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What would be the effect of automatically giving everyone the quest when one triggers? Basically, it'd become another game-wide "first-to" bonus.

Maybe with a bit of balancing. "Crap, Slow has the Statue of Zeus? DEFINITELY do not let him complete the sports team quest..."
If only you and me and dead people know hex, then only deaf people know hex.

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I don't necessarily understand the hate for random events. There's a reason it's thrown in there as a setting you can easily turn off. It's not meant for serious competitive games, it's just meant for people who prefer their SP games to be pretty leisurely and less predictable. There's a lot of people who like that sort of thing, but those tend to be the type of people who don't join civ forums and play games competitively. Or maybe it's more a hate for the implementation than the idea, which I guess I can understand a little more.
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yeah I think its pretty clear that random events are meant for single player. same thing with vassals, and a few other settings.
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I will forever hate slave revolts after PB8. No one will ever change my mind on that. Bad events are simply not fun.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Yeah, slave revolts are the sole reason I turn events off in single player. It makes the game less fun. It feels like it was an attempt to balance slavery, but doing so with an RNG was a terrible idea. +1 to making all events mildly positive or fun like the quests (while being balanced).
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Yeah, slave revolts are terrible. I'm actually fine with dustbowls and mine collapses, though.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Civ5 did a great job implementing random events into the gameplay. They are quests that you can get from City States, and completing these quests will get you influence with them. Some quests would be to everyone, and some specifically to you.
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I'd love to see quests-to-everyone become a thing. It's basically what we have already; World Wonders, Music, Liberalism, religion founding techs...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Yeah, circumnavigation is just like a quest too, anyway. Competition for quests like that Holy Seas one in PB8 would be great fun.
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Quote:I don't think anyone here is a cheater, but I know some people would feel no remorse at all about reloading a save from a PBEM if they misclicked a unit, and not feel the need to tell anyone they did so

I don't see the problem with this(guess I'm one of the people you're talking about wink. There's a 1v1 game I play where we pretty much always reload for each other if our opponent misclicks. There are exceptions, if there's been a lot of combat(which is rng based) earlier in the turn that would have to be re-rolled or if it revealed new information, but the vast majority of misclicks do neither. A reload would cost the players a minute or two of their time there, in a pbem it doesn't cost your opponents anything.

It comes down to whether you want the game to be about your decisions or your manual dexterity IMO.
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