As the observer effect means that observing an event can change its outcome, I am claiming that any and all predictions of mine were true at the time I made them. Not that I ended up making many guesses about people's identities in the end, once I'd learned the new identities I was fairly happy just using them. I was sure that Lewwyn was Rob in the end, but I also misread Zak/Novice right through. One problem is that once you make a guess at someone's true self, you start visualising them and it's hard to then change your impression.
Congratulations everyone, especially Pindicator, Rowain and Serdoa. Also Azza! I've often thought that you're in kind of a difficult situation in these games, because if you ever wanted to post more than normal you would be considered suspicious for changing your style. I loved Sir Percival!
Pindicator, why did you devolve the spelling and grammar of your posting in the mid-game, was that intentional? As you probably saw, it led me into some strange fantasies.
Because I wanted to get caught. My plan was to get Kate miss-lynched with the false seer claim and then try to breadcrumb me defending Muriel so that when I was lynched and flipped traitor people would then think that I scanned her on night one but she was really a wolf.
(July 20th, 2013, 01:06)Gaspar Wrote: Have to ghetto quote because of forum permissions:
Quote:My surname is Cot, which is what I have lying in the last few hours, trying to recover freom this nasty hangover. I think there was something wrong with that ale.
It seems strange to me that novice hasn't shown up yet. He's usually here right away for these games, ready to boost his post count. Where are you hiding novice?
Darrell
+10 internets to you, sir.
This was indeed an awesome post.
Anyone guessed who am I?
I'm afraid my first post was my best achievement this game, despite surviving until the end
(July 24th, 2013, 08:48)Old Harry Wrote: Young Will in Egypt but available at the weekend? Can't be Jkaen then. Can it?
lol, that was a red herring, I'm a long way from Egypt.
agnes, I think its hilarious that you were trying to roleplay me. Well at least no one was able to guess my true identity, thats one small victory
(August 5th, 2013, 14:55)novice Wrote:
(August 5th, 2013, 13:49)Jkaen Wrote: Who was the poster from Egypt btw, was it somebody just pretending to be me, or is somebody else out there too?
Ryan is from Egypt but he wasn't playing. The player mentioning a football game in Egypt was Young Will, played by Bigger.
yeah I was pretending to be you. I was also barely playing the first 2 days, so I figured you were a good cover
ok, where is the link to the wolf thread or traitor thread? I can't find them
Please don't go. The drones need you. They look up to you.
(August 3rd, 2013, 21:21)The Narrator Wrote: At this point, the scum have established an unassailable control over the game outcome, so the scum team has won the game!
The traitor and the wolves know of each other and who each other are, and have independently expressed that they will reveal to each other before next lynch, and therefore count as a combined voting bloc. If scum kill a villager tonight, they have majority and win. If they 'killed' the traitor, due to setup rules he would turn into a wolf instead of dying, and even with tied teams the village could not hold a tiebreaker for more than one day (village has control first day, lynch a scum with 4 influence, scum kill sir percival, and have voting tiebreaker control). Therefore there's no possible way for village left to win.
Living Scum:
Short Richard: 4shot Roleblocker Wolf
Fat Rose: Role Seer Wolf
Widow Edith: Tracker Wolf
Doctor Saul: Seer, Villager Traitor
Living Villagers:
Young Will: 3shot Friendly Neighbor Villager
Rob The Filch: Villager
Sir Percival: Villager
Know-Nothing Jon: Villager
And finally what EVERYONE has been bugging me waiting for: The list of who played as who.
novice: Bert the Bard
uberfish: Scarlet John
Mattimeo: Friar Andrew
Jowy: Muriel the Slow
Ichabod: Simple Anne
Qgqqqqq: Agnes the Orphan
Bigger: Young Will
MJW: Lady Elizabeth
waterbat: Old Tom
Lewwyn: Rob the Filch
Merovech: Kate the Waif
Adbekunkus: Sister Mary
Azza: Sir Percival
Zak: Know-Nothing Jon
Azarius: Half-Nose Harry wetbandit: Easy Sarah
thestick: Short Richard
Serdoa: Fat Rose
Rowain: Widow Edith
Pindicator: Doctor Saul
BRick: The Narrator
Mardoc: Narrator Jr!
Commodore: Other Narrator
(August 4th, 2013, 12:14)Merovech Wrote: I'd be willing to host one running the end of August (aka starting soon), but I completely understand if 3 games here isn't considered enough experience, though I'd hopefully get someone no playing to verify balance.
I'd be happy to have you as a mod. Getting the balance right shouldn't be so hard if you can just avoid the temptation of an overly complex setup. You could also just use an open setup (though I know designing the setup is part of the fun).
I'm also fine with Merovech hosting. If you're still interested you could start a signup thread, Merovech.
Heh, I've got so many people wanting to help (some via PM), I'm almostnwondering who is left to play! You are all welcome to help!
I'll make a sign up thread tomorrow night, I think. I don't really want to do it via phone, not do I want to turn my computer on, since I'm crashing soon and PB12 is paused.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.