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(July 15th, 2013, 10:03)BRickAstley Wrote: (July 15th, 2013, 10:00)Serdoa Wrote: I'd like to see starts.
I'm fine with random picking with that 2 refusal thing though personally would rather have it DotA-style random-pick with 3 choices and you take one of it, removing some of the gambling that happens with the refusal-thing. But I can live with the refusal-thing as well.
The issue there is with the number of players we have, there aren't enough civs to give everyone 3 choices to pick from at the same time. And if you stagger, then some players will have their choices even more restrained by what others have picked than the 1-at-a-time-refusal system would, at least that way everyone gets a possible choice before anyone else has picked.
Oh, I didn't think about that, thanks for pointing it out. In that case I'm ok with the refusal-system.
Also, I think I haven't answered the EP-question yet: I'm for on.
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(July 15th, 2013, 09:52)BRickAstley Wrote: I've made sure that everyone is placed so that there will be multiple avenues of interaction for every team, so no one will be as isolated as commodore or slowcheetah were last game.
I'm with "trust the mapmaker" (until I see Serdoa's zerg army coming over the nearest hill again), I think the only problem with B&S is the strip of ocean that needs Astro to cross, giving players at the edges safe back lines to neglect - if you can fix that I'll be happy.
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Remaining settings votes:
Yes to the 2 refusal system
Yes to seeing starts before leaders
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Btw: Completely unimportant but interesting for me: Can we get to see after we picked our leader/civ which other leader/civ-combos we would have gotten? Won't matter for those refusing 2 times, but if I pick the first combo offered I'd still love to know which other combos I had available - just so I can curse my bad luck of taking Toku of America when I could have gotten Pacal of Inca.
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(July 15th, 2013, 12:47)Serdoa Wrote: Btw: Completely unimportant but interesting for me: Can we get to see after we picked our leader/civ which other leader/civ-combos we would have gotten? Won't matter for those refusing 2 times, but if I pick the first combo offered I'd still love to know which other combos I had available - just so I can curse my bad luck of taking Toku of America when I could have gotten Pacal of Inca.
if I pass on the first round, I would like to know before making a second round decision who was picked in the first round. if all my favorites are still out there, for instance, I might be more inclined to gambled on the third pick (and if they are gone, might have to settle for a marginal one).
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(July 15th, 2013, 12:47)Serdoa Wrote: Btw: Completely unimportant but interesting for me: Can we get to see after we picked our leader/civ which other leader/civ-combos we would have gotten? Won't matter for those refusing 2 times, but if I pick the first combo offered I'd still love to know which other combos I had available - just so I can curse my bad luck of taking Toku of America when I could have gotten Pacal of Inca.
My understanding, based on Suttree's summary that everyone agreed with:
(July 14th, 2013, 18:33)suttree Wrote: Day 1 - generate 17 random pairings and post in team threads. Team responds yea or nay. Yea leaders/civs are removed.
Day 2 - repeat for all nay teams. Again, yeas are removed.
Day 3 - double nay teams are auto-assigned
Is that additional choices for players after everyone responds to the first choice given to them are generated based on whatever isn't picked by players in the first round, so it's entirely dependent on that and there isn't a solid list of what later choices you would have had.
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(July 15th, 2013, 12:53)Bigger Wrote: if I pass on the first round, I would like to know before making a second round decision who was picked in the first round. if all my favorites are still out there, for instance, I might be more inclined to gambled on the third pick (and if they are gone, might have to settle for a marginal one).
Please no. I like the risk/blindness of it. I think the goal of this is to get you to play whatever you are dealt, but let you avoid a civ/trait/leader that you're sick of playing.
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(July 15th, 2013, 12:56)scooter Wrote: (July 15th, 2013, 12:53)Bigger Wrote: if I pass on the first round, I would like to know before making a second round decision who was picked in the first round. if all my favorites are still out there, for instance, I might be more inclined to gambled on the third pick (and if they are gone, might have to settle for a marginal one).
Please no. I like the risk/blindness of it. I think the goal of this is to get you to play whatever you are dealt, but let you avoid a civ/trait/leader that you're sick of playing.
Agree with scooter - the whole point is that rerolling is risky, so it's a mitigation against a bad roll
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And I think the intention was to do it blindly so it was still close to random:
(July 14th, 2013, 18:09)Krill Wrote: This way no player knows what is already chosen until the pick has finished. Everyone has some control over who they play to remove the stuff they don't want. This is still a random generation of leaders and civs.
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(July 15th, 2013, 12:59)pindicator Wrote: (July 15th, 2013, 12:56)scooter Wrote: (July 15th, 2013, 12:53)Bigger Wrote: if I pass on the first round, I would like to know before making a second round decision who was picked in the first round. if all my favorites are still out there, for instance, I might be more inclined to gambled on the third pick (and if they are gone, might have to settle for a marginal one).
Please no. I like the risk/blindness of it. I think the goal of this is to get you to play whatever you are dealt, but let you avoid a civ/trait/leader that you're sick of playing.
Agree with scooter - the whole point is that rerolling is risky, so it's a mitigation against a bad roll
well if it was up to scooter we'd just roll a random map, with no editing and half the civs screwed from the start, and no veto system :P
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