September 2nd, 2013, 13:48
Posts: 7,658
Threads: 31
Joined: Jun 2011
I don't think you'd get those hammers, it would go to his nearest city. And as far away as that is it's probably only 2 or 3 hammers I would guess, unless there is some minimum that a chop is worth. I'm not current on his thread so I don't actually know though.
September 2nd, 2013, 13:50
Posts: 6,141
Threads: 10
Joined: Mar 2012
He's a long way from there. I could have sworn I chopped in neutral a long way from home before only to have it go to another civ... Oh we'll, not positive
Sent from my iPhone using Tapatalk - now Free
Please don't go. The drones need you. They look up to you.
September 2nd, 2013, 14:07
Posts: 4,138
Threads: 54
Joined: Dec 2009
I can only see one reason for him to have done that - plotting a sneak attack later with multi-movers (how far away are tanks?)
Get some kind of sentry net ready up there to give a good amount of warning. A strike down from that direction could hit our core quickly
"You want to take my city of Troll%ng? Go ahead and try."
September 2nd, 2013, 14:52
Posts: 6,141
Threads: 10
Joined: Mar 2012
Hehe paranoid tt. He did it because it denies us the hammers. War from that direction would involve hopping a lot more forests, and going through 2 metros land, where I have excellent vision thanks to the spread of Hinduism
And tanks are also a long way off hehe
Sent from my iPhone using Tapatalk - now Free
Please don't go. The drones need you. They look up to you.
September 2nd, 2013, 18:47
(This post was last modified: September 2nd, 2013, 18:47 by Bigger.)
Posts: 6,141
Threads: 10
Joined: Mar 2012
if you look closely at the EP ratio, you can see cornflakes dumped 1200 into me last turn. (we were almost even). I can only produce 999 at 100% EP, so thats pretty impressive (cornflakes got a headstart on jails and intelligence centers,I guess - but I have more cities and I'm the only one that can build Security Bureau's, so I'll catch up).
One dickish move deserves another, so i ran counterespionage (before he played his turn here). He obviously plans to steal some techs from me, since I wouldnt give him a lopsided democracy and corporation for military science deal that he wanted, so the counter espionage will be a big pain in the ass to him. fyi, I'm up democracy, fivine right, corporation, and physics. I suspect physics is the one he's after, the most expensive. losing EP's means I lose research visibility on him, damn
I can't really afford to fight him atm, I need to funnel all spare EP's to 2 metra for my own tech stealing (and hope he doesnt run counter espionage hehe). is it worth running counter espionage on 2 metra to make it less likely he can run counter espionage on me? he isn't much for EP production, as you can see here:
of note: I have run, I think, 3.5 turns of 100% EP this game, and am actively building all 4 EP buildings in all cities I can (jail, intelligence center, security bureau), yet despite that I am well behind cornflakes AND commodore. cornflakes must have given up keeping up with commodore, who only has 120 EPs into me all game, and I can only assume is putting all his EP's into cornflakes. so cornflakes build up was probably in reaction to commodore, but now he's turning against me.
the upside of this is commodore and cornflakes both are running way below their research capacity. commodore seems content researching a new tech every 4 turns and trading for what he can, cornflakes isn't much better.
2 new cities:
shoulda refounded this awhile ago, tbh. I razed a cornflakes city here ages ago, when our maintenence was killing us and state property was just a dream. overhead shot shown so you can see workers in action - I'll have 2 more come in next turn to get this city off the ground quickly.
I spent 40 cash to rush the missionary in good guy greg to get religion here next turn. that means 1 turn of 1 culture, then ill be in caste and have SOL built so I can run 2 artists for 9 culture that turn, and expand borders in 3 turns - meaning I can save the 2nd tier forest pretty clever, hehe.
long term the latter city will probably work the copper, a lumber mill in the saved forest, the 2 seafoods, coasts, and specialists. during slavery cycles it will be whipped heavily. the workboat for the western seafood is 3 turns away, but I needed the other tiles in good guy greg this turn (it'll be whipping them off before going to caste).
Please don't go. The drones need you. They look up to you.
September 2nd, 2013, 20:23
Posts: 6,141
Threads: 10
Joined: Mar 2012
cornflakes stole corporation and steam power from 2 metra. so at least he's getting something out of his EP's, can't say the same for commodore.
Please don't go. The drones need you. They look up to you.
September 3rd, 2013, 23:07
Posts: 6,141
Threads: 10
Joined: Mar 2012
SOL comes in next turn. Ill have 10 or so whips to do, then revolt into caste and representation again. I stopped drafting until I have rifles - I have over 100 muskateers anyway. I figure they'll still be fun even when obsolete when combined with cannons, artillery, and/or bombers
first city without the +2 trade routes. still profitable (barely) once I spread religion, which gets me 3 coins immediately in the holy city, but this is probably the last junk city ill found for awhile, even though I could squeeze in 2 more.
need marble for hindu shrines and i'd also like to 3 turn versailles in my iron works city, which I can do for marble. w/ SOL falling next turn, im not as protective of democracy (I sold it already to jowy for 45 gpt). I wouldnt mind him building some security bureaus either, im not likely to be getting into an EP war w/ commodore any time soon. the happy trades are just me hoping he'll keep the trade going after 10 turns, although it won't be a big deal if he doesnt.
Please don't go. The drones need you. They look up to you.
September 22nd, 2013, 21:48
Posts: 6,141
Threads: 10
Joined: Mar 2012
ok I promised to catch up lurkers tomorrow night.
in the mean time, I paused the game for Krill and 2 metra with 3:45 on the clock, then forgot that I offered a diplo deal to everyone else. yay, the french are the only one capable of unpausing the game for them when they are ready to play. so if one of them needs an unpause while I'm asleep (soon) and TT isn't around maybe a lurker could help out? Just don't touch anything or make any changes please
password is
Please don't go. The drones need you. They look up to you.
September 28th, 2013, 18:27
(This post was last modified: September 28th, 2013, 18:30 by Bigger.)
Posts: 6,141
Threads: 10
Joined: Mar 2012
ok, its time for to catch up on reporting.
even though i wasn't reporting for several weeks, I took a lot of pictures. however, they are silly peace pictures that aren't really relevant now, and a month worth of pictures are kind of confusing. im going to briefly summarize then skip to the war:
I stole rifling, military science, military arts, and steam power from 2metra. he cancelled open borders, which should have clued me in that he was going to DOW soon, but it didn't. I traded physics and corp for biology and marble (yeah lopsided in his favor, oh well). tried to trade physics to jowy for cash but he hasn't accepted anything yet. since I probably will be the only one to ever research it, and he can't do much for espionage, im going to try and get a decent deal from him.
i've been on full espionage economy for some time now, with statue of liberty +rep science going towards electricity (im about 55% complete). cornflakes stole biology from me, but not physics (lol). plan was to get railroad from 2 metra (he doesnt have combustion yet) and assumbly line from cornflakes. I made the mistake of going after assembly line first and putting a crapload of eps into cornflakes :/ plan was to get bombers and infantry and go crazy. probably 10-15 turns away from that happenning w/ peace,
oh, and krill declared war on cornflakes! that was fortituis, you'll see why. he did at the end of the turn, but didn't move in on the city cornflakes has a border with krill. im not sure why, but Krill created the same situation he has with me - cornflakes destroyed the roads and was content with a demilitarized zone, just like I have with Krill (Krill really does have a huge army, and not a lot to gain by moving in to slaughter it - cornflakes is in the same situation I am in, really),.
then this happenned:
ok, he surprised me. He really only had a small window here, a combination of a lot of different mistakes I made converging on the same turn. the biggest:
1) used up my eps on him, and instead of replacing them (i'd need them for railroad eventually anyway) I start putting htem onto cornflakes. I'd been keeping track of his army forever with my great vision, but let it go for a good 5-6 turns when i didn't have too
2) playing last 5-6 turns fast, not paying enough attention
3) spent way too much time building infastructure, should have switched to rifle and cavalry builds en masse
4) the big one: 2metra had about 2800 gold disappear that I could account for a few turns ago. I forgot about it, I can see now that he used it to upgrade about 12-15 galleys to galleons (I knew about the galleys, should have expected that)
5) thinking my west, especially business cat, was free from naval invasion, and not stacking it with more modern units. I also didn't have much of a navy over there.. 1 frigate and a galley, lol
6) not building enough airships. only have 2, more would be useful now
ok so I launched the golden age I could have launched 2 turns ago (probably just as well, I would have revolted to pacifism, which would have been bad)
very good stats for building a modern army in a hurry. I didn't revolt this turn, as I couldnt decide if I wanted to build it with kremlin slavery or caste workshops. I waited a turn, I wouldnt want to dry whip anyway.
just trying to keep commodore distracted. I can push 2metra back, if cornflakes piles on Im in trouble. commodore declined.
not sure why, but jowy refused this. only have small less important cities on the border w/ jowy anyway.
in addition to this I offered 200gpt. Not really sure if this was too generous or not generous enough, but if cornflakes had offered me deals like this in our war I probably would have halted my muskateers. doesnt matter, he refused it with no counter, so the war is on. (4 techs, 2 cities, and 2000 gold seems pretty generous to me, I think he's really underestimating me here because most of my army is on the eastern side of my empire).
for some reason my picture of the deal with Krill didn't take. But Krill accepted peace, yay! I gave up sci method and corporation.. and maybe a small amount of gpt, I don't remember. no cities though, and he can focus on keeping cornflakes occupied while I focus on 2metra .
I don't think cornflakes has logged in yet, but im sure he'll refuse, lol.
ok so i did what I could - I moved my stacks of old 2 movers (knights and muskateers) east. at least they are 2 movers. capital takes 2.5 turns to reach unfortunately. and I started building cavalry just about everywhere, and airships in the low hammer cities. oh and I recaptured honey badger, killing his injured knight and injured cavalry with 3 muskateers in the area.
part 2 is a lot more encouraging, I'll make it in a separate post
Please don't go. The drones need you. They look up to you.
September 28th, 2013, 20:53
(This post was last modified: September 28th, 2013, 20:54 by Bigger.)
Posts: 6,141
Threads: 10
Joined: Mar 2012
ok, that turn was very depressing for me. this turn was a lot better
First, I noticed I could steal railroad from cornflakes. so apparently 2metra gave cornflakes railroad in exchange for assembly line. not sure why that deal happenned, but I didn't have enough EPs into metra, but I had 9k into cornflakes. not enough for assembly line, but it was enough for railroad, and I get a much better rate from 2 metra, so I'll get assembly line later from him.
cornflakes only has about 800 into me after stealing biology, railroad cost me about 8200, so we're basically even now.
I *THINK* I won't have to worry about cornflakes for a bit.
before I stole railroad, while I had pretty much vision everywhere, I looked around cornflakes empire. he's got this largestack here, another largestack on the shred border with 2metra and commodore, and a spattering through out his empire, but no concentration near me. He is going to land the pentagon in 3-4 turns, which is unfortunate. I have a spy on the way and can sabotage his production, not sure how many minerals that kills though, or if its even worth sending spies to try and keep doing that.
anyway, back to 2metra.
he has open borders with cornflakes, so i expect this stack to come towards me from the west. not too scary, I have cannons over here already and my biggest hammer cities are on this side. sent a stack of cannons and and rifles in between the closest city to 2metra, and the border city with cornflakes. culture is nice in that area too, im starting to steal tiles from cornflakes.
so 2metra took business cat and good guy greg. the good news, he didn't raze im not sure he knows how to raze, thats 4 cities i've seen him capture he should have razed (3 of mine, 1 from cornflakes 150 turns ago). then there's this:
this will not do. forever alone is very important, maybe more so than the capital. it has the national epic and pretty much is my only hope of launching a 4 person golden age. and enough farms to be size 26-28 eventually.
lucky, I had a stack of 2 movers retreating from the area of Krill. they were on a border city, ready to strike A-team if Krill had ever left me an opening. I guess 2 metra wasn't aware of them. I also had 3 cannons, a rifle, and 5-6 ancient units stuffed in the city (2 pikes, a spear, 2 longbows, maybe some other stuff). the stack retreating from krill couldn't reach the capital, but it could hit this stack! it was 45 units - 9 knights and 36 muskateers. You can see the main stack here. the southern cavs had 4, the northern ones 3.
so I drafted a rifle from here and futurama fry. had to kill the southern cavs first since they could hit futurama fry too, which is defended only by a spear. 2 rifles killed, the third died. sent in 3 muskateers to finish off the cavs (1 died).
then the 3 cannons hit the big stack. 2 of them were barrage 1, collateraled 2 units, and lived. the 3 was barrage 2, collateraled 4 units, but unfortunately died. then I hit the stack with muskateers and knights. no real luck, I had 10 attacks at 21% (muskateer) or 32% (knight) odds vs the cannons, I lost all but the very last one. then good odds once all the cannons were injured. I lost a couple of 75% odds and one 90% odds, but overall did ok. I think I lost 3-5 more units than he did, which I can live with. Then I sent 4 muskateers, then the 2 pikes against the stack of 3 cavs to kill that as well. *GET OFF MY LAWN* roar
after the battle I had 7 muskateers that weren't used. they moved to a spot just out of reach of his stack in business cat. they can come back here if needed, or move towards the capital. there are also other reinforcements going towards the capital.
survivors. more behind that stack, of course.
ok so he can move in with the infantry and take out the lead muskateer on the fort. (seemed a worthwhile sacrifice to kill the last 0.1 health grenadier). he also has 2 cavalry, from what I can see, that can move in and hit my injured stacks, so 2 more knights will die, I assume. the rest can retreat back to the city and heal . I have another cannon being built to replace the dead one, and more units filtering in. slowly working on rails everywhere as well. and machine guns to stem the tide
losing that stack has to have crippled him, though. Im pretty sure he thought it was mostly safe. the 2 turns before this he whipped 15-20 times and 10-15 times, so he's going to have to lay off the whip too.
you can see another big stack arriving from the east in the lower right corner, but for a turn I was vulnerable in the capital. I cash upgraded an axe to the machine gun, and got all the rifles I could in there. he had 12 cavs in the stack near good guy greg. i've 7 units that should win their first battle (c2 cav, machine gun, 5 rifles) and I injured 2 of the cavs with my airships. probably as vulnerable as I was going to be there. lucky he has played his turn already, and according to civstats didn't take any more cities.
(including u mad bro?, which is only defended by a musket and should be easy for him to take/raze.)
Oh, another picture that didn't take - I decided not to revolt to slavery, but I did revolt to theocracy and police state im pumping out good experience units now
so im just waiting for krill to play his turn so it will roll and I can get back in. ill have like 15-20 cavs completing this turn. I think I've stemmed the tide. (I hope! with railroads and modern units surprises are always possible). I could probably take back business cat and good guy greg in 5-6 turns, but I need to wait until I can cram business cat with 10+ machine guys/rifles. I don't want to leave an opening for him to retake and raze this time.
unfortunately I don't know that I'll be able to progress into his territory before I have tanks and bombers. I don't want to make the same mistake he did - he'll have rails up everywhere by the time I could invade. he is probably vulnerable from his west, but any city I raze just creates a void for cornflakes to fill, so Im not sure I want to do that either. ill probably wait until I can build destroyers, build a crapload of destroyers and transports in the east that can make it over here through my fort network.
Please don't go. The drones need you. They look up to you.
|