September 26th, 2013, 12:48
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Hey, your health is more important than this game. No worries. Take your time and rest up. I can make the turns in the meanwhile.
Sisu Wrote:You go to Civ with the BFC you have. Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."
September 27th, 2013, 01:56
(This post was last modified: September 27th, 2013, 02:12 by Halvgud.)
Posts: 311
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Dinosaurs have two cities, and I just found the second one with 7 of Q, along with a good bit of land overview.
Positive about this is our chance to explore their landbase between cities unless they go total aggressor mode on our scout.
Are we still on for the "Hunting-AH-Mining-Mysticism-(BW)-Pottery-Fishing-Writing-Masonry-Maths" path?
BW is done next turn, Unless you say otherwise I'll set it for Pottery.
Settler is 4 turns away.
Demographics for this turn:
Sisu Wrote:You go to Civ with the BFC you have. Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."
September 27th, 2013, 05:38
(This post was last modified: September 27th, 2013, 05:39 by classical_hero.)
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So for next turn we change to Slavery and we move to the forest for the workers and Ric Flair. That way when we build the city we can instantly go to the forest and chop it, unless we get some bronze and then I think we should not worry too much about that city's expansion as much as the 3rd city. If we don't get bronze already, then we will need to chop the forest, but in any case the pasture comes first, since food is power. As soon as we can we whip the settler out and send it off to our first city spot. I have labelled the second city spot and if you want to overrule the site and be closer to the Stone and be able to get it sooner. We will get contact next turn with Dinosaurs ad then the fun shall begin. We most definitely are researching pottery next and then i am thinking that we get Masonry after that, then fishing. Once we change to civics we can see the Bronze and I will do some more testing from that.
The score for this turn. Team Egg had a 14 point increase. Previous turn they had a 6 point increase, which is a tech or to pop. They must have had a wonder built. We shall see. Considering that Orgy got a 14 point increase for building the Henge, they must have built the Great Wall, since they didn't get a bigger increase with an tech also. Team M&M had an increase of 11, which includes a tech a city increase and 2 for I don't know. They also had a 2 point increase last turn. Team Dino had an increase of 3 for a pop increase. Team Orgy had an increase of 6 for a tech. Team CB had an increase of 5 for one pop and 2 unknown. Team YBC had a decrease of 5 over two turns two whips, one each turn, this turn for 2 and 3 previous. They also increased 6 for a tech researched. Team E&C had a decrease of 3 this turn for one whip and the previous turn they had a 6 point increase for a tech. Team GG had a 6 point increase for a tech previous turn. Team Bow/Aivo had an increase of 2 last turn.
September 28th, 2013, 02:13
(This post was last modified: October 1st, 2013, 11:26 by classical_hero.)
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 I did not want to move the scout there, but I clicked somewhere , when I meant to click on the resource button and thus the scout is where it is. If this had happened in SP, I would reload, but unfortunately I can't do that.  I wanted to move across the river and then to the forest, but not down to the hill. So next turn we shall end where I wanted to be, directly NW two spots. I went into slavery. So next turn we whip out the settler. I have put a warrior next and then worker in the queue, but we can talk about what we want to do after the next turn, since won't need to make a deciosn until two turns. There is a fish in the picture, just not showing. It is the bottom let coast resource. I wanted to click the resource button but I misclicked and it move to the hill. Ii should have waited until I finished the move before I tried to toggle resource, then this wouldn't have happened.
I propose that the next warrior we build act as a scout and thus allow 7 of Q to keep exploring that way and scout Dinosaur lands to see the layout they have.
We have found Bronze.
![[Image: Bronze_zps98a9acd3.jpg]](http://i1160.photobucket.com/albums/q485/classical_hero/RB14%20Pictures/Bronze_zps98a9acd3.jpg)
As you can see we need to make a decision on where we should place the bronze city. But that will be our third city choice, unless there is some copper to the south of us.
Here is the demographics for the turn. We were the only team to have a score increase.
![[Image: Demographics19_zpseb4b11c0.jpg]](http://i1160.photobucket.com/albums/q485/classical_hero/RB14%20Pictures/Demographics19_zpseb4b11c0.jpg)
We are last in most categories so we need to start to get a move on expansion and build up an empire.
September 28th, 2013, 06:55
(This post was last modified: September 28th, 2013, 06:57 by Halvgud.)
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7 of Q got distracted by the rebel scum wanting to collect slave squirrels in the forests to the south. No harm done.
Next turn we will have trained attack squirrels to support our brave 7 of Q. Nothing shall stand in our way then!
Sounds good about warrior scout. What about the thought re: chariot rush? Do you think we will manage that? Could be interesting to say the least.
Drawback being expenses if we keep city taken by the rush. If we manage to rush at all. Also drawback building for war when promoting expansion would be best.
Will look forward to exploring the resource bonanza to our immidiate south. What name for wrestler would you like for our future warrior? I have named our first two, wanted to have you name this one so you can get your say.
But we can make this work. We really can.
Sisu Wrote:You go to Civ with the BFC you have. Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."
September 28th, 2013, 11:53
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The Next warrior can be called Hullk Hogan.
September 28th, 2013, 20:16
Posts: 311
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mail sent to dinosaurs:
Quote:How are you on this fine day Dinosaur leaders? We congratulate you on the building of your fine Liverpool settlement.
We are happy to know that you are our neighbours and look forward to good diplomatic chatter between our two teams.
On behalf of the cannibal ponies I wish to begin a formal talk about settlement sites to be agreed upon along our border.
Until next time we talk, have a good one.
Halvgud, team mlmcp
Sisu Wrote:You go to Civ with the BFC you have. Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."
September 28th, 2013, 20:26
Posts: 311
Threads: 1
Joined: Jul 2013
7 of Q has met with Dinosaurs. Settler whipped for 2pop. Conundrum with 7q, move him 4 to explore see more of watertile+possibly the city itself, or move 9-7 to go above and between the two city sites?
Dinosaurs have some characteristics:
And the Demographics are as follows:
Sisu Wrote:You go to Civ with the BFC you have. Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."
September 28th, 2013, 23:41
(This post was last modified: October 1st, 2013, 11:26 by classical_hero.)
Posts: 297
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Joined: Jul 2013
I just went in change the order of units. What I did was take the warrior out of the queue so that any overflow goes to the worker and then as soon as we play our turn we start a warrior from scratch. That way we get a head start on the worker and get the warrior out a bit later, so overall we are better. We get an overflow of 25 plus what we get this turn, which is 12, so we already have 37 invested in our worker and then we get the leftover from the warrior. I also move a citizen from a forest to a hill, since we get two more hammers for one less food and we still grow in 2 turns. S when we grow see which tile gives us more, with growth being the biggest factor. If being on the mine doesn't affect the number of turns for growth, then we get more out of the mine but growth is the number one factor. Did you send a small message to team Dinosaur, at least in game? If not, then I will send one and if you just make sure to let them know.
Yeah it is best that we move 4 to see what the city looks like and then we move 9 to start exploring more of the area. I am thinking that we should at some point build a monument in our capital, since we get basically a cheap temple, since we are Charismatic. That will allow us to grow further. So our tech path will need to be Pottery-Fishing-Masonry, since it means we get masonry before the growth of our 3rd city.
BTW, how do you have the base production of the tile show up on the map?
September 28th, 2013, 23:49
Posts: 311
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I stated a simple "greetings" in game
base production tile is 4th button above minimap
Sisu Wrote:You go to Civ with the BFC you have. Commissioner Pravin Lal Wrote:"Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective."
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