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[SPOILERS] WillPlunder as Mehmed of Arabia: Noobs meet world

There's nothing very interesting to report, which is good news. Oxy took a city from Suttree which is great! All borders look peaceful. I'm just sitting back and building infrastructure. A great person is due in 4 turns.

Kuro is seemingly just passing turns waiting to be invaded, massing up axes and spears.
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Ramen was settled, basically an interior commerce city that could also eventually get some workshops:




There's one more mediocre filler city to go, and another one on the west island.

We got graphs on Suttree. Now we can keep them, and get retep, and also get wetbandit back for a full suite of the world fairly soon. Cheap Org courthouses are an advantage here now that I'm actually building them!




GNP is very competitive, and it's even higher the turn after this (out of date) graph shows since a few more courthouses finished. With a golden age (in 2 turns now!) we'll have a pretty scary GNP for at least 12 turns. Retep is a mystery. He'll currently top the graph since I've seen his GNP as #1 a few times in F9.




Again we're right with the leaders. Retep is also slightly ahead here (not shown) though not far ahead. Molach actually seems to be falling behind in this game.




Spotting Molach's Golden Age isn't difficult.




Suttree is pretty scary in power, and Oxy didn't seem to phase him very much. Fortunately our border is easy to defend and we'll have longbows quite soon.




A culture bomb!! I suppose it was probably a military move toward the conquest of Sisu's legacy empire.




Molach and Suttree (also Wetbandit and Retep) started courthouses before we did, but I think we'll catch up as Org.

Right now, I have to put the top three as Retep, Suttree, and us, and I'm not sure about the order. Molach has fallen behind and Boldly is starting to make a lot more progress.
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I just logged in to check how things are
I am not sure how diplomacy screens work in this mode... I had 3 of them, Do they pop up again when you login?
Anyway, I wrote them down here so we can re-offer in case we need it

suttree offered cows + open border for open borders, then wine for nothing.
Wet bandit offered rice for banana's + 1 gold per turn
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One thing,
Kuro is building a road in the western desert tile north of our capital.
Although it takes quite some turn to get to our capital, if he chooses to go to the west, onto the peninsula with Ravioli on it, we can't do too much to quickly stop him. We also don't have too many troops up there to stop him in case he chooses to move on us.

Also, I saw one galley in Standard oil, not sure how important that is
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Diplo screens are poorly handled in multiplayer. Once they go away they are gone, and you can't check around before deciding whether to accept or not. Thanks for writing down the offers.

Suttree is acting pretty desperate for us not to wipe out his mini-stack in the south, from the looks of it. He has a sentry horse archer down there, and I tried to arrange it so he couldn't see that much, but I'm sure he sees enough that can take out his few units he's scouting with. I'm leaning toward just doing that.

Wetbandit is kind of funny, how he won't trade rice for banana straight-up, which I offered. I suspect he can use the extra health a lot more than we can so I'm happy to wait that out!

Kuro's galley has been there for a very long time. He's playing 3 minute turns, and the worry is indeed that he gets bored and just wants to do something... However we can see him massing up from a mile away, since he has no horses and we have a scout permanently checking out his units (until he closes borders, if ever). It is probably worth starting to move some units toward that front. I'm not that worried though since HE finishes in 2 turns and after that the Moai city can 1-turn units for the rest of the game, basically.
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Kuro declared on Boldly and settled a city, which is awesome! I don't think he has anything we can't handle right now, and he most especially won't after we get Feudalism and longbows in 3 turns. He can dream of grinding all the axes and spears he wants on LBs in 60% culture cities. He has a very spear-heavy army: I see about 9 axes and 9 spears in his front line cities in total. The obvious answer to this is just a big stack of maces.

I'm also starting to roll a couple of catapults up there just in case.

Down in the south:




Suttree withdrew his exploratory stack back to Evening Redness. Judging by his diplo offers, he really doesn't want war. And he has more than enough defending there for me to agree! Right now we have nothing to fear at least, since the bulk of our army is down there, including about 7 horse archers, 4 catapults, and a smattering of axes and spears.

We touched first place in score this turn, for the first time in 100+ turns. And demos are looking better than they ever have:







Shit is about to get real next turn, as HE finishes and we enter a golden age and revolt to Bureaucracy. I'm pretty sure this empire's days of flying under the radar are officially over.
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A great scientist is born, and HE is finally up, the hard way without marble. Don't ask why the HE city has hammers in a settler, it's because I'm dumb, and it won't really work on one.

Before:




After GA and revolt to HR / Bureau:




Note retep actually whipped himself out of the #1 food spot while I was playing! It's crazy how close top food is: the top 4 are all in the 280-290 range, who seem to be me, Retep, Suttree, Boldly.

The obligatory Moai city during a golden age shot:




The two bare grass tiles will eventually get workshops obviously. Right now Ravioli has too many hammers for any military unit we have the tech for, which is a good problem to have. I'd love to have commerce infrastructure in there, particularly a market for happiness, but it's really hard to justify the opportunity cost!

The plan for this GA is:

1. Finish Feudalism, start building some LBs to be permanent defenders in the south.
2. Slowly start moving some axes and spears north to support the eventual attack against Kuro.
3. Tech Metal Casting, get some forges up where they're needed.
4. Perhaps pause for Compass and harbors since we get them cheap as Exp, and it's not a bad building.
5. Tech Machinery, start assembling maces and/or crossbows. Kuro's army is all axes and spears so crossbows are actually a little better I think.

After that, I'm not sure about the right path:

- The lib slingshot. But it's probably being worked on right now by Retep. I think he's the one who finished Philosophy a while ago.
- Grabbing compass and circumnavigation would be very nice for the rest of the game, but it would delay the economic techs a bit. Having the first look at islands out in the ocean would be valuable too.
- Just go for Guilds / Camels immediately. We could go for Banking and the Economics merchant with that. A bank on the way would be fantastic with the shrine.

Kuro showed his first catapult. But his tech rate is so weak we don't even need knights to take him out, I don't think. So I'm inclined to go for Optics before Guilds here. It's also a relatively cheap tech.
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Since your GA production is so large in Ravioli this would be a good time to construct economic buildings (or finish the settler) when your overflow number hits max.
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(September 13th, 2013, 20:52)Cornflakes Wrote: Since your GA production is so large in Ravioli this would be a good time to construct economic buildings (or finish the settler) when your overflow number hits max.

Yeah, that seems pretty logical, since we won't have any military unit that costs more than 50h for a while.

For the brief turn report:




Kuro is roading to us. I could have just captured this worker right now! There's a chariot in Frutti that could do it. But I want to remain inscrutable because every turn before war is a really big deal right now - our production and research is much higher than his right now, to put it mildly. Plus: that road is eventually good for us. lol And also, I would love it if he tried to attack, and we could grind down his ancient army in the open field with a massive mobility advantage instead of in high culture cities.

Maybe he's just getting bored of running an irrelevant 7-city empire in the middle of nowhere? At any rate, I'm starting to move some units toward the area. Suttree moved his big HA stack away from his front line city, so it seems quite safe to leave a reasonable defensive force down there, start to garrison with longbows, and move the rest up north.

Power graph:




We'll finally have graphs on Retep next turn, for the first time.

I'm really curious who the lurkers think will win this game! It seems to be a really interesting race. Here's how I see it right now:

Tier 1 (serious contenders):

Retep: He just built AP, and will likely go for the Monk Economy trio with UofS and Spiral Minaret. As SPI / ORG he has great late game techs. He just switched to pacifism, and has a fantastic GNP, even better than us during our GA (though only slightly). Also seems to be way off by himself so doesn't have to worry too much about warfare.

Us: We've got a great GNP, lead the world in population and food (barely), and a couple of MoM golden ages to go, and the best shrine in the world by far. We have first dibs on a backwards neighbor, and if we take his land we'll have a very large empire. ORG means we have okay late game traits.

Suttree: He leads the world in land area, has good tech, and the largest army in the world. His logical next move may be to finish off Sisub, eventually. He has ORG / PHI, and I only realize now, will have musketeers. That should be interesting!

Tier 2 (contenders with a realistic chance of winning):

Wetbandit: He has a large empire now after conquering Azza, and is in the virtual 4-way tie for the food lead. (I said it was Boldly in this group in my last post - I was wrong.) He has Maces with CS and Machinery. Given time for his econ to recover he could be right in it. He's also FIN so with a lot of land is virtually guaranteed to have a good economy.

Boldly / Tyrant: They have a good amount of land, and some key wonders. IND / CHA are poor endgame traits though. With Henge and Hanging Gardens, and running Rep through Pyramids, I'd expect their GNP presense to be much higher than it actually is.

Molach: His star seems to be fading, imo. AGG / CRE are terrible late game traits. He didn't really use Praets for anything, and seems to be a really peaceful guy. This is good for Bandit, and I suspect they may eventually bump into each other.

Tier 3 (spoiler role):

Oxy: He has a small empire and a tech rate burdened by a very large military. He has the revenge motive for us sniping a couple very crucial strategic cities, but I doubt he can succeed in attacking us, and he knows it.

Tier 4 (out of it):

Kuro: Playing 3 minute turns on a small area of land with an army literally getting less relevant every turn.

Sisub: Just playing turtle in a 3-city empire, waiting for someone like Sutt to have the forces to finish him off, which will be soon.
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The biggest problem with taking out Kuro is that it puts us in the same position as RB in the CFC game.

But IF we are going to take him out, I do suggest to walk over him with maces and knights asap.
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