That's very gracious of Sullla. My sincere hope is that any changes lead us to a place where the turnplayers and lurkers alike are having fun with the game, and not being frustrated or feeling attacked on either side. The old Apolyton demogame, despite the less advanced level of play, remains my most enjoyable civ experience for the camaraderie the team shared
So, right now we're looking at a ton of units bearing down on us in just a few turns. Fortunately we do seem to have a consensus towards adding more military builds and slaving and drafting more units. I've been speaking with a few other active players, and we agree that an 'emergency committee' playing the turns for a while might work best. Such a committee could invest the time to both have active discussions during the turns and post detailed reports, things it's tough for any one person to do alone.
Fortunately, NobleHelium has already offered to serve as the initial turnplayer and streamer on such a committee, and some of the others players we've contacted have also committed their time. I've not been able to get a hold of Lewwyn yet, but we have an email out to him and I'm sure he could play a key role. Hopefully Sullla could lend his expertise to the committee as well, and of course the turns will still be reported here for opinions from the wider audience.
Unfortunately the turn just rolled, so we lost some opportunity to draft two cities and switch some builds. The good news is we have a little more time this turn for people to raise any objections to the committee and a mandate to get us geared up for the slog of a 3-front war, and we'll get some additional intel on our rivals' intentions via drafts and whips.
The good news is there are still ways we can avoid this war. Hopefully Scooter's diplo skills, plus our enemies seeing we won't be taken over sitting down, will force at least one of them to reconsider. At that point we can shift back to a more traditional turnplayer role during the peaceful period. For now though I think this plan will help ensure the wartime turns to come get the attention they deserve.
So, right now we're looking at a ton of units bearing down on us in just a few turns. Fortunately we do seem to have a consensus towards adding more military builds and slaving and drafting more units. I've been speaking with a few other active players, and we agree that an 'emergency committee' playing the turns for a while might work best. Such a committee could invest the time to both have active discussions during the turns and post detailed reports, things it's tough for any one person to do alone.
Fortunately, NobleHelium has already offered to serve as the initial turnplayer and streamer on such a committee, and some of the others players we've contacted have also committed their time. I've not been able to get a hold of Lewwyn yet, but we have an email out to him and I'm sure he could play a key role. Hopefully Sullla could lend his expertise to the committee as well, and of course the turns will still be reported here for opinions from the wider audience.
Unfortunately the turn just rolled, so we lost some opportunity to draft two cities and switch some builds. The good news is we have a little more time this turn for people to raise any objections to the committee and a mandate to get us geared up for the slog of a 3-front war, and we'll get some additional intel on our rivals' intentions via drafts and whips.
The good news is there are still ways we can avoid this war. Hopefully Scooter's diplo skills, plus our enemies seeing we won't be taken over sitting down, will force at least one of them to reconsider. At that point we can shift back to a more traditional turnplayer role during the peaceful period. For now though I think this plan will help ensure the wartime turns to come get the attention they deserve.