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[SPOILERS] The Rise of Lewger: A BacoN of Bacon Revenge (bacOn bAcoNbAcon) Bacon

It's less degeneration and more evolution, right? Because more bacon is a more evolved state of being.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(September 10th, 2013, 09:36)spacetyrantxenu Wrote: It's less degeneration and more evolution, right? Because more bacon is a more evolved state of being.

Bacon
Please don't go. The drones need you. They look up to you.
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(September 10th, 2013, 09:32)BRickAstley Wrote: I love the degeneration of the title, BTW.

Thanks. shades

So the last couple turns I haven't given complete updates. Let's look at the micro. I have a bit more time today.

First the south:

[Image: t58s_zps9dcef99e.jpg]

Bacon! was connected last turn. The workers finished a cottage for it this turn. The 3rd worker started the chop on the river grassland forest that will complete in 3T and go into a settler in the cap. The cap finishes the granary in two turns. Then it will overflow a few hammers into a settler at 14hpt. This + the chop will give 50+ H in 2T then we will double whip the settler and overflow into a library I think while we regrow. The settler will settler on X and I will shuffle the workers so that the road is already built to it and they are ready to start cottaging the FPs asap.

That will be our 5th city. I think it will be settled T66. Currently we have 4, Azza has 4, scoopin has 3, jestacore still has 2. Something must have happened for them to still only be at 2 cities. Really ridiculous. They are going to easily be swallowed by scoopin later while we have to slug our way through Azza later...

You may also note our Axe is getting close to Bacon! to protect it. I currently have a warrior and Axe in the city and the other warrior can move into the city if need be. The only thing I have been worried about was a chariot attack from Azza since he has horses (though who knows how long it took him to set them up) and I only had the axe in the city for a while. I know I would have been tempted.

Luckily Azza seems to have been peaceful:

[Image: t58p_zpsd19d1808.jpg]

Still no change in his power, though you can see our axe build has now shown up on the graph. Scoopin has also increased power.


North:

[Image: t58n_zps98c2756c.jpg]

Here you can see the worker being built in Bacon. It is at 41H with +9 this turn. Next turn I will whip it and we will get 28 overflow. The granary is at 29/60H. Natural production is 3 so: 28+29+3=60 and Granary complete. City will quickly regrow to 3 and I think to 4 with the granary. I think we should build a library here next after the granary. We will likely end up chopping or whipping I'll have to see. But every beaker we get is going to go a long way towards us making it to CoL before someone else.

bacon will finish the WB in 4 turns, the borders pop in 5 and the WB nets the fish immediately. I'm currently working the sugar for extra food so we will have 12F when the fish are netted. With fish and copper we're looking at a 4F surplus which means growth to 3 in 3 turns. I want to build a granary, but I also want an axe. I am seriously considering going axe after WB build, grow to 3, whip axe, overflow to granary. Remember we have a barracks in this city, yay. I want this axe to go get the hut. and I want to do it asap. Plus it will be important if we see more barbs. The alternative is to directly build the granary after the WB and whip that at 3 instead. I actually think this will be more efficient and net us more hammers in the long run, but we do slow our axe and increase the chances of someone else getting to that hut before us. This requires more thought. Any input?

I am really loving our start. The capital was great and the gems perfectly positioned. The copper city is working out well and we got the blocker city down on our IMP neighbor. Not only that we have room to expand and an adequate worker force. We have tech plan and a goal and a focus for those workers. Also demos aren't looking too shabby:

[Image: t58d_zps3fcc0de6.jpg]

-2nd in food and 3rd in MFG. In an 18 player game that is great. Especially considering that the top MFG or top Crop is not likely at the top of the other category.

-We are 11th in GNP which is not bad because we're right around the rival average and we only have 1 culture building. The top GNPs have stonehenge and oracle, buddhism, hinduism and judaisim (which fell this turn). We're only teching a 1 pre-req tech and probably do not have any known tech bonuses.

-Above average power and 5th in soldier counts, without a large city.

-2nd in land I'm betting someone with more culture than us has 4 cities now.

-population is only 7th which is another reason our high hammer and food is amazing. This is the power of settling for resource tiles and improving them as quickly as possible. We have room to grow, the whip unhappy has worn off in all our cities. We need to whip (and we will) ASAP. Bacon and Bacon! are whipped next turn, the BACON in 5t, and bacon once we reach pop 3.


So on the horizon: Settle for FPs and horses, Settle for Ivory, Get Hut, Build cottages and libraries, Tech, tech, tech...

Something else that has come to mind. I think we might want to start saving gold until the libraries are built. I guess that depends on how fast we get the libraries built. I need to think about it and see how long it will take to build the libraries. I do intend on running Scientists and popping an early GS for an academy in the capital.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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the gnp is low because of our low population.. that seems like the only area we are lagging, vertical growth. Just pull up the top 5 cities and you see hehe.

I think its too early to worry about Scooter absorbing Jester/nakor. they are farther away than we are too Azza, I think, and Scooter may have a northern neighbor too (hopefully) since we weren't able to fill up the coastline. I think its a good thing anyway as it just increases the chances we are first to the coveted central jungle area. And as you say, we have plenty of room to expand - much more than Azza will.

im not sure who would beat us to the hut? If you think its likely I'm ok w/ axe before granary, but it seems like someone else will have to send an axe (or chariot, but thats dangerous too) and it might sit there for awhile. Azza is the biggest threat, I guess, as Scooter and jester don't seem likely to want to spare an axe for a deep jungle excursion with their slower growth. combine that with chances we just get 20 gold or a map or barbs pop out of it, im not sure its worth slowing down our growth curve.

looks like you're going to have to turn on gold in 4 turns anyway, before math is finished.

I agree with your optimism smile. We need more workers, though, I see lots of riverside tiles that aren't cottages, and a citizen working an undeveloped forest!
Please don't go. The drones need you. They look up to you.
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(September 10th, 2013, 22:12)Bigger Wrote: I think its too early to worry about Scooter absorbing Jester/nakor. they are farther away than we are too Azza, I think, and Scooter may have a northern neighbor too (hopefully) since we weren't able to fill up the coastline. I think its a good thing anyway as it just increases the chances we are first to the coveted central jungle area. And as you say, we have plenty of room to expand - much more than Azza will.

I'm, not worried about it, just observing what could possibly happen in the future.

(September 10th, 2013, 22:12)Bigger Wrote: im not sure who would beat us to the hut? If you think its likely I'm ok w/ axe before granary, but it seems like someone else will have to send an axe (or chariot, but thats dangerous too) and it might sit there for awhile. Azza is the biggest threat, I guess, as Scooter and jester don't seem likely to want to spare an axe for a deep jungle excursion with their slower growth. combine that with chances we just get 20 gold or a map or barbs pop out of it, im not sure its worth slowing down our growth curve.

Okay that's what I was thinking too. I'm just nervous about leaving huts out there.

(September 10th, 2013, 22:12)Bigger Wrote: I agree with your optimism smile. We need more workers, though, I see lots of riverside tiles that aren't cottages, and a citizen working an undeveloped forest!

We don't have the population to work any cottages yet. And we are working two forests, deliberately over cottages atm. The micro requires the extra hammers. My point is that I'm not worried about workers right now.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I logged in and turned science to 0%. That's a bit depressing for our GNP we're now 15th. It'll be okay though. We can't tech Math fast enough to help with chops and finishing the libraries so it makes sense to simply turn off science until we build them. So how fast can we build them?

BACON
t59 - granary completes w/ 2 overflow
t60 - Settler 0/100 + 20 + 14 +2
t61 - Settler 36/100 +14
t62 - Settler whip /w 12 overflow
t63 - Library 0/90 + 12 + 4
t64 - Lib 16/90 + 4 - Grow to 3
t65 - Lib 20/90 + 4
t66 - Lib 24/90 + 4 + 20 - Grow to 4
t67 - Lib 48/90 whip - Complete

Bacon
t59 - worker whip
t60 - Granary finishes
t61 - Lib 0/90 + 3
t62 - Lib 3/90 + 3
t63 - Lib 6/90 + 3 + 20
t64 - Lib 29/90 + 3 - Grow to 3
t65 - Lib 32/90 +3
t66 - Lib 35/90 +3
t67 - Lib 38/90 +3 - Grow to 4 (might be the turn before this)
t68 - Lib 41/90 > Whip - Complete


So on T69 we'll have the two Libs up in our two cities with granaries. They will have just whipped so will need to regrow onto cottages again, but they should regrow quickly. They will also speed up our tech at this point.

Also we won't really need to worry about workers because these cities won't have enough citizens to work a bunch of new improvements. The newly whipped worker will chop into the Library for Bacon and mine the PH there as well before moving to cottage more around Bacon. The 3 workers in the south will be busy chopping and cottaging for the capital, roading to horse city and building FP cottages. The worker currently just north of the capital can cottage around bacon. Bacon has pigs and one cottage to work already. It will need a second cottage though and one of the 3 workers will do that.

So agree about turning off tech until say t68 when the first Lib gets built?

BTW we currently get 18gpt at 0%
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Did two whips. Worker and spear. Figured out some more efficient worker micro for the next few turns and I'm pleased about that. Azza's power did not increase again. SO the situation still looks like this:

[Image: t59_zps1aa17823.jpg]

We have an axe warrior and spear in the city, the warrior is sort of patrolling/going to protect the next settler. The Axe from bacon was going to move towards Bacon! this turn, but maybe we don't need two axes and a spear in that city? Maybe instead:

[Image: t59gowest_zps6f536f18.jpg]

(Go West) Life is peaceful there
(Go West) In the open air
(Go West) Where the skies are blue
(Go West) This is what we're gonna do

(Go West, this is what we're gonna do, Go West)

What say ye?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I should also explain how long until the next axe is ready I suppose.

t59 - WB
t60 - WB
t61 - WB complete
t62 - Axe 0/35
t63 - Axe 6/35 - fish up
t64 - Axe 12/35
t65 - Axe 18/35 - grow to 3
t66 - Axe 24/35 Whip complete

Axe reaches hut t76 or Axe reaches Bacon! t70 depending on what we choose to do with the current axe, and if we go axe before granary.

If we granary before axe:
t62 - garanary 0/60
t63 - granary 6/60- fish up
t64 - granary 12/60
t65 - granary 18/60 - grow 3
t66 - granary 24/60
t67 - granary 30/60 - whip
t68 - Axe 0/35
t69 - Axe 12/35
t70 - Axe 18/35
t71 - Axe 24/35 - grow to 3
t72 - Axe 30/35 Complete EOT

That gets our axe to the hut by t82. or Bacon! by t76.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I guess the question is, does the hut last until t82?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Wow we get map trades at writing. Forgot about that. We've traded maps with scoopin. Good news we found out a lot of new information. Bad news maybe they know about the hut now? But they won't know its guarded by a warrior. Ehe we will revisit our axe movement I think. I moved the axe into BACON where it can go either way (reach the hut in 9t or Bacon! in 3).

The maps:
Their home:
[Image: scoppin1_zps969200ef.jpg]

To their south:
[Image: scoopin2_zps0dbd39e7.jpg]

Jestacore:
[Image: scoopin4_zpse2459bbb.jpg]

COMMODORE TO THEIR NORTH:
[Image: scoopin3_zpsfaeb3ea6.jpg]

And bonus Azzaland south of his second city:
[Image: scoopin5_zps1244708d.jpg]


Interesting. Scoopin have no cottages, no gems or other precious metal commerce tiles hooked up. The do have copper and stone and horses to their north. They have a nice double gems to the south without encroaching too much on our jungle. and gold to the north and west. Interesting how they went straight towards Jestacore to grab the stone. They will end up with stone and marble. cry

Jestacore is getting shafted, though I think their start is shafted from the beginning. Too much jungle around them. They still only have 2 cities and no idea which way they went with that city. Probably towards the pigs copper stone. I wonder if they know scoopin is coming right for them... What was that Bigger? I don't have to worry about jestacore getting swallowed up? They are soft and terrible.

Azza apparently has more land to expand south than we knew. That's good. Less chance he'll come at us. And more incentive to go after that hut with the current axe, maybe.

tl;dr - Scoopin is a threat to Jestacore and Azza may be less of one to us.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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