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WW27 Game Thread: Once there were 12

Oh hey, I forgot to mention that Day 1 ends Tuesday, August 27, at 21:00 UTC (47 hours, because we started an hour late)
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Good morning neighbors! Hey look, Jowy does not have a gimmick this game, clearly a wolf plot to survive the first day!

(August 25th, 2013, 17:34)zakalwe Wrote: There's probably three wolves and they need three mislynches even if we no lynch on the first day. So the idea would be to avoid handing them an easy mislynch on the first day and instead wait for more information.

It might be a bad idea, but it's never been tried, so it might also be worth a shot.

What if the wolves choose not to kill? That would be a fun game. Who gives in first? I think the wolves, because the village would just keep gaining more information as days go by, which would benefit the village. Anyway no lynch is not allowed, as you said, so we don't need to delve deep into that meta.
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MURIEL!1!
wink

The wolves would choose to kill. There'd be information by day 2 to facilitate a proper lynch anyway, so the wolves would have no benefit from delaying, so they'd just kill novice/zak as normal. I think a lynch is better for information purposes too, though of course this is all theory-crafting.
classical_hero
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I'd interpreted 'flavour' to be the fluff surrounding the general situation / roles. Vanilla town is still vanilla town, just might have a fancy name like 'Farmer' or 'Employee', with story to link that in.

And yeah, even number of people generally means you want either a no-kill day/night, or a double kill day/night. And (generally) the easiest of them to force is a no-kill day.
However, lack of a legal no lynch vote. Why is this a common thing with games here?
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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For those that didn't get novices post: Vanilla == a flavour. It was a joke.

@Mattimeo

Because it can lead to situation in which both parties would rather not lynch/kill anyone. 3-1 endgame for example. Town doesn't want to lynch (if wrong they will lose), but scum doesn't want to kill either (makes it easier for town to choose the correct player).
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Why so keen on poking the new guy, while reminding us of grievances against Jowy at the same time, Qgqqqq?
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Well MJW is still acting like himself - suggesting really odd and poorly thought out theories.

If the town only lynched every other day, then what we are doing essentially is making the wolves have twice as many kills for no benefit, how on earth does that possibly help the town?

Somebody who I would hope would know better is zak. ASSUMING 3 wolves, having no lynch right now may well make no difference (not done the maths), but what if we get a roleblock in one night? surely that would change the figures.

I think any chance we have of hitting scum should be taken unless we have a very good reason not to
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Links to Votes
(August 25th, 2013, 19:28)Qgqqqqq Wrote: classical_hero.

(August 25th, 2013, 19:32)Azarius Wrote: Novice.

(August 25th, 2013, 23:55)Qgqqqqq Wrote: classical_hero

(August 26th, 2013, 01:08)Gazglum Wrote: Qgqqqq?

(August 26th, 2013, 01:34)Jkaen Wrote: zak.

Votes Table
Classical Hero (1) - Qgq
Zak (1) - Jkaen
Qgq (1) - Gazglum
Novice (1) - Azarius
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(August 25th, 2013, 19:01)Gazglum Wrote: You'd need good herding to get everyone on board with that, because just one vote would be enough to lynch someone. So anybody could potentially get a lone kill and if they had a hunch on a suspect it might be hard to resist taking the chance.

But if we do go through with it, wouldn't it also make LiLo harder, if we get one wolf left out of four instead of one out of three?

Voting for no lynch works just like any other lynch candidate, you still need a majority for it to go through. And no player can veto the decision all by himself. Concerning LyLo, the main scenario I was looking to avoid was that we'd be at LyLo after a straight run of mislynches on the first three days, which seems to be a common way to lose. If we no-lynch on day 1, we would be guaranteed three more lynches *after* that before we're at LyLo.

I'm not sure what MJW's suggestion is exactly, but I certainly didn't suggest that we only lynch every other day. So forgive me for not knowing better, Jkaen - i.e. for not having the foresight to predict what MJW would suggest.
If you know what I mean.
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Zak,

You misinterpet me. MJW's suggestion was a much more extreme, and I believe a much more inadvisable version of your own initial thoughts.

I dont think your idea was crazy, just inadvisable, and given we are still under 20 posts this game, so far its the most anti village thing I can see to vote for
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