September 5th, 2013, 23:40
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OK, any input on the questions I raised regarding the actual turn?
mh
September 5th, 2013, 23:43
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Starving specialist does not enter the GPP pool; however, if you are going to starve anyway you can strip out all tile-workers and assign them all as specialists, and only one citizen/turn will starve.
September 5th, 2013, 23:57
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Will it kill the citizen specialists first or the proper specialists? We are using all specialists slots now already.
mh
September 6th, 2013, 01:43
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Ok, in my test it will first starve the citizen specialist and then the proper specialist.
So we are good to draft and whip a bit, as long as we have all our specialist slots full plus one citizen specialist assigned end of next turn.
And in any case it seems that starving specialists do enter into the GPP pool before being killed. But that might be just for single player. So best not take any chances.
September 6th, 2013, 01:52
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And the game went offline in the middle of me playing the turn.
mh
September 6th, 2013, 03:33
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Turn played.
The Stone-wall whip thing did not work as intended. Not sure whether its a bug or what.
To whip out a wall from scratch with +150% modifier (stone, forge, religion) it still killed two pop points, when one should have sufficed. After whipping the wall now show up as 100/50 hammers in the production bar. Weird. And resulted in some last minute research builds.
We barely made it to Rifling.
Whipped 5 muskets this turn in cities were the whip overflow should reach 110hammers needed for the Rifle.
So 5 Rifles plus the draftees from T175.
Fingers crossed Starfall holds.
mh
September 6th, 2013, 12:15
(This post was last modified: September 6th, 2013, 12:15 by Old Harry.)
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Nice work on the rifles MH. Yes the GP points get processed before the food, so you will make the number of GP points it tells you in the hover-over this turn.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 6th, 2013, 13:08
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Good work MH, thanks for sticking with the turns.
September 6th, 2013, 13:29
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(September 6th, 2013, 13:08)scooter Wrote: Good work MH, thanks for sticking with the turns.
+1. I'm still reading .
Darrell
September 6th, 2013, 13:41
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(September 6th, 2013, 13:29)darrelljs Wrote: (September 6th, 2013, 13:08)scooter Wrote: Good work MH, thanks for sticking with the turns.
+1. I'm still reading .
Darrell
+1
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