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[Spoilers] Fintourist and Old Harry have nothing to see here

C&D notes on our neighbours

m_h got his second classical tech last turn (probably not iron working, as he hasn't got any jungle to cut down) and still only has four cities. It looks like it's worth 4000 soldiers or less, so could be Monarchy, Calendar, Code of Laws or Currency (zero soldiers) or Construction or Metal Casting. We should check if Confucianism got founded.

I think dtay razed TBS/Jowy's fifth city. We have a trade route with him somehow, I presume around the coast to the north? He has copper, gold, ivory (!) and horse hooked.


Suttree is very behind with only three cities and only got his first classical tech last turn.

Yurimack are up to six cities but only have one classical tech so far as they've focused on military.

In the rest of the world only Ichabandit and Azza can match our seven cities.

I might try to tighten that micro plan up a bit more...
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Okay, I spent ages on this save stack so you'd better not find anything wrong. Okay? It gets Calendar EOT99. Although I can't remember when anything else happens.

I decided that the workers on the cow need to get over to Agincourt and build a cottage, before coming back and making two for Dunkirk and setting up H and J. That allows Cannae to work the gold and silver when we turn tech back on.

Also I think Barracks first works best for France even with the silver.

Should we finally get around to building the cottage between Agincourt and Dunkirk or are we waiting for civil service?

Anyway, I'm going to log in now.
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Turn 83

A HUT! And a site for city I?


I got so excited that I roaded the cow instead of finishing the pasture at Dunkirk banghead - if we set Dunkirk up like this this turn we lose two foodhammers (above the two I already lost) but it still grows t88 rather than t89. We could work the mine instead of the forest if you don't mind waiting the extra turn.


Bah.




I didn't end turn yet.
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(October 5th, 2013, 10:45)Old Harry Wrote: I think dtay razed TBS/Jowy's fifth city.

TheStick's rolf sig makes me think TBS had just got Judaism in the city dtay razed. Must remember to check religions...

We've faffed around too much to be first to CoL haven't we?
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Hmm, on closer inspection dtay razed a size three city, but didn't have a score increase himself on civstats so I thought it was size one. I don't know how that can happen - I thought you always got a temporary score increase - did he just click to raze it really quickly?

If it's true that it was the Jewish holy city it must have been TBS/Jowy's second city (I think they only had two cities on t57 when it was founded).
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I went through the micro and I think working the forest this turn and the mine next turn in Dunkirk works out. I've ended turn, but I'm sure there will be another six hours or so for us to change it if needed.

I also moved the bowman south of Galipoli because barbs might try to interfere with the worker micro. If he sits on this hill he can move to block any 1-movers and gives enough warning about red two-movers that we can get reinforcements, if he moved SW instead he'll get a better defensive bonus and can warn about any two movers, but he can't block banana-based attacks, he'll just have to move back to the city. I'm not totally sold on this idea, but I think it's unlikely that anyone is sending a chariot through the trees. He can move back into the city next turn if you think it's dumb.

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I've had a quit busy weekend, but I will have time tomorrow to look at the micro and comment on everything (maybe I manage to start today)! So if it's ok for you let's not be too quick with T84! I trust your correction regarding Dunkirk's tiles! nono for the cows, but bow for all the work you've done!
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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I checked quickly our situation after the turn roll. There is a barb axe SE-SE of Gallipoli. cry In order to be safe the warrior from Dunkirk has to move towards Gallipoli and the bowman that is currently on cows must start moving towards Gallipoli as well.. What I mean is, that we want to have a bowman + warrior inside Gallipoli EOT85 and another bowman close enough that we can move it into Gallipoli on T86 if we get an unlucky roll. Bowman in a city on a hill with river attack penalty will have clear defending odds, but let's play it safe here!
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Turn 84

I just quickly moved Lunch so he'll jump on the galley next turn and pop the hut t85. I wonder if we should move Mardoc to give us more warning of barb approach, or is that a risk in itself? I'm tempted to put a few hammers into a bowman in France as it won't affect the barracks completion...


Then shuffled the tiles around and performed all the worker actions. I didn't move any of the defensive units. Checking Cynheard's combat calc we have a 90% shot so I agree, adding a warrior and having the second bowman in range if we lose is sensible. I also switched to a bowman rather than an axe in Dunkirk in case anything appears over that way. We have a whippable spear there if any 2-movers show up. Shall I go ahead and move the units as you said?


Razing that city didn't come cheap for dtay:


Demos


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I made those moves, got France to put a turn into a bowman (it'll whip the barracks next turn) and ended turn.
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