October 15th, 2009, 10:57
Posts: 1,927
Threads: 16
Joined: May 2008
Poll 9: Difficulty
Prince > Monarch > Emperor > Noble
Poll 10: Huts
*Normal - 2nd vote
*No huts - 1st vote
Poll 11: Random events
*Normal - 2nd vote
*No random events - 1st vote
Poll 12: Contact with other teams AND posting in the public player thread
*Always allowed - 2nd vote
*No contact until in-game contact. - 1st vote
Poll 13: Screenshot/map trades
*Always allowed - 2nd vote
*Only after paper tech is discovered - 1st vote
October 15th, 2009, 10:58
Posts: 493
Threads: 11
Joined: Aug 2007
sunrise089 Wrote:Looks like Mortius poked his nose into my work... 
Sorry, I didn't know if you appear before Friday.
My post deleted
October 15th, 2009, 11:03
(This post was last modified: October 15th, 2009, 11:18 by LiPing.)
Posts: 232
Threads: 3
Joined: Jul 2009
Krill Wrote:(and you are going to have problems defining detailed forwarding of messages later on).
[a LOT of editing later]
Yeah... I agree with you, I'm having trouble writing this already without [spoiler],  I'm getting more tempted to withdraw the idea.
What I am trying to mean is something like this, let's say there are four teams, A, B, C + D, A has contact with B, B has contact with C + D, A can't attempt to send messages to C or D using B as an intermediary trying to set up some alliance etc.
October 15th, 2009, 11:03
Posts: 493
Threads: 11
Joined: Aug 2007
Poll 9: Difficulty
Prince (we play with no tech trading, and I think Prince is high enough with this setting)
Poll 10: Huts
*No huts
Poll 11: Random events
*No random events
Poll 12: Contact with other teams AND posting in the public player thread
*No contact until in-game contact.
Poll 13: Screenshot/map trades
*Only after paper tech is discovered
October 15th, 2009, 11:21
Posts: 879
Threads: 3
Joined: Jul 2008
Poll 9: Difficulty
Monarch > Prince > Noble
Poll 10: Huts
On I like some randomness
Poll 11: Random events
Off
Poll 12: Contact with other teams AND posting in the public player thread
*No contact until in-game contact.
Poll 13: Screenshot/map trades
*Only after paper tech is discovered
October 15th, 2009, 11:33
Posts: 8,293
Threads: 83
Joined: Oct 2009
Poll 9: Difficulty
Monarch > Prince > Noble.
Poll 10: Huts
On.
Poll 11: Random events
Off.
Poll 12: Contact with other teams AND posting in the public player thread
No contact until in-game contact.
Poll 13: Screenshot/map trades
Only after paper tech is discovered.
October 15th, 2009, 11:35
Posts: 2,090
Threads: 31
Joined: Apr 2004
I am curious why you guys want the difficulty level to be higher than Noble? It is very rare for a MP game to be played on anything other than Noble. Remember that the difficulty levels were designed to even the playing field against the AI, for lack of good enough programming to scale the AI's playing ability. You'll have enough to worry about from your opponents, without having to worry about extra unhappiness and unhealthiness, and increased costs. Just my humble opinion.
Sullla will hopefully be posting our choices for the polls as soon as he reads the email I sent him with my thoughts.
"There is no wealth like knowledge. No poverty like ignorance."
October 15th, 2009, 11:44
Posts: 252
Threads: 12
Joined: Mar 2008
Speaker Wrote:I am curious why you guys want the difficulty level to be higher than Noble? It is very rare for a MP game to be played on anything other than Noble. Remember that the difficulty levels were designed to even the playing field against the AI, for lack of good enough programming to scale the AI's playing ability. You'll have enough to worry about from your opponents, without having to worry about extra unhappiness and unhealthiness, and increased costs. Just my humble opinion.
I would argue that as difficulty changes at least two game mechanics change significantly:
1) At higher difficulties the economic costs of expansion become more important. In MP play at noble the main constraint on building more cities seems to be "can I defend this city effectively" rather than "can I afford another city now". Not saying which is better.
2) The relative value of traits change. Higher difficulty (in my opinion) means: Org is more valuable and Imp less so.
October 15th, 2009, 11:46
Posts: 1,927
Threads: 16
Joined: May 2008
Speaker Wrote:I am curious why you guys want the difficulty level to be higher than Noble? It is very rare for a MP game to be played on anything other than Noble. Remember that the difficulty levels were designed to even the playing field against the AI, for lack of good enough programming to scale the AI's playing ability. You'll have enough to worry about from your opponents, without having to worry about extra unhappiness and unhealthiness, and increased costs. Just my humble opinion.
Sullla will hopefully be posting our choices for the polls as soon as he reads the email I sent him with my thoughts. 
Personally I'd like a slight bit more restriction on the happy/health and maintenance cost side of things...with no tech trading on I didn't want to go all the way to monarch but I won't be disappointed if it does...on top of that I'm just tired of noble...
***edit: Olodune makes the same point and more much more eloquently above! /edit***
October 15th, 2009, 12:00
Posts: 6,490
Threads: 63
Joined: Sep 2006
Speaker Wrote:I am curious why you guys want the difficulty level to be higher than Noble? It is very rare for a MP game to be played on anything other than Noble. Remember that the difficulty levels were designed to even the playing field against the AI, for lack of good enough programming to scale the AI's playing ability. You'll have enough to worry about from your opponents, without having to worry about extra unhappiness and unhealthiness, and increased costs. Just my humble opinion.
Sullla will hopefully be posting our choices for the polls as soon as he reads the email I sent him with my thoughts. 
Um...do health/happy caps still scale with difficulty? I thought that was gone.
Speaker, I don't know if you follow the first pitboss game at all anymore, but we probably should have chosen a much higher difficulty level. Because of the trading blocs that emerged, civs are getting like 1 tech every 2-3 on average on normal speed. Deity tech costs might have slowed that down a bit.
Honestly, in this game with tech trading off it just becomes a question of how much we want to limit city spamming and how fast the tech rate will be.
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