Guess he really wants to keep an eye on us. No worries. We have the biggest military, granaries (except for Wall St., and we don't want to whip there anyway), and good production. Time for Sacagawea to go help spawnbust our northwest. The demos...
Judaism got founded this turn (unless I missed it last turn). We'll eventually be Buddhist.
What our cities are doing...
Another farm will be useful here. The extra farm isn't strictly necessary now, but will be invaluable later once we start whipping out an army. Plus, we have ~7 turns before we will need to send Data to help improve Mids city (The Rock, my naming scheme is really all over the place
). After we 2 pop whip the settler (and Redemption grows back to sz 4), we'll run 2 scientists so we can generate a GS to bulb Math.
We'll switch to building a worker next turn. Once the whip anger fades (~4t), we can switch back to the library to grow to sz 5 (which should finish the library) and then 2 pop whip the worker into the barracks before getting out more military.
Need to 2 pop whip a settler for the horse site once Waterdeep reaches sz 4. Should have a worker available to lay down some cottages here by the time the settler is completed (maybe sooner if we can manage).
Wall St. will have another cottage to work the same turn it grows to sz 2. After that? More cottages naturally.