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Intersite Game - Turn Discussion Thread

Don't still have movement point after attacking cuir stack to get back to city? Like the mace that moved to Mano after killing rifle last turn?
Mwin
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Some might, some might not. I rather have them clustered together on one tile, I guess.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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From Apolyton:

Quote:Hey guys,

You mention the germans and wpc and that we could expect something like that: you use whatever you got against us and give cfc freebies. Thing is we were hesitating about going war against you, especially in this scale before your war started with inca, but once we saw how easily you acquired their whole empire and saw the potential of a run away we had no choice, but to play as determined as possible, and now we are honour bound to finish what we have started. To what length I can't say yet but if you let cfc easily capture your core cities, then i guess there will be no point of peace talking later.
If cfc will be the one who gains only from this war we can still hope that a simillar alliance will arise to stop them.

MZ.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Why don't we include an offer to CFC also in this deal? What ever we offered plus ED and starfall to CFC..
Mwin
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Lets take this to the diplo thread, pls.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Reminder on attacking - we still are close to getting a GG, so we could get one this turn if we attack. If we can get it to spawn right at the front, we could do some additional damage.
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Good point, we should figure out how to manipulate that before we play.
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I'm looking through code right now trying to figure out how Great General spawning is done. I'm not sure where to look, though. If anyone has any idea where great person spawning is handled in the code, please let me know.
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Alright. Here is the algorithm.

Quote:* ‪for each city, give it a random number between 0 and the number of cities you have‬
* multiply that number by 4
* rank each city from 1 (best) to #cities in total yield (f + h + c)
* add that rank to each city (highest producing city adds 1, seconds highest adds 2, etc)
* rank each city from 1 (best) to #cities in total population
* add that rank to the city
* smallest number gets the general
* ties broken by city order

So it's highly random with a weight towards city with high pop and high raw yield.

We can definitely manipulate likelihoods of where it spawns here, but we don't have near enough pop to get the general to be likely to spawn in Ditchdigger.
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Just watched stream. Tried follow calculations closely. One thing I am not sure is, if we are adding stationary defense bonus, which should be 15% for most muskets.

Also, we caught some spies at the start of the turn. It's not a given that they will do spy revolt...There is a chance that we will catch more next turn..

Seems like we are very close to making Rifling 3 turns. Can we run research in couple of cities?
Mwin
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