KnTenshi Wrote:RefSteel is just special like that. XP
Heh - I just found it easier to post my reports via outside webspace, mostly because I tend to use a zillion pictures (I literally take hundreds of screenshots for each Imperium report and choose the ones to resize/crop/combine) ... and with my dialup connection, I like the way I've been able to get Blogger to handle my several-pictures-to-a-post multi-post reports.
Quote:Ok, 25 planets in the first century? That's it, next game I play - I'm duck-taping extra fuel cells to my colony ships in the first year!
Actually, I'm pretty sure I never built a reserve-tank Colship all game! I just prioritized Stalaz really heavily (
really heavily) and got it up to speed rapidly with a combination of max transports, taxes and scout scrapping, and T+20, followed by massive reserve-fed ship spending from that incredible world! Uh ... and technically, it was 2
6 planets in the first century....
sargon0 Wrote:Range 5 did bring Volantis in range when Stalaz colonised and artifacts Neptunus in range when Rha colonised getting me a free tech, as my game played.
Yeah; grabbing that tech from Neptunus was a major coup on your part; well played! If it had given you advanced terraforming or something instead of RC3, your empire would soon have been really scary! (I mean, scarier than it was already!)
Quote:no more tech restrictions for a while please, after last 2 imperia! My personal preference, of course, feel free to use any good looking ideas.
Indeed; if you count Imperium 20, with no Weapons research allowed, it's the last
3 Imperia! As you say, we'll see what ideas come in for future Imperia, but at least there won't be any tech restrictions for Imperium 23!
Olorin Wrote:I didn't get Stalaz up as fast, and I realize now how big a mistake it was to produce colships out of Sol before maxxing factories. While it might make sense to get an earlier start on a colship if you only need one, given the amount of expansion available in this game it was a foolish move.
Oddly enough, I did start colship production at Sol long before maxing factories ... precisely for the reason you stated. I only needed
one colony ship: For Stalaz! After that first Apollo 1.0 rolled off the docks, the UR (and later other rich or distant, threatened worlds) took over ship production; Sol never built another colony ship for me.
Quote:Also wise strategy with your tech trades. Some of which I normally shy away from (I almost never trade away clean-up, factory control, or terraforming techs due to their large economic benefits), but you picked up some key techs in exchange, like Dead colonies, while keeping the AIs too small to be a threat, even with better economies.
True - I almost never trade away techs like those. In this case though, with Stalaz churning out colony ships like crazy and no AIs that posed a meaningful threat, I didn't care
what I was giving away - only about what I'd get.