Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
WW26 Lurker Thread

Rowain, I figured you would get a kick out of my landing the village traitor role smile

(August 4th, 2013, 04:04)Rowain Wrote: Now finished the Traitor-thread.

Grandiose read pindi thumbsup but I 'm a bit disappointed that you didn't go through with that:
Dr Saul Wrote:Okay, here's a promise. If I somehow survive to another day, I am going to say that I scanned Short Richard and he's a vampire. Because why not?

I wish I had too! But when I realized that people weren't going to lynch me and it was possible to win and survive until the end I got cold feet. So I went with No Result instead tongue
Suffer Game Sicko
Dodo Tier Player
Reply

(August 4th, 2013, 05:55)Jowy Wrote: Has longer deadlines been attempted and how did it work?

We had 2 or 3 games where the starting day / first 2 days were 72 hours long. Didn't work out.
Reply

Does anybody have any experience with night starts? I've seen a few games that start with a night 0 phase, could that be a way to prop up town?
I have to run.
Reply

Wetbandit, you betrayed me!!

Wolfy wolf is my catchphrase, Serdoa. lol I considered blocking Easy Sarah on night 1, because she seemed the most suspicious. I wonder if that would mean she died and I stayed alive. That'd certainly be a bummer. In the end, I blocked Serdoa, because I think it was apparent that fat Rose was Serdoa and he's a good player and a likely night kill. Unlucky that he wasn't the killing wolf on night 1.

Well, at least 1 wolf died from my post. It was a noob move to do that post with a good power role. But, frankly, the odds of me being right weren't that high in my mind and I had been away and a considered policy lynch, so dying wasn't really in my expect course of action. lol
Reply

Pindicator, you used your role very well. I'm a bit miffed though since I feel the combination of possessed and seer is screwing with the village. You knew you could claim seer without any counterclaim, so that was at least two guaranteed mislynches for scum (your victim and yourself). That's not your fault though. smile

Regarding balance, either side had winning chances, so the setup wasn't too terribly unbalanced. Maybe a bit swingy. I think history shows that we need to start favouring town more heavily in our setups though, scum play has improved too much relative to town play.

I agree that the game was lost when Muriel was lynched instead of Short Richard or Saul. A bit of a collective blunder by village there, and also Muriel really shouldn't have aggravated town to the point where that lynch was possible. If the village had pulled back from the brink there, I think scum would have been left pretty exposed.

The day 2 duel didn't help either, and in hindsight Fat Rose would have deserved to be pursued for her role in encouraging it.

Thanks to BRick for all the effort he put into this. Who's hosting the next one?
I have to run.
Reply

Idd huge props to Brick! Everything was set up beautifully (excluding balance, because I'm not qualified to judge that!). And thank you to the players for not completely shitting over the setup by mass identity claims. I'm looking forward to the next one, but meanwhile I have a lot of reading to do... Only had time for WW1 and WW2 before this started, and those had PM's allowed so they were way different (but still entertaining).
Reply

I'd be willing to host one running the end of August (aka starting soon), but I completely understand if 3 games here isn't considered enough experience, though I'd hopefully get someone no playing to verify balance.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

About the game:

First thanks you Brick for all the work you put into it. thumbsup
I'm all for another anonymity-game. I really don't think that the alternate names make lurking it or finding scum that much harder. I mean how hard is it to realise that post a b and c from short richard is scummy instead from thestick? I don't see a difference in remembering what Bert the Bard posted or what novice posted. And if you value posts from the onset differently just because they have the nametag zakalwe on them then you are on a slippery slope that lets a wolf zakalwe easily sail to victory.
Here Bert and KN-Jon both proved to be valuable villagers by their posts and not by their names and that is how WW should be played.

The balance:
Well the Traitor+Seer is very powerful. A Traitor alone is already bad for the village but if he is a Seer too allowing him to find the scum he has to support is very pro-wolf.
OTOH The village had with the paranoid vig, watcher, jailer, kills only-wolfs-vig, jack of all trades and friendly neighbour on their side. So that is quite a lot of power there. That 4 of those PR died within the first 2 days was very lucky for us.

For the next game I would wish that anybody who uses or tries to use his PM/calling for replacement/or any other meta-based **** to clear himself gets mod-killed immediately. 2 useable mislynches simply disappeared thanks to that and only the fact that Muriel was theme Nr1 until her death on D4 did save us from a loss.
Reply

A comment about the "can only kill wolves, but 50% miss chance" role - I wonder if I might have targetted the same person twice. Two misses and it's a decently high chance the person is village. Never mind that since you are targetting someone you really find wolfy, you don't want him to have a 50% chance of living...

Some ideas about next game(s). Feel free to pick them apart, I just jotted them down without fully going through the consequences.

a. Next masquerade game - make the new identities start with the letters of the alphabet. Abel, Boris, Clyde, Doris, ...you know. i kept mixing Sir Percival and Short Richard for some reason....and there was easy Sarah and Sister Mary I don't know. Maybe just a short-term memory thing.

b. If a different type of game is in order - and probably a way to prop up the village a lot - just make the setup known in advance. 4 wolves - redirector/roleblocker/roleseer, 1 seer, 1 doctor, 1 tracker and 9 villagers. This will at least stop people from getting lost in the meta and instead lynching who they think post like a wolf. Boring but fair? However if we don't reveal role after death it can become interesting again...

c. Games should have a hammer rule - if 80% of the living creatures vote for target X, it will be lynched. Main purpose will be to kill targets of tracking or seer-scrying or NK-preventing roleblocking and similar. Up to the village, really. (80% I just grabbed out of the air, not too low or it will affect endgame and wolves can strategically hammer, not too high or you will wait too long for the two sleepyheads that rarely log on/are on vacation...)

d. I could have sworn there was another thing, but forgot it. Oh well. Thanks for playing in WW26 I said, but of course thanks for setting up and hosting BRick.

e. I remember now, a vanilla village PM should be supplied in the opening post, right?
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
Reply

(August 4th, 2013, 10:57)Ichabod Wrote: Wetbandit, you betrayed me!!

Only my sloppy play created a mess in which you also got entangled. alright

I'm happy with the result, but personally disappointed that my play led to the situation where I was more valuable to my team dead than alive. That's frustrating. Obviously, it worked out well in the end, given that the sacrifice kept the Village focused on Muriel.

Thanks for setting this up, Brick.
Reply



Forum Jump: