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Epic 21 Tomorrow's Future by T-hawk

I think I've figured out my relationship between life and periods of Civ burnout. There's a correlation with real-life busyness, but inversely so. When life and work are in quieter times, that's when I get bored and look for something new in video game land. When life and work are hectic, that's when I always want to come home to a good old well-known game. I've needed to keep my mind off a few things this month, and immersiveness into Civ is the best medicine I know of for that. (Pirates! didn't work. I had to stop playing it. The problem was the dance sequences. They're so easy but so time-consuming that my mind would always wander and start thinking about stressful things again.)

http://www.dos486.com/civ4/epic21/
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A good read as always, though you forgot that Sumeria's Courthouse UB is available with Priesthood rather than CoL.
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Nice game -- the early planning was the most interesting to read. I think you nailed the strategy. My initial reaction would have been to use a hammer heavy economy, with plenty of wealth building. That doesn't really take off until Caste+Guilds.

Quote:And I bulbed Optics as planned, and immediately whipped a caravel to sail each direction.

I like this stratagem on a continents map -- all too often the optics bulb option is just annoying, so nicely done jive

btw, I think Pirates! held your attention about as long as mine -- fun for about 2.5 play throughs, and then a little dry.
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An entertaining read. As usual. read

I'm playing through this too, since you mentioned you were playing it (I'm far enough that your report doesn't count as spoilers, especially since this is just a shadow), but there are a couple glitches I've encountered. England released a vassal, and the vassal turned out to be the Americans crazyeye which I hope doesn't cause problems. More seriously, I was told in 1780 that there were 100 turns left. Whoops. Oh well, at least I'll probably score better than Dan Quayle even though I won't make it to Dan Quayle's birth date. lol
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Cool, I'd like to see another report. Don't know if you're going that direction but I'd like to see if a peaceful builder approach could succeed. I was never happy with my economy; I keep thinking the best bet would have been to commit wholeheartedly one way or the other to either Rep-specialists (like Adv 38) or just build the weak cottages anyway and get to Emancipation early.

That glitch isn't the mod, it happens if a worldbuilder save is created on one game speed, then the game is started on a different speed but it keeps the turn count from the original speed. Darrell must have been playing some Quick MP games right beforehand. :)

I also noticed one other glitch I forgot to investigate and mention in the report. Elizabeth had contact with Hammurabi. When I met Elizabeth, they had +2 relations from open borders, so they must have known each other for a long time, probably from the beginning of the game. I'm guessing Darrell moved around some starting positions and accidentally triggered that.
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Olodune Wrote:btw, I think Pirates! held your attention about as long as mine -- fun for about 2.5 play throughs, and then a little dry.
I kept playing this a little longer mainly because I had fun played with the smallest boat and had lots of fun capturing the Man-o-Wars ... you stand off, they fire, you scoot away from their cannon shots and rake their sails with chain.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Whoa...I gotta read these forums more often. I did not realize someone went back and played this flop smile. I look forward to reading your report and take on the game, I'll read it on Monday.

Darrell
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Hmm...you weren't supposed to get a tech lead with Dan Quayle you know :neenernee. The game was not supposed to be particularly challenging, but it wasn't supposed to be such a cakewalk either. Maybe I should have done one team per continent or something.

Definitely should have been on Normal speed.

Darrell
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Hmm...you weren't supposed to get a tech lead with Dan Quayle you know :neenernee.

I didn't, really. It was just the right techs. When a lead of two techs is Rep Parts and Rifling, that's enough to end the game. Player-controlled riflemen have no AI counterunit. The AIs had Military Science fairly early and big stacks of grenadiers, but against a human will not get the tactical first strike to beat riflemen. And drafting riflemen is a serious weak spot in the game balance. Besides its huge raw productivity (over 7:1 food to hammer conversion), only the human player can optimally manage the unhappiness, including a Globe Theater endless draft camp. And the human can commit to Nationhood knowing the advantage can be ridden to the end of the game.


The game was not supposed to be particularly challenging, but it wasn't supposed to be such a cakewalk either. Maybe I should have done one team per continent or something.

I think it was decently challenging. I just conquered the challenge. smile You created a scenario with a set of economic handicaps. That and Epic speed naturally demanded a conquering game plan. This scenario had no brakes on that. Even civics worked that way; Bureaucracy and Free Speech were indirectly nerfed via the cottage nerf, which left Nationhood.

I rather did like this fresh approach to a more difficult game. High nominal difficulty (Immortal+) entails locking the player out of the military game and pushing him into exploiting the flashpoints of the economic game (bulb and trade slingshots, Liberalism.) This game did the converse, encouraging exploitation of the military game alongside bare-minimum economy.

The military part wasn't quite as cakewalky as I made it sound, until the rifle draft. Before that, you'll recall that I had to cease fire with Gilgamesh twice and skip attacking Babylon. I also skipped over a decent struggle for naval superiority in order to invade the far continent; I even used one GG for a coastal military academy just to whip Ships of the Line. Rifle drafting is a strategy that works even on Immortal and sometimes Deity, so don't expect any Monarch game to avoid that. smile

Incidentally, Babylon is not a neighbor to select if you want a difficult game. Babylon was also next to the player in Pax Americana and Farmer's Gambit and made for easy games in both cases. Hammurabi's fave civic is Bureaucracy and he will never attack at Pleased, which automatically renders him zero threat.
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