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The Way of the Civ Player - Ichabod and Wetbandit's PB13 Spoiler Thread

Tech path went Mining -> BW, Agri, The Wheel, Pottery, Sailing (we don't need it here, as far as I can tell, so can be delayed - I was just testing - maybe we could fill in AH for discount on writing and horses, maybe go straight writing), Writing, Math (wasn't ready yet).

Even though I used quite a bit of cottages and we have a decent commerce start (with the clams) - and despite the fact I stayed on 100% research for a long time due to the hut gold -, we didn't tech that much. Tech costs are insanely high with this settings, so we need to choose our priorities carefully.
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That seems fine to me too, detouring in the bottom half of the tree won't help us much since we need to improve commerce, making pottery a priority. As you say, sailing doesn't seem to help us. We will have both prereqs for AH and it reveals horse, helpful even if we don't plan to build any. Gives extra prereq for writing too. I'm not sure if it will delay math further, but seems clear to me that AH > Sailing.
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And chariots are a good early defense against barbs, due to high mobility, so having the option to build them helps. We need to consider the benefits of getting AH against the benefits of getting math earlier, since we'll be relying heavily on chops for production.

I'll sim things some more and post a more accurate plan, so that we can discuss things more carefully. I'll try to include Slavery in it (I really forgot that slavery existed in my previous run lol ), to improve the timings too.
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OT: Ichabod, I saw in your PB12 thread (no spoilers) that you mentioned law school. Are you a lawyer?
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Yup, lawyer by trade, writer by heart.
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Funny, apparently we have more than just WW26 shenanigans in common. I am as well.

I expect that we shall commence rule disputes forthwith.
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(August 5th, 2013, 17:06)wetbandit Wrote: Funny, apparently we have more than just WW26 shenanigans in common. I am as well.

I expect that we shall commence rule disputes forthwith.

smile Well, becoming a lawyer in Brazil is easier than in most other countries - likewise working as a lawyer. I'm pretty mediocre at what I do, but it's enough to feed me while I look ahead on my dreams lol. Ah, I like that your avatar has one of our most famous members (I really love this character).

I did a sim and got the following results. This is basis to improve from now on.

Quote:Capital

-settler ready eot 29 -> Cow/Rice settle turn 32.
-2nd worker eot 32
-3rd worker eot 37
-3rd settler ready eot 44 -> Pig settled turn 46
-5th settle whiped turn 56 -> turn 59 gold/corn east
-5th worker eot 57


2nd City (1S of Rice)

-4th settler eot 48 -> FP + sheep settled turn 50
-4th worker eot 53
-6th settler whipped eot 65 -> turn 68 gold/corn west

3rd City (1NW of pigs)

-6th worker eot 58

4th City (2S, 1W of the Sheep)

-7th worker eot 64

5th City (Desert hill 2E of the eastern gold)

6th City (plains hill 2E of the northwestern gold)

eot = end of turn.

I only listed workers and settlers built. On this run I got quite a bit of warriors (maybe more than needed) and it seemed to have a lot of unneeded worker turns (not sure if that exists tongue) - that's because a lot of the good tiles on our cities are on the second ring, which takes quite a lot with barracks + normal speed. I think going forward I'll try to delay workers a bit more in some places, while pushing for a faster settler to the sixth city (likely chops from the 4th city).

Some of the warriors will become phalanxes too, which will give us less warriors.

I'm pretty happy with the Capital micro, i think we are whipping wisely, growing into improvements wisely and getting what we need. Capital gets a granary near the end of our sim - considering our objectives and traits (and my level of Civ knowledge lol ), I think that's not very late.

I'll keep trying to improve this. I went with AH instead of sailing... I didn't like it that much. Sailing actually helped with some TR commerce (through rivers not in the borders), but it's not that needed. Going straight for Writing -> Math might be the best. [/quote]
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I think that's a great template. I'm also certain that things will probably change in ways we can't imagine, especially closer to the Tan/Brown culture blob. Maybe it's worth making contact to verify if it's just slowcheetah or WilliamLP is also there.
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The dot map of the southern spot just became a bit more difficult, with the discovery of seafood unreachable by my proposed spot. I think we can either make a super city here or a good city and a subpar one. No reason to debate this yet, though, since we still need more map info.

I decided to move the scout his way because there's no huts on the sea, so we can wait a bit more to explore there. better to scout land for now. We found another early happy resource, which is very good - and one that gives us the ability to build a unit. Cat + phalanx + War Elephant attack for the win. lol




The top scout found himself in the middle of an animal party. I moved him 1E with the move point left. The bear is at 0.2 strenght, probably after eating someone's scout, so he can't do much against us, besides blocking the tile I wanted to go into. Not a big deal, though.




And here's a test to see if we can guess who is the mistery culture guy:







It definetely looks more like Inca than Mongolia, but I'm not really sure if it's for certain. Maybe it's Carthage (Bacchus) or Spain (suttree). Gotta check that.
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Hinduism was founded at eot last turn. Only two players got score increases, TBS/Jowy (Pacal of India) and Slowcheetah (Ramesses of Mongolia). It was TBS/Jowy that got it, since slow's increase was of a single point (just population).

That's a pity, since I'd like to have neighbours that delayed growth to get religions. According to civstats, I think slow is going for BW though, which is bad for us.

Either way, TBS/Jowy just ended their game. They start with Myst/The Wheel (India was changed in the Mod to get a slower start). They got a single tech and went to Polytheism, probably Agri or Hunting. Now, they are one hundred years away of BW and the ability of fast-chops with the fast workers. And also further away from Pottery and granaries/cottages. It's the type of investment that won't pay off. You have an awesome combo that only needs to overcome its slow start - making it even slower won't help you.
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