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Rant Thread!

You can manually cycle through units.

Unit cycling is silly. Why would you want to be whipped to another part of the map, usually as far as possible from where you just completed an action, automatically? What's the benefit? It's not like we are going to forget to move a unit in this game full of nitpickers, rules lawyers, and Sulllas.

"There is no wealth like knowledge. No poverty like ignorance."
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(July 17th, 2013, 21:29)Speaker Wrote: You can manually cycle through units.
The 'w' key is your friend.

Quote:Unit cycling is silly. Why would you want to be whipped to another part of the map, usually as far as possible from where you just completed an action, automatically? What's the benefit? It's not like we are going to forget to move a unit in this game full of nitpickers, rules lawyers, and Sulllas.
+infinity!
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(July 17th, 2013, 21:35)Ruff_Hi Wrote:
(July 17th, 2013, 21:29)Speaker Wrote: You can manually cycle through units.
The 'w' key is your friend.

I've been playing this game for how many years and didn't know this?!

/foreveranoob
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(July 17th, 2013, 21:39)scooter Wrote: I've been playing this game for how many years and didn't know this?!

/foreveranoob
Quick Combat, Quick Moves, Single Unit Graphics, Stack Attack, No Unit Cycling.

Now you are only MP-seminoob.

"There is no wealth like knowledge. No poverty like ignorance."
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(July 17th, 2013, 21:29)Speaker Wrote: It's not like we are going to forget to move a unit in this game full of nitpickers, rules lawyers, and Sulllas.

Nitpickers Anonymous opens its first meeting in the Realms Beyond:
"Hi, my name is Cyneheard, and I nitpick over odds, promotions and diplo messages."
"Hi Cyneheard."

"Hi, my name is [[REDACTED]]"

Anyone else want to sign up? It's only 12 steps to a less-stressed, freer you!
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(July 17th, 2013, 21:41)Cyneheard Wrote:
(July 17th, 2013, 21:29)Speaker Wrote: It's not like we are going to forget to move a unit in this game full of nitpickers, rules lawyers, and Sulllas.

Nitpickers Anonymous opens its first meeting in the Realms Beyond:
"Hi, my name is Cyneheard, and I nitpick over odds, promotions and diplo messages."
"Hi Cyneheard."

"Hi, my name is [[REDACTED]]"

Anyone else want to sign up? It's only 12 steps to a less-stressed, freer you!

NobleHelium: "Uh, Cyneheard, you also nitpick over combat attack order"

*NobleHelium gets thrown out of Nitpickers Anonymous for too much nitpicking*
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(July 17th, 2013, 21:45)scooter Wrote:
(July 17th, 2013, 21:41)Cyneheard Wrote:
(July 17th, 2013, 21:29)Speaker Wrote: It's not like we are going to forget to move a unit in this game full of nitpickers, rules lawyers, and Sulllas.

Nitpickers Anonymous opens its first meeting in the Realms Beyond:
"Hi, my name is Cyneheard, and I nitpick over odds, promotions and diplo messages."
"Hi Cyneheard."

"Hi, my name is [[REDACTED]]"

Anyone else want to sign up? It's only 12 steps to a less-stressed, freer you!

NobleHelium: "Uh, Cyneheard, you also nitpick over combat attack order"

*NobleHelium gets thrown out of Nitpickers Anonymous for too much nitpicking*

I was about to say that we should do an intervention to get NobleHelium into the Nitpickers Anonymous. Guess that won't work... frown
Reply

(July 17th, 2013, 21:41)Cyneheard Wrote:
(July 17th, 2013, 21:29)Speaker Wrote: It's not like we are going to forget to move a unit in this game full of nitpickers, rules lawyers, and Sulllas.

Nitpickers Anonymous opens its first meeting in the Realms Beyond:
"Hi, my name is Cyneheard, and I nitpick over odds, promotions and diplo messages."
"Hi Cyneheard."

"Hi, my name is [[REDACTED]]"

Anyone else want to sign up? It's only 12 steps to a less-stressed, more free you!

Nitpicked it for you.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(July 17th, 2013, 22:37)Merovech Wrote: Nitpicked it for you.

It took me way too long to figure out what you'd even changed. Well played. bow
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I think this needs to go SOMEWHERE:

[Image: diplomacy-is-dead.jpg]
Suffer Game Sicko
Dodo Tier Player
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