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[SPOILERS] Kurumi & wetbandit serve you Hannibal's Breakfast Cocktail (of Persia)

The real hero: The sacrificial immortal who really saved our bacon.

Chariot vs Spear .5% Win flawlessly
Chariot vs Spear .5% win flawlessly
Chariot vs Spear .5% win 35/100 HP, chariot got 5 hits
Chariot vs Archer (CG2) 1.9% win flawlessly
Chariot vs Archer (CG2) 1.9% win, chariot hits once
Chariot vs Archer (CG1) 2.9% win flawlessly
Chariot vs Archer (CG1) 2.9% win, chariot hits once
Chariot vs Archer (CG1) 6.8% win, chariot hits 3 times
Chariot vs Archer (CG2) 6.7% win chariot hits once (archer 70/100)
Chariot vs Archer (CG1) 16% win chariot hits 3 times (archer 37/100)
Chariot vs Archer (CG2) 29.8 lose, chariot 4hp
Chariot vs Immortal 27.2% win, imm 64hp
Chariot vs Archer (CG1) 84.5% WIN, archer 14hp
Chariot vs Spear 85.3% lose, chariot flawless

After CG2 promotions to the archers, they ended up with 2.3 and 2.0 hp. I got worried about the axe being left as the top defender to a chariot, so I attacked out with the newly completed axe:

Axe vs Chariot 75.1% win flawlessly

I may need a RNG or dice smiley to further emphasize the exact location of the horseshoe lodged in our bodies.

OK, the priority now is to eliminate Azza. His intentions are pretty clear, what with dumping his EP on us every turn. His land with the unsettled mass in the west will be plenty for us. Molach is defending his closest city to us with 1 warrior, which we can attack in 1 turn with a two mover, for goodness sake. He's got a Praet and a warrior in the lake city south of Belvedere. His attention is elsewhere, grabbing land to his east. The question is, what units do we want to use?

Math is in 5 turns, construction is probably quite a bit after that. We could play "safe," and wait for cats. I can't imagine that we'll be able to amass enough units to take his hill capital with 40% before math.

We also have the GG to use, I think a super axe or two level 4s will be the best uses. Our one axe is at 6/2, another axe from Mad Dog will be 3 XP out of the chute, so we can get two at level 4. Probably hold onto him now, as Mad Dog is safe for the time being.

A barb axe spawned in the Northwest. It will get to Three Olives in 3 turns, fortunately, the immortal in Mad Dog can be up there in two turns.

After the spear, I have the capital set to build a settler, it has way too much whip anger. Alternatively, we can revolt to Hindu to get some happy back. That GL cow spot is instantly productive for us.

Suttree revolted to HR. We discovered Sisu and Boldly (via chariot) in the east. Oxy is the only other person we know who knows all of these people. Only Retep and Kuro left to meet. Eight civs packed onto one landmass, as far as we can tell.

Tech construction, get cats, take Azza, try and get financial to catch us up.

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Impressive.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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TARSON HOLDS

Wouldn't a GG let us instantly pop out units with 2 promotions?
Yeah, I'm not happy about my past behaviour either. shakehead
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I logged in and Azza retreated and offered cease fire. He had his retreating units covered in such a way that we couldn't pick off any units without risking a loss. I took the cease fire.

Settling the GG in Mad Dog is also an option. It would be useful to be able to build Shock Axes out of the chute.
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(July 13th, 2013, 11:58)wetbandit Wrote: I logged in and Azza retreated and offered cease fire. He had his retreating units covered in such a way that we couldn't pick off any units without risking a loss. I took the cease fire.

Settling the GG in Mad Dog is also an option. It would be useful to be able to build Shock Axes out of the chute.

Useful? That'd be great! Unless we want a medic axe or super-stormer axe.
Yeah, I'm not happy about my past behaviour either. shakehead
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do yall have a city with % in the name?

umm, im not sure how exactly, but I think there have been instances of symbols in city names causing PB crashes in the past. I would recommend taking the % out just to be safe.
Please don't go. The drones need you. They look up to you.
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(July 16th, 2013, 14:39)Bigger Wrote: do yall have a city with % in the name?

umm, im not sure how exactly, but I think there have been instances of symbols in city names causing PB crashes in the past. I would recommend taking the % out just to be safe.

I edited the name and removed the percent sign, thanks for the heads up, Bigger.

Peacetime, we are growing, things are proceeding normally. Can't help but feel we are behind, even though the demos are OK. Settler is done in 2 turns, then we revolt to Hindu for happy in the cap, which has an abundance of tiles to work.

WilliamLP had a recent power spike that corresponds with a tech, may be IW or HBR, but we should be somewhat careful. We are #2 in soldiers, as shown on the demos, but who knows. And yes, I really should cancel the OB with William, we're giving him +5 commerce for nothing. smoke

Boldly adopted Rep, Oxy converted to Confucianism.

Question: where should the gold city go? I'm thinking either the plains or the plains forest hill. I lean plains hill, because it will be coastal and eventually enable a lighthouse, which will be important for the future food output of the city. We'd have to wait for the monument and culture to grab the cows. We can have a math-boosted chop to go into the monument right away, or into a granary. In retrospect, that's probably better. Farms for the grassland for this city for either location.

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Coast is pretty much a must for the gold city since plains cow barely qualifies for a food, so 3/0/3 lake tile will be more than welcome!
Dont you just love how we are expanding in one line, with no thick fat to protect our core cities? Scary.
Yeah, I'm not happy about my past behaviour either. shakehead
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Mandatory bottom-of-the-thread update:

Settler completed, along with math; its heading towards the western gold. Azza's chariot appeared 1S of the gold hill, so that delays hooking the gold up. I've moved a spear that direction, but Azza could be annoying with that chariot if he really wanted to. There is a spear halfway completed in Three Olives which, if the granary is whipped, would complete from the overflow. I'd rather not have to do that, but it may be the best option. We have to play first now, ahead of Azza, to keep the recent turn order in effect.

I revolted to Hinduism. We need to save gold next turn or 2, and then 1-turn Masonry. Onto construction from there. Speaking of Hinduism, we also see the Om next to Kuro's name, even though we haven't met him.

Sisu has a -9 modifier with suttree, they've been at war three times. Suttree has a chariot that is poking around those borders. We are tied for first in soldiers with 100000. Molach's power increased; this game will just be one post after another of me being nervous.

One meta thing that has bothered me this entire game is how seemingly cramped we all are in the, well, what appears to be the Southern Hemisphere. Maybe it's just the way our Continent snakes out into this peninsula, but I would imagine there is significant land to our north. I'd like to get a galley and a settler to our northern island, hell a workboat if I wasn't filled with smoke, maybe I can get a scouting WB out from Belvedere. I'd rather just have Clammy whip a galley after the LH, at some point.

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Any news? Should I play the turns? You always seemed to be first so I basically conceded doing them not to ruin anything :c
Yeah, I'm not happy about my past behaviour either. shakehead
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