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Well, we lack the food to run much of a specialist economy. We're still hacking through jungle and expanding. And there are not a lot of hammers to go around, so whips with our meager food surplus have been required. Anyway, we won't be able to do a sustained invasion of Kuro without gearing up for it for 20 turns, and where's the profit in that? Those cities are so far away that they'd just drain what little economy we have. Ideally we fill out what we have on our main continent and expand the northern shore once we've explored that. But I'm taking that sheep/clam city, damn the consequences.
Any thought as to whether we should take an opportunistic stab now at Sisu(b) while the war rages with suttree? I don't want suttree to benefit from his wars, he has enough cities to be a problem already. But, this could help us, so long as we aren't mired in a long, slow slog. Downside is obviously that Sisu(b)'s cities are tall and primed for the whip and that we don't have a massive food surplus to back up our aggression if things go poorly. And that we don't have enough troops to take him out, and we'll be culturally crushed by his capital and FP/holy city if we do take any cities. Sounds like a bad idea, want to do it?
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We would need to come at Sisu(b) with overwhelming force to have any chance of making it work. Because of the cultural pressure we'd basically have to take his capital and northern cities to get full value from his land. And that won't be easy to do. That would basically be an all in gambit though. We're going to destroy our economy by building up to fight him, so we have to make some gains or we're going to be eliminated from contention (if we aren't already). So the safe thing to do is nothing, knock Kuro around a bit, go have some fun somewhere. Or you can be bold and try to make some headway where it can actually help us, even though it's liable to fail spectacularly. Given the choice I'd say yeah let's burn Kuro's city (again) and settle that spot, then figure out how to make an invasion of Sisu(b) possible. Figure out a time frame, what units to use, etc. I don't give us much of a chance for success with as poor as our economic and production base is, but it's better to try and fail right? Go forth and !
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(August 15th, 2013, 20:45)Boldly Going Nowhere Wrote: I'm of a mind to just kill all Kuro's cities as revenge for him holding the timer in PBEM29g.
Muahahahaha
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I know...hold a grudge much? You weren't even playing turns when Kuro was still in the game.
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(August 16th, 2013, 11:00)spacetyrantxenu Wrote: We would need to come at Sisu(b) with overwhelming force to have any chance of making it work. Because of the cultural pressure we'd basically have to take his capital and northern cities to get full value from his land. And that won't be easy to do. That would basically be an all in gambit though. We're going to destroy our economy by building up to fight him, so we have to make some gains or we're going to be eliminated from contention (if we aren't already). So the safe thing to do is nothing, knock Kuro around a bit, go have some fun somewhere. Or you can be bold and try to make some headway where it can actually help us, even though it's liable to fail spectacularly. Given the choice I'd say yeah let's burn Kuro's city (again) and settle that spot, then figure out how to make an invasion of Sisu(b) possible. Figure out a time frame, what units to use, etc. I don't give us much of a chance for success with as poor as our economic and production base is, but it's better to try [ATTACK] and fail right [THAN TURTLE UP AND GO QUIETLY INTO THAT GOOD NIGHT]? Go forth and !
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(August 16th, 2013, 14:09)spacetyrantxenu Wrote: I know...hold a grudge much? You weren't even playing turns when Kuro was still in the game.
Hey, just looking for motivation here. Slowzantium really needed a couple of rivers and a few less jungles. Whatever, we'll roll with what we have! It's Friday! LIFE IS GOOOOOOOOODDDDDDDDD
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Yeah...I don't think this is the same situation at all. I was screwed in that game when I didn't grab enough land early on when I wasn't an era behind in military tech. Right now we're only screwed because we haven't grabbed enough (good) land, we're not an era behind on the battle field yet. And our neighbor is being attacked on the other side of his empire, so presumably the rear is weakened. No one ever really got around to attacking Serdoa other than Brick's tragic foray. And then there's attacking Serdoa versus whoever is pulling the strings for Sisu(b). Unless Ceilazul is playing the turns these days or advising significantly, I don't think anyone in this game gets the reputation credit Serdoa deserves.
So anyway, I get no credit for surviving in that game? Considering how behind I was I don't think making it to the end was that bad of an outcome. Sure, I could have launched a game balance breaking all in assault on Serdoa's pair of golden cities (if it was successful), but it surely would have failed and in the meantime I could have been eaten by his troops, or Scoopin, or whoever. Going nuts on a dubious expedition is easier if you're not in the center of the map (well damn it, we're at the center of this map, too)....
If nothing else this post contributes to our post count. Kinda like your last two (useless!) posts.
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Ok, Grandpa, enough about the olden days. What do you want to do? We'll burn down Kuro's city (again) and see if suttree can bleed Sisu(b) for a while and see if it looks like a good idea to kick him while he's down.
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I played T115 and took all the pictures for the 1AD report. I'll get around to posting them soonish. Xenu, you need to give me a name for that barb city that Kuro inconveniently took before we could.
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I don't know about the barb location but when we get around to settling the twice razed island city that one is I Burn.
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