(September 13th, 2013, 20:52)Cornflakes Wrote: Since your GA production is so large in Ravioli this would be a good time to construct economic buildings (or finish the settler) when your overflow number hits max.
Yeah, that seems pretty logical, since we won't have any military unit that costs more than 50h for a while.
For the brief turn report:
Kuro is roading to us. I could have just captured this worker right now! There's a chariot in Frutti that could do it. But I want to remain inscrutable because every turn before war is a really big deal right now - our production and research is much higher than his right now, to put it mildly. Plus: that road is eventually good for us.
And also, I would love it if he tried to attack, and we could grind down his ancient army in the open field with a massive mobility advantage instead of in high culture cities.
Maybe he's just getting bored of running an irrelevant 7-city empire in the middle of nowhere? At any rate, I'm starting to move some units toward the area. Suttree moved his big HA stack away from his front line city, so it seems quite safe to leave a reasonable defensive force down there, start to garrison with longbows, and move the rest up north.
Power graph:
We'll finally have graphs on Retep next turn, for the first time.
I'm really curious who the lurkers think will win this game! It seems to be a really interesting race. Here's how I see it right now:
Tier 1 (serious contenders):
Retep: He just built AP, and will likely go for the Monk Economy trio with UofS and Spiral Minaret. As SPI / ORG he has great late game techs. He just switched to pacifism, and has a fantastic GNP, even better than us during our GA (though only slightly). Also seems to be way off by himself so doesn't have to worry too much about warfare.
Us: We've got a great GNP, lead the world in population and food (barely), and a couple of MoM golden ages to go, and the best shrine in the world by far. We have first dibs on a backwards neighbor, and if we take his land we'll have a very large empire. ORG means we have okay late game traits.
Suttree: He leads the world in land area, has good tech, and the largest army in the world. His logical next move may be to finish off Sisub, eventually. He has ORG / PHI, and I only realize now, will have musketeers. That should be interesting!
Tier 2 (contenders with a realistic chance of winning):
Wetbandit: He has a large empire now after conquering Azza, and is in the virtual 4-way tie for the food lead. (I said it was Boldly in this group in my last post - I was wrong.) He has Maces with CS and Machinery. Given time for his econ to recover he could be right in it. He's also FIN so with a lot of land is virtually guaranteed to have a good economy.
Boldly / Tyrant: They have a good amount of land, and some key wonders. IND / CHA are poor endgame traits though. With Henge and Hanging Gardens, and running Rep through Pyramids, I'd expect their GNP presense to be much higher than it actually is.
Molach: His star seems to be fading, imo. AGG / CRE are terrible late game traits. He didn't really use Praets for anything, and seems to be a really peaceful guy. This is good for Bandit, and I suspect they may eventually bump into each other.
Tier 3 (spoiler role):
Oxy: He has a small empire and a tech rate burdened by a very large military. He has the revenge motive for us sniping a couple very crucial strategic cities, but I doubt he can succeed in attacking us, and he knows it.
Tier 4 (out of it):
Kuro: Playing 3 minute turns on a small area of land with an army literally getting less relevant every turn.
Sisub: Just playing turtle in a 3-city empire, waiting for someone like Sutt to have the forces to finish him off, which will be soon.