(October 8th, 2013, 02:35)Fintourist Wrote: I just noticed that the tile SW of Dunkirk is plains in the game and grassland in our sandbox. Let's keep your micro intact anyways, cottaging it is still the most useful thing to do as we are shuffling our workers around.
Ooops, I'm sure I fixed that at some point...
I've finished off the worker moves and put the bowman between A, D and E. I'd like to finish the bowman in Dunkirk next turn, then we can put some hammers into an agg axe. There was a bit more tile-shuffling to do, but nothing major.
As a sign of friendship I cut our EPs from Suttree at 43 (that way we can both sit on 43 and have graphs on each other) in the hope that will allow him to concentrate his EPs on YuriMack and encourage him to accept the declare war/peace offer in a few turns. We have few choices for where to put them now:
- With mostly_harmless we're at 110/63
- With dtay its 86/107
- With YM its 24/59
- With Suttree its 32/43
So we're well ahead of everyone but m_h who keeps putting them into us. For this reason I've put all ours on him.
I ended turn - I won't be around when the turn rolls this evening, so feel free to pop that hut!
Suttree finally settled his 4th city (and also moved his axe from the hill where our 8th city hopefully goes). My best bet is that his city went onto these bananas, which I think still had jungle earlier this turn:
When looking at suttree's surroundings, north seems unfortunately as a quite likely expansion direction. Let's hope that there is something lucrative in the east or he remains extremely slow. We certainly should not be getting those "river valley" sites.
Our options are crossing our fingers or sending a sizeable force to our east, which tries to stop his expansion..
Nice spot. I guess he likes putting axes in places he wants to settle then
If he researches Iron Working then settling on the iron or NW of it would be a good move. But he's got no reason to that I can see. If not then he has to go for the corn/rice site or go east. From fog-gazing I think he's got a fair bit of land to the east, I wonder if he has a neighbour that way too? Lets just hope it takes him more than seven turns to get his next settler out.
What would you call a sizable force if we do get that city? Four bowmen and a spear or two? More?
Looking at the mini-map I think we really need to get that land to our north uncovered too (in the sandbox it's all gems ) The work boat should have time to explore the coast quite closely...
We won! 99.2 % was just enough. I think this means that we can move our back-up bowman back to Dunkirk and we might want to delay our new bowman by a turn. Or what had you planned for it?
Our scout:
Even a small amount of gold would have been nice! That's ichabod and slowcheetah by the way. Let's make quick contact with slow without him knowing where we come and transport Lunch back to the island where France is?? Maybe there's still a hut. Haven't counted whether we have time for this though.
Other news:
Annoying.. If we want to be completely sure that we don't lose the city, we need to
a) delay the chop and put some hammers into bowman
b) let the chop go into a bowman
If we move the bowman S I think we will have > 99 % odds to win the fight though. And if we lose the fight and haven't done aforementioned preparations we could dry-whip an emergency scout. I think the odds are pretty low that our bowman loses and the barb warrior has enough HP that it can beat a defending scout..
I'm suggesting that we check that we are getting > 99 % odds, upgrade the bowman and continue as planned (note that the barb would have to attack across the river).
I think a sizeable force to east would mean... Mmm.. Maybe 4 units? Well that's not a sizeable force, but perhaps enough to make suttree's expansion more difficult.
Btw Harry, I will have now 3 very long work days ahead of me (Wed-Fri), which means that I won't have much time if any to comment on stuff. If anything urgent happens I will of course state my opinion at least quickly, but otherwise I'm happy with the micro that was displayed in the latest save stack and I already gave my suggestions regarding finishing the bowman, dealing with the barb warrior and scouting. What I mean is that I give you free hands for making final decisions regarding these subjects! Just don't play too quickly if something totally devastating happens!
[still unspoiled] I'm not sure I'd want to contact Mongol slowcheetah and let him guess we're his potentially-vulnerable neighbour to the south, unless we have trade routes with no one else. I don't know, just my random advice.
Even a small amount of gold would have been nice! That's ichabod and slowcheetah by the way. Let's make quick contact with slow without him knowing where we come and transport Lunch back to the island where France is?? Maybe there's still a hut. Haven't counted whether we have time for this though.
Maps are crap, but that's probably the least crap one I've ever had! Good to know that two decent players are going to be beating each other up soon... If we move lunch N-SE next turn, then SW-SW the turn after, Slow shouldn't spot where he was.
(October 8th, 2013, 15:56)Fintourist Wrote: If we move the bowman S I think we will have > 99 % odds to win the fight though. And if we lose the fight and haven't done aforementioned preparations we could dry-whip an emergency scout. I think the odds are pretty low that our bowman loses and the barb warrior has enough HP that it can beat a defending scout..
According to Cyneheard the bowman gets 99.96% without a promotion. We could give him CI for 99.97% or drill I for 99.98% just to be sure, but I don't think we need to. For some reason though he gets better odds on the attack. Something to do with the 50% vs melee being subtracted from the defender I think? Anyway I'll just move him S.
(October 8th, 2013, 15:56)Fintourist Wrote: I think a sizeable force to east would mean... Mmm.. Maybe 4 units? Well that's not a sizeable force, but perhaps enough to make suttree's expansion more difficult.
We've seen three axes and we have graphs, so if we had four bowmen on a hill I'd feel pretty secure.
I'll play the turn in the morning and I'll try not to make too many moves over the next few days. Enjoy the work!
Great! We're just getting to the point in the game when you'll be really useful - you've had a lot more MP-warfare experience than me in just PBEM46! (By the way, did you notice that I followed your don't attack out advice with Gillette with good results?)
(October 8th, 2013, 18:09)TheHumanHydra Wrote: I'm not sure I'd want to contact Mongol slowcheetah and let him guess we're his potentially-vulnerable neighbour to the south, unless we have trade routes with no one else. I don't know, just my random advice.
I'd forgotten about the Keshik menace, I do think he's got one or two small bodies of water between us and him, but he is pretty close. We don't have to decide this turn - what do you reckon from this map:
If we can make contact without him seeing Lunch does that encourage him to come scouting for us?
I hate maps, but this one couldn't have been more useful. Two more great scientists born too...
At the site of our glorious (narrow) victory brave BRickAstley now spends five turns healing, unless we want to give him a promo next turn?
I moved Mardoc to repel the warrior - when I first saw the pic I swear there were axes in his hands . No promotion as that only changes our odds by 0.02% and healing afterwards is going to be more useful...
More metal and warriors. Our work boat has got plenty of time to investigate this whole coastline before getting to the whale and I'm pleased not to see any of dtay's culture yet...
A slight change to the plan - I think we should whip this axe next turn, overflowing into the bow so that we have a big enough force here t89 to accompany the settler for Hastings. I think two bows and an agg axe will do, but three bows + agg axe would be ideal. I also highlight the bowman who could explore north or stay in place, depending what the zone-defence bow does next turn.