Big T129 report
cause that's a good round number, right?
Got Civil Service! Insta-revolt to Bureaucracy (thanks screenshot for spell check!). It might soon be time to start swapping between Caste System and Slavery because our biggest cities are starting to run out of workable tiles.
Captured the barb city and renamed it Sa'luk to go with the theme.
Here are the Northern Islands in all their glory. I hope someone calls them "Western Islands" or something like that, would be funny. I have a settler and an axe sailing on a galley towards the pig and rice spot. Now that I look at it, those two tiles there probably aren't lakes after all. I'll check when I log in, but I'll probably still settle there since the spot north of Sa'luk has the pigs hidden under jungle. Notice how the pigs+rice pattern repeats? I'm thinking everyone around it is supposed to have a slice of that island. And I'm probably stealing BaII's slice
Our units. One WB scouting Northern Islands, the other sailing around Kurumi's coastline.
Here are Kurumi's lands. I think he had much stronger city spots close to his capital than I did, but he expanded way too slow. For example, I really shouldn't have gotten Razoul and Cassim. It's no surprise that he has started spamming Keshiks, he will fall behind if he doesn't get more land. He has 7 cities, I have 14, with more land to still be back-filled and islands to be colonized.
The injured stack that I had a sign for. He is fighting Sian, who I assume is the aggressive party in this war.
We are okay in power, but 9th in soldiers. We are safe against any non-catapult attacks. Even surprise attacks theoretically shouldn't work, because I have a galley keeping an eye on Kurumi, and another on BaII, and Gavagai can't bypass my cultural vision unless he's connected to the Northern Islands (or worse, already settling them). I will keep building units, I've got no intention to settle a bunch of cities just to have them be captured. I'm glad our power has been raising at a steady pace else I reckon we would have already been invaded. Watching the unit costs ramp up makes me uneasy, but once I see things like the number of Keshiks Kurumi has, I'm glad I have something on my side. Right now our neighbors are at least in some form occupied militarily: Sian is fighting Kurumi, Gavagai is fighting Jester, and Serdoa is fighting BaII. I'm most worried at what Gavagai does next if he finishes up Jester.
We are all-around average. Geographically our start might be relatively strong because it is well defensible and we have a lot of space for cities even if they are low on land tiles. Though we probably weren't meant to have all this land, we've just taken it :P On the other hand, our capital was weak for a capital city, and we didn't have any strong city spots close to it. Imagine if we had something like Razoul right next door to the capital, the snowball would be very strong. Two biggest gameplay mistakes have been the Library rush, and waiting too long on the Great Priest, which we are still lacking at T129. We were arguably the worst Civ at one point in the game, but we've climbed to at least middle of the pack. Everyone knows though that Serdoa has this one in the bag
And a word about our tech path. We have a few choices here. Calendar would let us connect our dyes and sugar. Feudalism would get us longbows. Metal Casting gets us triremes, and following that, Machinery would get us maces. I'm going to choose MC -> Machinery, because just this turn a barbarian galley popped out near The Peddler, and will actually prevent me from settling a WB that was waiting for a border pop which happens next turn. I don't like the idea of having barb galleys roaming around, so triremes sound good. They will also let us defend against overseas attacks. Machinery on the other hand will let us have strong defenders that we can also attack out with. I think maces are better than going for longbows when we already have CS in the bag. Oh, we could also get Construction for catapults, but I'm thinking of leaving that until after Machinery. If I still have my ded lurkers, do you guys think I should get Construction after MC or leave it for later?
Reports on all my cities in the next post.
cause that's a good round number, right?
Got Civil Service! Insta-revolt to Bureaucracy (thanks screenshot for spell check!). It might soon be time to start swapping between Caste System and Slavery because our biggest cities are starting to run out of workable tiles.
Captured the barb city and renamed it Sa'luk to go with the theme.
Here are the Northern Islands in all their glory. I hope someone calls them "Western Islands" or something like that, would be funny. I have a settler and an axe sailing on a galley towards the pig and rice spot. Now that I look at it, those two tiles there probably aren't lakes after all. I'll check when I log in, but I'll probably still settle there since the spot north of Sa'luk has the pigs hidden under jungle. Notice how the pigs+rice pattern repeats? I'm thinking everyone around it is supposed to have a slice of that island. And I'm probably stealing BaII's slice
Our units. One WB scouting Northern Islands, the other sailing around Kurumi's coastline.
Here are Kurumi's lands. I think he had much stronger city spots close to his capital than I did, but he expanded way too slow. For example, I really shouldn't have gotten Razoul and Cassim. It's no surprise that he has started spamming Keshiks, he will fall behind if he doesn't get more land. He has 7 cities, I have 14, with more land to still be back-filled and islands to be colonized.
The injured stack that I had a sign for. He is fighting Sian, who I assume is the aggressive party in this war.
We are okay in power, but 9th in soldiers. We are safe against any non-catapult attacks. Even surprise attacks theoretically shouldn't work, because I have a galley keeping an eye on Kurumi, and another on BaII, and Gavagai can't bypass my cultural vision unless he's connected to the Northern Islands (or worse, already settling them). I will keep building units, I've got no intention to settle a bunch of cities just to have them be captured. I'm glad our power has been raising at a steady pace else I reckon we would have already been invaded. Watching the unit costs ramp up makes me uneasy, but once I see things like the number of Keshiks Kurumi has, I'm glad I have something on my side. Right now our neighbors are at least in some form occupied militarily: Sian is fighting Kurumi, Gavagai is fighting Jester, and Serdoa is fighting BaII. I'm most worried at what Gavagai does next if he finishes up Jester.
We are all-around average. Geographically our start might be relatively strong because it is well defensible and we have a lot of space for cities even if they are low on land tiles. Though we probably weren't meant to have all this land, we've just taken it :P On the other hand, our capital was weak for a capital city, and we didn't have any strong city spots close to it. Imagine if we had something like Razoul right next door to the capital, the snowball would be very strong. Two biggest gameplay mistakes have been the Library rush, and waiting too long on the Great Priest, which we are still lacking at T129. We were arguably the worst Civ at one point in the game, but we've climbed to at least middle of the pack. Everyone knows though that Serdoa has this one in the bag
And a word about our tech path. We have a few choices here. Calendar would let us connect our dyes and sugar. Feudalism would get us longbows. Metal Casting gets us triremes, and following that, Machinery would get us maces. I'm going to choose MC -> Machinery, because just this turn a barbarian galley popped out near The Peddler, and will actually prevent me from settling a WB that was waiting for a border pop which happens next turn. I don't like the idea of having barb galleys roaming around, so triremes sound good. They will also let us defend against overseas attacks. Machinery on the other hand will let us have strong defenders that we can also attack out with. I think maces are better than going for longbows when we already have CS in the bag. Oh, we could also get Construction for catapults, but I'm thinking of leaving that until after Machinery. If I still have my ded lurkers, do you guys think I should get Construction after MC or leave it for later?
Reports on all my cities in the next post.