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The Way of the Civ Player - Ichabod and Wetbandit's PB13 Spoiler Thread

Took a look and it's very alarming how close they are. I'm glad we're not in their position.

Expansive will be thoroughly abused in the next few turns, lots of nice bonus hammers. Things will really start picking up once Rice-Cow city gets underway.
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Bumping the thread. So, uh, it looks like things are going well. Great job. I can't believe how close those 3 are in the Northwest. They will be forced to focus on each other for some time.

Any idea when you're going to find a turn for the Slavery revolt?
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Hey Wetbandit, sorry for not reporting anything. I'm mostly using my report time for the Civ 5 game that is a little more interesting right now.

I'll revolt to slavery after the settler for the 4th city (the one being built in Hannya Plain) is finished. I'll 2-pop whip the Capital at size 5 than. Since I wouldn't need it before that, I decided to delay revolting.

I'm teching AH right now just for the horses (the initial plan was straight writing -> maths). If we are going to delay settling copper to get good-but-far-and-contested city sites, I think we need both archers and hopefully chariots. Chariots are also a better barb defense, due to mobility.
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Things are heating up between Bacchus and retep (screenshot froma few turns ago):




And here's Bacchus improving invisible horses.




I was going to settle our third city this turn. I had a worker ready to road, a settler ready to settle and a warrior defending. But, last turn, there was a nearby lion that could move to the tile where I intended to settle and delay things. Obviously, he moved to where he shouldn't have.




I decided to go big or go home, since this is a PB game with loads of players. There's obviously players that'll go big, so I need to try and catch them someway.




Yes, 3 free xp, no damage taken. I'm dumb and forgot to take a screenshot of our third city, Mercy of Kannon. Yes, the goddess of mercy smiled upon us, giving us a good combat roll!

Funny demographics. I know they don't mean a thing right now, but let me brag a bit. cool


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By the way, both WilliamLP and Bacchus are at war with retep. They are extremely close and hopefully are delaying themselves while I settle their land. Slowcheetah only met me, apparently, according to EPs spent and the info screen. So, I guess he's northeast of us and there's no one else on that direction...

We'll see...
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Take that, lion. whip That's a, um, fortuitous result.

Yeah, I get it's pretty mechanical at this point and there's no need to apologize. I've logged in to sate my curiosity. It's really nice that you haven't had to really deviate from the micro plan, unlike the neighbors to the north. Their close start puts them so far behind the growth curve.

With AGG's 20% reduction, is the Capital the only city paying maintenance?

The demos! Slacking on GNP? twirl
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We are at -2 gold per turn at 0% gold. It's close to 1 gold of maintenance per city, if not less. From my sandbox test, We will pay very little maintenance, even with 6 cities settled.
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I'm thinking of adopting a new plan, getting copper in the 4th city, the one near the capital to the south. That city can share corn and clams with Capital, while being on a plains hill and having some forests. In other words, it has good early game potential, while requiring not that much worker turns.

I think I'll delay the gold city near WilliamLP. We risk losing it, but it's a safer way of playing things. Go big or go home, but don't go stupid...
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The copper plan provides much more security and flexibility. It's very risky to settle a far flung city and be paranoid about anything stronger than a warrior. That city can pump workers or MP as needed. Settling down there also gives the future opportunity to build a scouting WB and go south. Definitely in favor.
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Our second scout also died to a lion at ~21% odds. Well, at least we won the warrior battle, where it mattered the most.




Overview of our great civilization:




I whipped BoM this turn, for 1 pop, finishing the settler. RatT stole the corn to grow, while I wait for the copper to be mined. BoM will go a second settler next, 7 turns to be ready, and can grow again in 3 turns after that, exactly as the whip anger goes away (and it can grow on a phalanx).

HP will grow on the barracks for culture, but it'll whip a worker at size 3 for 1 pop (my objective there is to never miss a turn working the 2 specials). I'll probably do that some more times, growing on military/granary, whipping workers.

MoK will get those forests chopped into workers (I think I can go on a whip cycle from size 2 to 1 - chop a forest, whip, grow - repeat until no more forests, a granary, barracks and military). I'll farm one grassland and cottage the rest, most likely.

The whipped settler will get the corn/cow/gold spot to the east, hopefully getting there in time. My scouting warrior there can't see any sign of Slowcheeta's culture, so I guess we can be a bit confident.

I need to make a plan to get the western gold, while having decent military to go along with it... Military will probably come from HP, but the second settler I need, the one that'll go to the gold, will come later than I'd like. I guess I can send a settler to really pink dot that spot, if I have a phalanx to go with it (hill city + phalanx should be enough for now, after I see WLP graphs). I'll see what I can do with the planned time of whipping in HP. The agressive trait will give me some leeway in settling far ahead from my lands.




See? No city has more than 1 gold of maintenance right now.

Demographics:


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