T115
At the end of one era and the supposed beginning of another, here are all of the pictures. I'm pretty sure I mean ALL of them:
F1-7:
F8-9, etc:
F10:
Maps:
Overall, we're pretty average which is disappointing. Some of the ones you would expect to be faring well (WilliamLP for one) are doing well, and others you expect less from are doing about as well as you'd expect. WilliamLP seems to be in a very good position from my limited scouting. He settled in a straight line toward Molach and then curled around the lake to the east, securing a lot of territory. Long term, he's going to be a beast with all of that land, and there's Kuro to his north, seemingly isolated, and ripe for plundering. And then there's poor Azza, who basically threw down the gauntlet to the greens field to give him a beating, and so they did. Suttree played a very fast expansion opening and parlayed his early crop yield lead into a massive army and proceeded to pick a fight anywhere he could. He's ruined Oxy's game, and will be stopped cold against Sisu(b) with that mighty stack on the border. He burned a Great Artist to push borders very aggressively, and I'm certain that has earned him a game long enemy by an opponent who is completely squeezed for land (his own fault for building gobs of workers) and who will almost certainly out tech him to the Renaissance and come looking for revenge then, if not sooner. Oxy, having nothing better to play for, will likely pile in. I think suttree may fizzle out. Twenty turns ago, I had him probably the favorite to win.
Right now, I think retep is doing sneakily well and is actually in the catbird's seat, sliding under the radar. Consistently very solid solid GNP, current MFG leader, leading and pulling away on crop yield (from those I have graphs on, lacking wetbandit who seems to be under performing and Molach, who is doing quite well with an early Bureaucracy and a top 5 capital), and a very small military, smaller than mine, which means he's able to farmer's gambit away over there while building courthouses, libraries, and markets. I really like his position, and he must be geographically isolated to not need any military. And, he has TGL, which never hurts. At least no one has opened borders with him. Kuro has opened borders with him.
We're not out of it, but we're also not likely to win it at this point. Too many other players have advantages in land, cities, tech, etc. We haven't claimed as much territory as we will need, although we may have some options to our north and can fill in some landlocked cities in the contested region to our south/southwest. We'll need to push in that area, and with a slider rate now at 30% after Currency, we can throw down a few more cities. Why not? Calendar is up next, that will give us some breathing room at the capital to work some more cottages and improve our economy, and we'll get some extra food/commerce in new cities so we can run some specialists with the extra food (bananas, sugar). Let's set a goal of 4 new cities in 15 turns. Can we do it? Who knows. I'd love to have them before finishing the HG, but I'm not sandbagging that and letting one of our large neighbors get the benefit. Anyway, Kuro's sheep/clam city, a city for the rice east of Happy Face, the fish further east, and the horse city S/SW of The Boathouse. Also, the fish north of the to-be-named former Kuro/barb city will be profitable, and then whatever else we can scout over there. Can't let retep get all of that land in his back yard.
Domestically, I really need more workers and should emphasize getting the jungle chopped off the river at Tyler. For all my bitching about not having any rivers, I haven't done much to improve the one that I have. After Calendar, I may backtrack for Archery for cheap MP, or I may push for CoL and get some courthouses down. And I'm still waiting for someone to build TGW, but if they don't, what the hell, maybe I'll just build it myself. How often do you get to build two wonders in two turns in the same city? I'm going to continue plugging away at the Moai in our two clam island city, using double whips on axes for as long as I'm thinking about roughing up Kuro, and otherwise just try to build up some sort of a hybrid cottage/specialist economy.
The bottom line is this: We may not win any awards for inventive play, or, you know, actually win the game, but we can war and have some fun, and play to get the most out of this jungled lemon. So, that's the plan.
Feeling after 4000 years:
At the end of one era and the supposed beginning of another, here are all of the pictures. I'm pretty sure I mean ALL of them:
F1-7:
F8-9, etc:
F10:
Maps:
Overall, we're pretty average which is disappointing. Some of the ones you would expect to be faring well (WilliamLP for one) are doing well, and others you expect less from are doing about as well as you'd expect. WilliamLP seems to be in a very good position from my limited scouting. He settled in a straight line toward Molach and then curled around the lake to the east, securing a lot of territory. Long term, he's going to be a beast with all of that land, and there's Kuro to his north, seemingly isolated, and ripe for plundering. And then there's poor Azza, who basically threw down the gauntlet to the greens field to give him a beating, and so they did. Suttree played a very fast expansion opening and parlayed his early crop yield lead into a massive army and proceeded to pick a fight anywhere he could. He's ruined Oxy's game, and will be stopped cold against Sisu(b) with that mighty stack on the border. He burned a Great Artist to push borders very aggressively, and I'm certain that has earned him a game long enemy by an opponent who is completely squeezed for land (his own fault for building gobs of workers) and who will almost certainly out tech him to the Renaissance and come looking for revenge then, if not sooner. Oxy, having nothing better to play for, will likely pile in. I think suttree may fizzle out. Twenty turns ago, I had him probably the favorite to win.
Right now, I think retep is doing sneakily well and is actually in the catbird's seat, sliding under the radar. Consistently very solid solid GNP, current MFG leader, leading and pulling away on crop yield (from those I have graphs on, lacking wetbandit who seems to be under performing and Molach, who is doing quite well with an early Bureaucracy and a top 5 capital), and a very small military, smaller than mine, which means he's able to farmer's gambit away over there while building courthouses, libraries, and markets. I really like his position, and he must be geographically isolated to not need any military. And, he has TGL, which never hurts. At least no one has opened borders with him. Kuro has opened borders with him.
We're not out of it, but we're also not likely to win it at this point. Too many other players have advantages in land, cities, tech, etc. We haven't claimed as much territory as we will need, although we may have some options to our north and can fill in some landlocked cities in the contested region to our south/southwest. We'll need to push in that area, and with a slider rate now at 30% after Currency, we can throw down a few more cities. Why not? Calendar is up next, that will give us some breathing room at the capital to work some more cottages and improve our economy, and we'll get some extra food/commerce in new cities so we can run some specialists with the extra food (bananas, sugar). Let's set a goal of 4 new cities in 15 turns. Can we do it? Who knows. I'd love to have them before finishing the HG, but I'm not sandbagging that and letting one of our large neighbors get the benefit. Anyway, Kuro's sheep/clam city, a city for the rice east of Happy Face, the fish further east, and the horse city S/SW of The Boathouse. Also, the fish north of the to-be-named former Kuro/barb city will be profitable, and then whatever else we can scout over there. Can't let retep get all of that land in his back yard.
Domestically, I really need more workers and should emphasize getting the jungle chopped off the river at Tyler. For all my bitching about not having any rivers, I haven't done much to improve the one that I have. After Calendar, I may backtrack for Archery for cheap MP, or I may push for CoL and get some courthouses down. And I'm still waiting for someone to build TGW, but if they don't, what the hell, maybe I'll just build it myself. How often do you get to build two wonders in two turns in the same city? I'm going to continue plugging away at the Moai in our two clam island city, using double whips on axes for as long as I'm thinking about roughing up Kuro, and otherwise just try to build up some sort of a hybrid cottage/specialist economy.
The bottom line is this: We may not win any awards for inventive play, or, you know, actually win the game, but we can war and have some fun, and play to get the most out of this jungled lemon. So, that's the plan.
Feeling after 4000 years: