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Sadly I am going to be away from this Sunday, which is 18th of August till around after 1st of September.
You are on your own wetbandit. You will manage no problem, just take care, Molach's coming.
Yeah, I'm not happy about my past behaviour either.
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No worries, going somewhere fun?
WilliamLP cancelled our Sugar-Ivory deal and reoffered Sugar and Spices for Marble. He wants to build MoM, we need happy and money, so I countered with Marble and Ivory for Silk, Sugar, Spices and 5gpt. If that doesn't work, I'll figure out a price for the Marble since we aren't and won't be using it for the near future.
Started the HG plan in Mad Dog which, on account of war weariness and loss of the Sugar, grew onto 2 unhappiness. 3-Pop whipped the Aqueduct and whipped the Monument on the island city. CoL comes in next turn.
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Hrvatska, pretty much another home because of Slav descent, expecting amazing women, great alcohol and atmosphere.
Yeah, I'm not happy about my past behaviour either.
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Obligatory 1AD Update
It's been an exciting 115 turns (maybe not for Azza), and this update was much longer prior to losing my entire post via crash.  Here's our land:
Cities list and where you can Mock the Micro and/or Macro:
<3 Food surplus.
Helper city deluxe. WB going to Finlandia's fish.
HG plan in effect. Too bad we don't have workshops, probably will farm the plains for lack of better improvements.
Tardy on GP generation, this city will spawn a GS.
Iron city, well, is good. Not really enough hills for mega production, it can do it all. Cottages for the Grassland necessary.
This city would have been better 1s, to allow for a better city to share a gold on the north end of this outcropping, but at the time of settling, this placement was easier to defend.
Will be wonderful.
Standard Island settlement.
More of Azza's core. Chopping into the monument/granary. Probably switch to granary.
Canal.
Need to take out Demoman to get rid of culture squeeze.
Demos, not bad, not good. We need lots of improvment.
Halvgud offered wine for horse/wheat; reoffered for wine, maybe he needs help in his war.
WLP and I keep going back and forth on a marble deal, WLP is aching to build MoM, I'm not going to sell him Marble cheaply.
Computer crashes suck.
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I wouldn't switch to a granary in "another one." It seems you already have one, and generally the benefit of a second granary isn't as big as the first one.
Please don't go. The drones need you. They look up to you.
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Double granary means exponential growth, or so I would hope. I blame the forum eating my original post.
I'm back from a mini-vacation and will give a picture update once I get caught up with my own domestic tasks. In brief:
1. We lost out on HG, but cashed in about 250 gold.
2. Promoted a galley to 5 moves, it's now 2 turns away from dropping troops on Demoman Island.
3. Whipped a galley in Sobieski, it will drop troops next turn.
4. Teching towards OR and HR to use the Scientist on a Golden Age with the end goal being Civil Service and anarchy free revolts for all of those wonderful civics. Tentative idea is to go through Feudalism, but we'll see if that makes sense.
5. Suttree Ate Sisu(b), or so it seems.
6. Azza offered peace for nothing, but now that we're ready to invade, we'll see how our invasion goes. There is a 3% chance of revolt in Pyro.
7. Molach has decent forces on the border and recently accepted a Cow-Clams Friendship deal. No otherwise alarming build up of power from him.
8. Maintenance sucks.
9. Hopefully we haven't dug so much of a hole for ourselves that we get lapped. There really isn't anything we can do about suttree. I like to think that the other regional powers have better targets, WLP -> Kuro, Molach -> Oxy, and will leave us in peace to build away.
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Greetings from Croatia!
I support the double granary plan, any idea how to build second barracks somewhere?
Yeah, I'm not happy about my past behaviour either.
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No pictures because I was in a rush to leave after I played the turn.
We have 4 axes on Azza's Demoman island and 1 axe, 1 Imm, and 2 cats will join them next turn. I cut his copper, but he has 2 axes, 1 archer, 1 spear, and 1 warrior in the city. We'll need the cats; Demoman is size 5 so I would think that time is of the essence, lest he whip out a never ending stream of archers. The city is at 40% cultural defense.
Azza's galley went SW of the double fish city, formerly the Heavy area. I guess the remaining city Sniper is also that way.
Mono is in, the GS is born in 2 turns. I dumped about 400+ beakers of overflow we generated onto CS since that's the important tech we want for Bureau. We have lots of happiness, but need to cancel the marble deal ASAP. I am saving gold and will fire the GS once we have a decent amount saved up for the Golden Age, probably starting with a revolt to OR/Caste and eventually a revolt to HR/Slavery/Bureau at the tail end. Caste will be to speed border pops in the former Azzastani lands and to potentially push a 2nd GP (a GS) in Tail.
Molach and Suttree are now at war. Bold/Brick/Xenu declared on what's left of Sisub (down to 4 cities), ostensibly to opportunistically grab what they can before Sisub is elimnated. BBX is also fighting Kuro in what must be a naval engagement as I don't see the land connection.
WLP built MoM thanks to my marble trade. Probably a bad idea in hindsight. Don't know where the city is yet, sending the scout out east to scope out the Sisub-Suttree-BBX situation and hopefully meet Retep, who spawned a GM.
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Played the turn, have 2 cats, 1 Imm, and 5 axes in position to attack Demoman next turn, with 2 more axes on the 5 mover. I'll check odds next turn, with Azza's 6 units, probably not a good chance of success next turn and will need to wait for those axes to get off the boat.
Molach moved another Praet into Northern Fortitude for a total of 3. He is also roading towards our Clammy-Belvedere border. I'm nervous because he's also dumped a lot of EP on us. We've been living at his mercy for some time now; we can only hope that his war with Suttree is something more than a phony war. He's also got 2 chariots in our backlines which would be annoying were he to declare.
It's imperative to get this Demoman invasion over so we can shuffle surviving troops around the border.
The demos aren't much better, but our pop is growing steady.
We get the GS next turn, I'm tempted to fire the GA right away, even though we'll only have one turn of gold to fully fund research. We need a boost and Bureau is going to be huge for us. We can whip in some Courthouses next turn before the GA, not ideal obviously.
Sigh.
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