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WW27 Game Thread: Once there were 12

Ok feck this, I am reading the spoiler thread, if it is premature then apologies.
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Ok, having read everything the game is over I believe. If not I get mod killed and scum win. Feel free to read up
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Shit. Sorry, JKaen, for keeping you awake. Wolves win, Zak, MJW, and Qgqqqq.


Sorry everybody. My life keeps looking like it won't be hectic, then it is. A lesson I so poise I should have learned last month.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Good game, all.

Like I said in the wolf QT: Next time, let's play with a majority lynch system, and dispense with the stressful deadlines and drawn-out endgames.

Thanks for hosting, Merovech.

I'd love to see the complete poem. (By thestick?)
If you know what I mean.
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Nice work scum, especially Q, I had a very strong town read on you. So when is the next game?
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GG all smile
Sorry to MJW for lynching you, and I think everyone played well in the endgame.

I've been planning one, which I will propose soon. It will be majority lynch unless there is great opposition to it.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(September 9th, 2013, 18:53)zakalwe Wrote: Like I said in the wolf QT: Next time, let's play with a majority lynch system, and dispense with the stressful deadlines and drawn-out endgames.
I could definitely go for hammer-kills.

What to do if we don't get majority, though? Revert to highest total at deadline?
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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I believe NobleHelium stated a desire to host the next game in the heavily spoiled lurker thread for this one.
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The idea is that it has a 24hr minimum, 72 hr maximum (I could also go for 96, but I think that would get tiresome) daylength. 24hrs makes sure everyone has a chance to post, and 72 stops the thread getting tiresome if there is no resolution.

@Azza; I claimed '28 in the signup thread wink
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Good game, well played scum.
I have to run.
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