Posts: 1,435
Threads: 18
Joined: Feb 2013
There would be a good city either between the fish and the deer or at the scout's position.
Surprise! Turns out I'm a girl!
Posts: 4,416
Threads: 34
Joined: Dec 2010
(August 23rd, 2013, 16:33)Arkipeller Wrote: But yeah... that is a bogus lake. It seems that there is a river on the far side too, but I may be wrong.
How many teams built their cities when demos were captured.... 7 of 10. This gives me something to think about:
Notice that highest area is 8000. This mean that all of the started cities got at least one tile of water by the capitol.
Note that 9/10 teams settled on Turn 0, with just one team (Care Bears) settling on Turn 1. Consequently the "rival best" land area has shifted up to 9000, indicating that their team must have moved to settle inland. Assuming similar starts, I presume they moved to settle on the plains hill - which I think would be a pretty dubious move if they also had a strong seafood resource.
(August 23rd, 2013, 16:33)Arkipeller Wrote: I notice a 20 GNP lead and suspect this is the work of either willem or sury. I am guessing a two commerce tile is worked and the two other GNP come from culture. I will exploit more tomorrow, when its not pass midnight.
Note the rival best GNP is now 21.
(August 23rd, 2013, 17:06)Arkipeller Wrote: Katniss or Hermione for capitol! I suggest the last one
Done. Any objections?
(August 23rd, 2013, 18:53)antisocialmunky Wrote: I think Xena show a bow a few times if any of you remember the 90s.
True, we could add her to the list as well.
August 24th, 2013, 19:55
(This post was last modified: August 24th, 2013, 19:56 by Lord Parkin.)
Posts: 4,416
Threads: 34
Joined: Dec 2010
(August 24th, 2013, 19:41)Dp101 Wrote: There would be a good city either between the fish and the deer or at the scout's position.
Hmm, not sure we'll want much or any overlap with the capital with our cities on this map... maintenance is very high, probably limiting us to no more than half a dozen cities prior to Courthouses (and maybe 4-5), so ideally our cities should have as many tiles to themselves as possible. Depending on how good the territory surrounding us is, of course.
August 24th, 2013, 20:08
(This post was last modified: August 24th, 2013, 20:12 by Lord Parkin.)
Posts: 4,416
Threads: 34
Joined: Dec 2010
Demographics from turn 2:
The move seemed fairly obvious this turn - 1SW then 1NW up onto the hill - so I went ahead and did it. View after moving on turn 2:
So we have a jungled Pig to the northwest of our capital, and from tile bleeding we can see that all the land tiles to the north are jungle. (Specifically the tiles 1W, 1N, 1NE, 1NE-1E and probably 1NW of the Pig tile are jungle.)
Clearly we won't be wanting to settle up there early on, and there's not a whole lot of point exploring in the jungle with no huts and slow movement. So I suggest for our next move we head south again... perhaps 1SE-1SW? That would give us extra vision across a lake tile at the end of movement as well. The other option is moving 1W-1NW onto the forest south of the Pig, though that's starting to get quite far from our capital for our first city.
Posts: 4,416
Threads: 34
Joined: Dec 2010
Actually, given that we can see there's a line of forests 3S of our Scout, there's no sense moving more than 1 tile south next turn. So perhaps the best move would be 1W-1SE? That would reveal 4 tiles across the lake, as well as ending our movement on a hill ready to head 1S-1SW (?) the following turn.
Posts: 3,199
Threads: 11
Joined: Jan 2010
I'd think of scouting around the back of the lake (that actually has lake tiles), so NW-W. But maybe the idea looks silly when losing the scout to a bear on turn 5 with no vision around the capital...
What's up with all these lakes? Is the whole map going to look like this?
August 24th, 2013, 20:44
(This post was last modified: August 24th, 2013, 20:44 by Lord Parkin.)
Posts: 4,416
Threads: 34
Joined: Dec 2010
(August 24th, 2013, 20:27)WilliamLP Wrote: I'd think of scouting around the back of the lake (that actually has lake tiles), so NW-W. But maybe the idea looks silly when losing the scout to a bear on turn 5 with no vision around the capital...
Yeah, I'd be inclined not to delay on exploring around our capital - especially around that Gold - since we can't rely on our Scout surviving for too long. One bout of bad luck would set us back quite a way in our early exploration.
(August 24th, 2013, 20:27)WilliamLP Wrote: What's up with all these lakes? Is the whole map going to look like this?
I guess so. Lakes are one way of forcing chokepoints on a map - the others being oceans (essentially big lakes on a single landmass map) and peak chains - so I guess this was Plako's way of making the map a bit more defensible. Great for us as the Dutch if we reach the era of Steam Power, of course.
Posts: 182
Threads: 0
Joined: Jul 2013
It seems that gold is by that river
Current games: Pitboss 14 - Team Orgynized
Posts: 4,416
Threads: 34
Joined: Dec 2010
(August 25th, 2013, 12:50)Arkipeller Wrote: It seems that gold is by that river
No, it's next to a lake. We can tell it's not next to a river because it's only showing up as a 1 commerce tile.
Posts: 182
Threads: 0
Joined: Jul 2013
(August 25th, 2013, 14:08)Lord Parkin Wrote: (August 25th, 2013, 12:50)Arkipeller Wrote: It seems that gold is by that river
No, it's next to a lake. We can tell it's not next to a river because it's only showing up as a 1 commerce tile.
You are completely right!
Current games: Pitboss 14 - Team Orgynized
|