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Intersite Game - Turn Discussion Thread

(August 7th, 2013, 14:55)sunrise089 Wrote: Speaker was kind enough to chat with me some about this, and at the risk of putting words in his mouth I'll give his outline:

Quote:*Current cat whips complete
*Overflow into muskets and knights
*Whip those
*Overflow into buildings

See, that sounds very reasonable enough to me.
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(August 7th, 2013, 12:57)Zargon Wrote: Do we really want to delay CP's stack? It seems to me our best shot at this war going well is to smash CP's stack fast and early, giving up Mano to make it happen, if necessary.

Hitting CFC first seems bad because we probably need rifles to take down cannons, since we can't throw the kitchen sink at them. (Attacking C1 cannons with muskets requires ~2.5 muskets per cannon)

Cannons can't get C1. Otherwise, I agree with this strategy (and I think I outlined something similar earlier).

Slow down Apolyton and try to deny them mobility.

Try to hit CFC early and burn down their stupid border city, if we get the opportunity to do so.

Try to crush CivPlayer's army.

To me, basically every city in a northeasternly line through Ditchdigger is disposable. Mano, The Gauntlet can be sacrificed, and so can Ditchdigger. I think Beyaz Paynir and Doppelgänger can be good spots to take a stand against Apolyton if they go east, otherwise Tree Huggers.

And we need to clear out the remaining jungle around Tree Huggers.
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Well Poly is bringing a combination of Jannisaries and Rifles. They also bothered to waste hammers on FP so they might not be cranking out that many units.
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"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
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(August 7th, 2013, 14:58)scooter Wrote: See, that sounds very reasonable enough to me.

+1.

(August 7th, 2013, 14:43)Bigger Wrote: lmao. we are crashing our economy to prepare for war and all doom and gloom. It will be hilarious if turn 190 comes around and we still aren't at war.

Should this come to pass, let's all agree right now it was our large stack of Catapults that deterred our opponents.

Darrell
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(August 7th, 2013, 15:07)darrelljs Wrote:
(August 7th, 2013, 14:43)Bigger Wrote: lmao. we are crashing our economy to prepare for war and all doom and gloom. It will be hilarious if turn 190 comes around and we still aren't at war.

Should this come to pass, let's all agree right now it was our large stack of Catapults that deterred our opponents.

Darrell

If that happens (it really might) we'll go burn some bordering cities just to pay them back for screwing with us like that. It'll be therapeutic. smile
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(August 7th, 2013, 15:05)antisocialmunky Wrote: Well Poly is bringing a combination of Jannisaries and Rifles. They also bothered to waste hammers on FP so they might not be cranking out that many units.

FP is worth like 5 units, right? smile It's no secret their main threat is rifles, which are drafted. It's just a question of how much siege and old stuff they're bringing too.
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(August 7th, 2013, 15:08)scooter Wrote:
(August 7th, 2013, 15:07)darrelljs Wrote:
(August 7th, 2013, 14:43)Bigger Wrote: lmao. we are crashing our economy to prepare for war and all doom and gloom. It will be hilarious if turn 190 comes around and we still aren't at war.

Should this come to pass, let's all agree right now it was our large stack of Catapults that deterred our opponents.

Darrell

If that happens (it really might) we'll go burn some bordering cities just to pay them back for screwing with us like that. It'll be therapeutic. smile
This!
Ease the cultural tension a bit. wink
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---
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Ah, forgot that cannons can't get combat. Okay, that means we only need to spend about 2 muskets per cannon. Will we really have a sufficient quantity of muskets that we can commit enough to the east to kill them when they walk up to Starfall? Maybe, maybe not. Keeping track of CFC's cannon count is probably the most important C&D work there is at the moment, because it will inform whether it's plausible to hold onto Starfall, and that will inform which way we send a whole bunch of units.

Also, I note that C1 charge (or pinch, if that works on cannons) knights get 70% odds on cannons. Perhaps the cost of smashing CFC's stack won't be as high as I previously imagined, even without rifling in our pocket.

Finally, it seems that defending is plausible without rifling given that, so I'm not as wary about whipping a round of units on the back of the round of cats in all our commerce cities.
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I don't think pinch works on cannons.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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(August 7th, 2013, 15:34)antisocialmunky Wrote: I don't think pinch works on cannons.

cannons can get barrage promotions, city raider, and drill.
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