Well, I screwed up, played on tilt, and then screwed up some more...
I started by bombarding SO down to 23%, leaving 3 cats to suicide.
Camel vs LB (82%): Win
Unfortunately that was my only fresh camel in range... I thought I could break the back of the stack so I pressed...
CR Cat vs LB (19%): Suicide
CR Cat vs LB (20%): Suicide
CR Cat vs LB (20%): Suicide
CR Axe vs LB (14%): Lose
(Wounded) Camel vs Spear (62%): Lose
Axe vs LB (6%): Lose
Axe vs LB (11%): Win
Axe vs LB (26%): Lose
Axe vs LB (25%): Win
Axe vs Axe (10%): Lose
Axe vs LB (59%): Win
Axe vs LB (59%): Lose
Mace vs Axe (56%): Lose
Axe vs HA (26%): Lose
Axe vs HA (23%): Win
Axe vs LB (36%): Lose
So there went all my ancient age trash. Those axes mostly had a bit of collateral damage, at 4.3/5 or so. And I'm not close to breaking through:
And the longbow coming in from the NW is a Medic 3. I thought about tactics to block it, but he could just promote another medic 3 anyway with the general in the city.
I have 5 full health camels (or above 95%) that can strike next turn.
I'm not sure this wave can take the city at this point. What I should have done I think, is sat tight, promoted a chariot to medic 3, and healed off all the collateral while bombarding the defenses to 0. In the big picture I screwed this pretty badly and I'm kind of embarrassed. Oh well, I guess it's a green game, right? I really should have stepped back and considered this a lot more carefully when I started feeling on tilt.
(Edit: after writing, I realize I'm probably also maybe underestimating the damage he can do using promotions and attacking back... To be safe I moved the camels back to the hill protected by the fresh onein case of a total wipe. I did this after ending turn but Kuro had not logged in.)
Lessons learned:
- Aggression against even a backward opponent who is ready for it is much harder than I think. I severely underestimated what Kuro could muster up in a few turns.
- The first half of the timer sucks ass for this kind of attack: he got to charge and then heal before I could move again. (Because units that attack but don't move in doing so still heal.) [EDIT: Wrong, I stand corrected]
- Three suicide cats against a stack of that size defended at 23% did less than I was expecting, I need to revise my intuition for this a lot.
Elsewhere in the world, things are looking pretty interesting - Suttree got a few cities off of Boldly, contesting the Sisub conquests. Sisub is down to only 1 city on the east coast now.
Retep's research is insane now, he'll get Rifling in 1 in his GA.
My attack is such a mess (and may end up being a complete failure) that the prospect of splitting the difference with Cataphracts may look interesting to Boldly, if it weren't for the distraction from Sutt.