopefully he accepts peace and can move that stack to fight cornflakes, hehe.
speaking of cornflakes, he's def pumping EPs into me. got another 150. he's at 1250 to my 550 . rude. no doubt he has vision on all my cities. im afraid im going to have to put some turns of eps into him . 100% gets me 550, i don't need research visibility but i need to make sure he can't see inside my cities. well, hopefully he'll switch off this turn, we'll see.
2 metra is also making me nervous:
i put the signs up so I could track what he was doing. those troops are headed towards are front.
now they are several turns away, and he doesnt even have a road connected to our narrow border (I do), so I have plenty of warning. just to be safe, I switched the national epic city (border city, unfortunately) to a couple of pikemen instead of aquaduct that it will need eventually also have some cannons and drafted muskateers in the area, waiting to see if he turns around. its very lucky that I have vision on almost half his cities, and ALL those cities happen to be on the half of his empire close to me - hehehe, very convenient.
Please don't go. The drones need you. They look up to you.
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