Another useful bit of information:
collateral damage done by catapults to rifles:
0 barrage = 6
1 barrage = 7
2 barrage = 9
I'll therefore adjust the table accordingly. Each row down is basically one hit from collateral.
All sorts of interesting things pop out from a table like this, and I think I'll do more of these in the future for our battles.
For example, if the top defender has taken exactly 2 collateral hits, the best unit to send in is a C1 pinch knight or an unpromoted mace, because those are the units who hit breakpoints on 2 collateral hits, and not 1 or 3. If the top defender only took 1 collateral hit, then a C1 mace is probably the correct choice. If 0 collateral hits, an unpromoted musket is probably best.
collateral damage done by catapults to rifles:
0 barrage = 6
1 barrage = 7
2 barrage = 9
I'll therefore adjust the table accordingly. Each row down is basically one hit from collateral.
Rifle HP | Mace | C1 Mace | Musket | C1 Musket | C1 Pinch Musket | C1 Knight | C1 Pinch Knight |
---|---|---|---|---|---|---|---|
100 | 3.2% | 4.5% | 8.9% | 12% | 30% | 4.5% | 24% |
94 | 4.0% | 17% | 18% | 22% | 46% | 17% | 27% |
88 | 9.3% | 20% | 21% | 25% | 50% | 20% | 43% |
82 | 11% | 23% | 24% | 41% | 55% | 23% | 47% |
76 | 33% | 38% | 40% | 46% | 81% | 39% | 52% |
70 | 38% | 43% | 45% | 64% | 85% | 43% | 70% |
All sorts of interesting things pop out from a table like this, and I think I'll do more of these in the future for our battles.
For example, if the top defender has taken exactly 2 collateral hits, the best unit to send in is a C1 pinch knight or an unpromoted mace, because those are the units who hit breakpoints on 2 collateral hits, and not 1 or 3. If the top defender only took 1 collateral hit, then a C1 mace is probably the correct choice. If 0 collateral hits, an unpromoted musket is probably best.