T140 - I wonder, should we even fight over this shitty ice ball city?
Silver is going to be worth 2 happiness everywhere soon and marble will probably fuel our economy since we have the economic output of modern day...Byzantium...and the expenses of the good ole' US of A. So we basically need hax to research anything.
Anyway since I screwed up the hammer count to get a 2 pop whip of the crossbow like I wanted this turn I've set the city to barracks for a turn and will 2 pop whip that. I set the city to avoid growth so we can regrow to size 5 next turn -- I never use that feature because I'm terrible at this game so if I've misunderstood how that works hopefully someone will point it out and correct me. The idea is that the whip overflow from the barracks will mostly finish the crossbow that is at 23/60 in the queue (I think that's the right numbers anyway). In any case, we need units here if we're going to have to remove an errant Kuro city by our marble/silver. The signs also indicate we need more workers up here and we still need a work boat for Suck Magic, although I'm tempted to whip the work boat in Suck Magic anyway, feed yourself hippies.
Oh, a note for future reference, I think the spear in Suck Magic is useless up here, looks like Kuro has no horses and hasn't traded for any. Great!
Down south:
Suttree has moved up quite a few horse archers to his (constantly renamed) western border city. I'm not sure if he's up to something or if it's a response to me moving a few units onto the border covering workers. He's probably up to something. He hasn't declared war on us yet in this game and I don't think he's declared on WilliamLP yet either, so his inner warmonger must be itching something fierce. But he's still at war with Oxy so who knows. Maybe Oxy is invading him...we should scout that area one day. But that requires an additional chariot since we have to keep an eye on WilliamLP with the one that's already over there. Blah. Hey Suttree why don't you just kill the Reds so Ceil doesn't have to keep wasting time on this game? I'm sure he'd appreciate it.
Demos. One thing about it, our food stat isn't as horrible as it looks, we're pretty competitive for 5th place. We're not far behind the next couple teams above us at all. If we could lay off the whip we'd surpass them eventually. But we have to whip everything because production still isn't great, even with adding forges in a few cities already.
Also, our civ sucks. So now we're up to date. Any other questions? Ideas? Suggestions (like forget building infrastructure and go build HAs instead? And wreck someone? That sounds fun. Losing slowly isn't so much fun, losing quickly might be better right? No? Damn.)
Silver is going to be worth 2 happiness everywhere soon and marble will probably fuel our economy since we have the economic output of modern day...Byzantium...and the expenses of the good ole' US of A. So we basically need hax to research anything.
Anyway since I screwed up the hammer count to get a 2 pop whip of the crossbow like I wanted this turn I've set the city to barracks for a turn and will 2 pop whip that. I set the city to avoid growth so we can regrow to size 5 next turn -- I never use that feature because I'm terrible at this game so if I've misunderstood how that works hopefully someone will point it out and correct me. The idea is that the whip overflow from the barracks will mostly finish the crossbow that is at 23/60 in the queue (I think that's the right numbers anyway). In any case, we need units here if we're going to have to remove an errant Kuro city by our marble/silver. The signs also indicate we need more workers up here and we still need a work boat for Suck Magic, although I'm tempted to whip the work boat in Suck Magic anyway, feed yourself hippies.
Oh, a note for future reference, I think the spear in Suck Magic is useless up here, looks like Kuro has no horses and hasn't traded for any. Great!
Down south:
Suttree has moved up quite a few horse archers to his (constantly renamed) western border city. I'm not sure if he's up to something or if it's a response to me moving a few units onto the border covering workers. He's probably up to something. He hasn't declared war on us yet in this game and I don't think he's declared on WilliamLP yet either, so his inner warmonger must be itching something fierce. But he's still at war with Oxy so who knows. Maybe Oxy is invading him...we should scout that area one day. But that requires an additional chariot since we have to keep an eye on WilliamLP with the one that's already over there. Blah. Hey Suttree why don't you just kill the Reds so Ceil doesn't have to keep wasting time on this game? I'm sure he'd appreciate it.
Demos. One thing about it, our food stat isn't as horrible as it looks, we're pretty competitive for 5th place. We're not far behind the next couple teams above us at all. If we could lay off the whip we'd surpass them eventually. But we have to whip everything because production still isn't great, even with adding forges in a few cities already.
Also, our civ sucks. So now we're up to date. Any other questions? Ideas? Suggestions (like forget building infrastructure and go build HAs instead? And wreck someone? That sounds fun. Losing slowly isn't so much fun, losing quickly might be better right? No? Damn.)
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon