September 3rd, 2013, 21:59
Posts: 12,335
Threads: 46
Joined: Jan 2011
I was thinking last night how much I want to get the GLib. Is it feasible? Is it a better course than Currency>CoL? We don't have marble and probably won't. If we save our forests is possible? It costs 350H and we have 9 forests left in our capital's BFC. If we grab Math that is 270 hammers. We only need 80 more hammers. Our capital can produce 8hpt at size 3, with another mine it can produce 11hpt so between 8 and 10 turns. Now techwise, if we go Aesthetics>Lit we can build the required library while teching those, then start slowbuilding the Glib while we tech math (likely to take 10 turns itself) complete all the chops and get the GLib.
Why is this a possibly good idea? We are currently looking at going a peaceful expansion versus attacking Azza. Thus Bulbing machinery seems much less attractive. GLib provides beakers that are multiplied by the library, academy, and oxford. Also as PHI we're going to get a whole bunch of GS which is exactly what we want. We want a GS for the buearcap academy. We want 2 GS to bulb Edu for our cheap unis and oxford. We might want a GS for a GA or for bulbing PP too. GS is the most useful GP for us.
Why else might this be a good idea? We get early HE and NE availabilty.
WHy is this feasible? because our tech path has basically been a beeline to writing and now we have a choice of going towards aesthetics or confu.
The choice: If we go for Confu we may not get it, but we'd get caste. We also definitely would not get GLib. If we go towards Glib we might get screwed by someone beelining it with marble and we'd be behind on currency and CoL and a shot at confu.
We still have 3 turns to decide. As I write it out I can see that Currency>Col is the SAFER of the two paths. However I think GLib path is RISKIER with a higher reward.
I don't know. I suck with deciding to go for wonders and when to do it and the strength of my game is micro and expansion and tactics. I just think maybe we need to do something risky to have a shot at winning this game. Someone else is going to do something risky and they'll get a great advantage. Seven and Mack always beat me because they are better with wonders and Great people. It's the weakness in my game, so I really want to look at this closely.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”