(September 17th, 2013, 21:42)Bigger Wrote: good guy azza, now we can build up and away from each other in peace!
well for 10 turns anyway..
Once we get the granary in bacon built I will start building just units there since we have a barracks. I think it will also steal the PHMine from the cap at size 3 or 4. Likely 4. The capital will work cottages once the library is finished.
Our axe is going for the hut:
I didn't mention earlier but it got delayed 2 turns while killing a barb that was headed for our capital. It has 4xp and needs one more to get a second promo.
Home:
I'm chopping the forest before we plant the city for an extra 8 hammers in BACON. This allows us to plant the city a turn early and allows the Library to finish EOT68 (only one turn delayed) without whipping. I also have another chop next to the cap. We could have whipped the library one turn ahead of schedule, but I figured it was time to grow a bit. Both libraries will finish EOT68 so we can turn the science up on T69. I also might start working scientists in the capital that turn to get a GS for our academy ASAP.
Bacon! is building a granary. I think that might have been a mistake and that the barracks would have been more useful. I intend to whip the granary at size 4, regrow on the barracks and then whip that as well. I might have to work a citizen in the future to get the barracks to 10H quicker.
To take advantage of this peace time I need to cottage the grassland in Bacon! next to Azza. That means the three workers by X need to to finish the chop,(1 worker) and start the FP cottage (2 workers) next turn. Then finish the FPcottage (3Workers). Then 1 worker heads across the forest to cottage the grassland while the other two work on getting the horses connected and the other FP cottaged. I think the best way to do it is to have those 2 road the FP then move to the horses and road that, have one move to cottage the FP and the other pasture the horses. That should finish the FP cottage as the city grows, but if I'm wrong I can move the horse worker down for a turn and not waste any worker turns.
We should get the spear out of the cap and another axe from bacon before the end of the peace time. Is that enough? 3 axes 2 spears on the frontline city? I guess we shall see. The issue is that Bacon! is on flatland and has no cultural defenses. I'm sort of hoping that we pop either archery or Myst from the hut. And actually maybe we should tech archery so that we have archers for a 1 pop whip in Bacon!. We should get to the hut (I hope its not just barbs) t70 so we'll see then.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”