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Game questions I have to you

Citi wall is listed in the manual and on the wiki as giving a city vision range of 3, but in the original game, that does not seem to be the case? Should it or should it not do that?
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(September 9th, 2013, 02:49)VM Wrote: Citi wall is listed in the manual and on the wiki as giving a city vision range of 3, but in the original game, that does not seem to be the case? Should it or should it not do that?

It should and its maintenance should be lowered to 1 and it needs additional, clear buffs. Most useless building in MOM.
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How does supresscounter interact with cloak of fear? Is it additive?


Also, how does for example thrown attack calculate shields? For example
if a thrown attack of 3 is defended by a unit with 5 shields ..
the first 3 thrown attack is defended, then the melee is defended by 2 or 5 shields?
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(September 16th, 2013, 14:33)VM Wrote: How does supresscounter interact with cloak of fear? Is it additive?
Reduce number of attackers based on cloak of fear (each attacker makes a check), then reduce each attacker's hit bonus based on suppression.
(September 16th, 2013, 14:33)VM Wrote: Also, how does for example thrown attack calculate shields? For example
if a thrown attack of 3 is defended by a unit with 5 shields ..
the first 3 thrown attack is defended, then the melee is defended by 2 or 5 shields?
Shields are applied once per hit -- first you apply 5 shields to the 3 thrown, then apply 5 shields to the melee attack. Shields are also re-applied every time damage bleeds through to a new unit -- i.e. if you hit a unit for 5, its shields stop 1, and each counter has 2 hit points, the remaining 2 damage goes against shields again before applying to the second counter.
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Can it go below 10% due to suppression?
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(September 18th, 2013, 01:46)VM Wrote: Can it go below 10% due to suppression?
Not as far as I know.
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Can it go below 10% for any other reason?

Can node aura prevent only combat spells, or also overland spells cast on the influenced tile?

The wiki says Flameblade is not fire damage, is this true? I tought fire immunity transforms it back to normal damage...
Does any source exists which does magic damage(that magic immunity is immune to) but not of any subtype? (In essence, arcane damage)
Will normal illusionary attack get trough weapon immunity, and not trough weapon immunity+illusions immunity?
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Does incombat true sight remove vertigo and similar curses?
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Can volcanoes have roads?
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Should patrolling increase scouting range?
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