October 25th, 2013, 17:50
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(October 25th, 2013, 17:27)Old Harry Wrote: Should we get AH before alphabet? if we have horses elsewhere we could end this...
Nah... We would still need to produce those chariots and who knows where those axes will then be and I think we have enough military currently. 1 Spear would make our incoming chariots practically useless and our shock axes and bowmen are pretty decent against suttree's axes. Let's get those OB's and make some money! I have a very good feeling that Ichabod agrees immediately!
So Alpha EOT105 and AH EOT106/7. It's about time..
October 25th, 2013, 17:51
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(October 25th, 2013, 17:49)TheHumanHydra Wrote: Good gosh, can we please get AH?
Coming soon...
October 25th, 2013, 18:34
(This post was last modified: October 25th, 2013, 18:38 by Fintourist.)
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1 barb axe is wandering in the northern part of river valley, which might reaction from us if it approaches Endor, otherwise no surprises in the event log or anywhere. I was blocking someone, so I logged out before I managed to check suttree's power graph and see if the lost chariot is visible there..
EDIT: btw, I just realized that we whipped Isandlwana last turn that's good though, we'll get iron earlier in BFC and better defensive visibility
EDIT2: I selected wealth build in Isandlwana and settler in Endor, both are of course subject to discussion..
October 26th, 2013, 05:41
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Turn 102
Yep, this stack wants to move back to the jungle road. Although I'd like to put Mero in Hastings so he'll heal quicker. On the Yossarian question - more units to face down the Spanish menace seems more useful than that trade route, but I'm up for trading maps with TBS/Jowy. We don't need to do it until we have Alphabet though...
Ichabod settled on our island! We're going to have to work out how to plot a good border. Also we probabbly shouldn't reveal the galley before we get open borders...
Worker micro:
Issy - I should probably have mentioned whipping the barracks, but it's been in all the save stacks I've made... Anyway D finishes the mine just before Issy grows again, then he can chop, road, road and mine the iron while building a worker or complete the cottage and build wealth to grow onto three tiles quicker. I want to shuffle G down to get chopping jungle for France (via putting another chop into the forest) since France is going to grow a lot quicker than Issy. That forest can go into a lighthouse, a settler or a worker, have you got a preference?
Dunkirk - I like whipping the worker. If we're not getting peace with Suttree some hammers in that emergency axe might be needed after all. If worker I puts a turn into the banana we can complete the banana next turn, so H can complete the road and put a turn into a plains or grassland cottage t103. Next priority is the dye, but then I'd like to build a mine SSE of Dunkirk for Gallipoli to use when it reaches size 5 or 6.
Endor - I think size four suits this city, settlers and workers are the way to go here...
Should we use Flugauto to give advance warning of Suttree trying to sneak around this way? If he moves here we should have great visibility. That just leaves BaII and the spear for our m_h border and iron city, but we could build another bowman instead of wealth in BoP?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
October 26th, 2013, 06:02
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Looking good, I performed the worker whip and put one turn into banana plantation with worker I. I left evyrything else unmoved.
(October 26th, 2013, 05:41)Old Harry Wrote: Yep, this stack wants to move back to the jungle road. Although I'd like to put Mero in Hastings so he'll heal quicker.
On the Yossarian question - more units to face down the Spanish menace seems more useful than that trade route, but I'm up for trading maps with TBS/Jowy. We don't need to do it until we have Alphabet though...
Agreed with both Mero and Yossarian!
Quote:Ichabod settled on our island! We're going to have to work out how to plot a good border. Also we probabbly shouldn't reveal the galley before we get open borders...
Interesting! I don't thing it's too bad if we move our galley next to city, cause some panic and leave it there until we have OB, but your call!
Quote:Worker micro:
Issy - I should probably have mentioned whipping the barracks, but it's been in all the save stacks I've made...
Yeah..
Quote:Anyway D finishes the mine just before Issy grows again, then he can chop, road, road and mine the iron while building a worker or complete the cottage and build wealth to grow onto three tiles quicker. I want to shuffle G down to get chopping jungle for France (via putting another chop into the forest) since France is going to grow a lot quicker than Issy. That forest can go into a lighthouse, a settler or a worker, have you got a preference?
Agreed here! Just remember that if you chop that forest NW-W of France too early, the city has to work a really shitty tile at size 4 for 1/2 turns.
Quote:so H can complete the road and put a turn into a plains or grassland cottage t103. Next priority is the dye
I still like if H can move S-SE this turn and pre-build a cottage, then chop the last bit of jungle of the dyes on T103, and then we improve the dyes with 5 workers on t104.
Quote:but then I'd like to build a mine SSE of Dunkirk for Gallipoli to use when it reaches size 5 or 6.
At the start of T104 we could have those 5 workers on that dyes tile and from they can divide. 1 to mine that hill SSE of Dunkirk 1/2 to east, some to support our western/southern core cities and so on.
Gotta catch a bus now!
October 26th, 2013, 07:14
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Continuation:
(October 26th, 2013, 05:41)Old Harry Wrote: Endor - I think size four suits this city, settlers and workers are the way to go here...
Fine for me! With current setting food neutral setting building the settler takes 9 turns. If we would work the fish from Capital it would just reach 7 turns. I think we want to organize our tile assignments so that we get the settler done either in 8 turns via slow-build or we whip it earlier and give Endor then the fish tile to grow back.
Quote:Should we use Flugauto to give advance warning of Suttree trying to sneak around this way? If he moves here we should have great visibility. That just leaves BaII and the spear for our m_h border and iron city, but we could build another bowman instead of wealth in BoP?
That would be a nice tile to station a bowman! I'm pretty sure that m_h won't be able to any aggression in the near-term, but it is also extremely unlikely that suttree wanders an army through that jungle. However, if we had had a bowman there last time we would have spotted his chariots.. I'll let you decide, having only 1 bowman in flatland City K is a minor gamble, but it would be ok for me.
We have some breathing room when it comes to reaching Alphabet EOT105, but I'm not sure how much. I think spending 1 or 2 turns building a bowman in BoP would be ok. If we of course want one extra! Where did you put our City L in your save stack?
October 26th, 2013, 12:08
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Okay, I got H to pre-build that cottage and the banana will be ready next turn. G put another turn into the cottage and will move to put a chop into France's forest then head to the jungle, that means Isandlwana grows onto that cottage when D completes it on t106 and then onto the mine on t209.
I moved Flugauto to be our early warning alarm and stuck the overflow in BoP into a bowman. It can go back to wealth next turn if needed, but I thought we should be prepared to whip if necessary. I like keeping BoP at size six - so next turn should it give the fish back to Agincourt or fill the food box so it can whip and grow and stay at size six soon?
I think city K should claim more of the river valley, probably the desert hill.
Power:
Demos
I ended turn
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
October 26th, 2013, 17:56
(This post was last modified: October 26th, 2013, 18:05 by Fintourist.)
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(October 26th, 2013, 12:08)Old Harry Wrote: G put another turn into the cottage and will move to put a chop into France's forest then head to the jungle, that means Isandlwana grows onto that cottage when D completes it on t106 and then onto the mine on t209.
I like this!
Quote:I like keeping BoP at size six - so next turn should it give the fish back to Agincourt or fill the food box so it can whip and grow and stay at size six soon?
I think BoP should keep the food until Agincourt can use the fish for growing! So still 3 turns? Maybe we want to whip a galley or WB if we run out of tiles?
Quote:I think city K should claim more of the river valley, probably the desert hill.
I think that's solid, Lets organize this.
Quote:Demos
Our demos really suck currently. Luckily it is partly due to our whipping cycle (already 3 pop growths this turn). We are now about to improve several good tiles and start finally growing our cities. Our demos should look better in 5 turns and significantly better in 10 turns. If we are not clearly in top 5 by then, I start worrying.
Breaking news:
Unfortunately it looks like suttree just wants to see us burn..
My screenshot failed, but that's 6 axes, one of them is C1.
Ok, he might just station his units, but let's assume he moves in (this time NW-NE I guess):
The good thing is that we will still get 1 turn time to heal our units even if he moves in immediately. Especially getting Hydra up from 3.7 improves his attacking odds significantly. And also, even without chariots our elite units are well suited for killing axes. So if suttree moves in we will have 4 units that easily have odds against his axes:
Namely two C2 shock axes & two C1 Shock Bowmen
So the expected result is that we kill 3 or even 4 axes after he moves in and hopefully clean up the rest turn after. But, you never know. RGN gives, RNG takes.. Let's hope that our good rolls continue!
Anyways, it looks like he cleaned up all his defenses from the south. Let's hope that this does not mean a completely open invitation for Yurimack. I don't like the fact that they are already benefitting from our conflict and even less if they start taking free cities from suttree.
Btw, in hindsight we should not have moved Mero with the stack and just heal him. However, I did not expect suttree to simply throw more or less every single unit he has on us. I guess your earlier comment was correct and he just wants to send a message that helps him in future games... That's bad for us of course..
Well, let's wipe those units if he attacks again.
Things to consider next turn:
- let's put hammers into bowman in Jamestown? Just in case..
- Do we want to get earlier AH? (I know what Hydra's opinion is here!) I'm kind of still leaning towards maintaining our original plan. We should have appropriate means to deal with that stack and if he attacks we won't have horse hooked up and chariots produced in time to contribute anyways
- Suggest banana for horses trade with dtay?
If we would get horses quickly, we could divert one of the chops at Jamestown into a chariot. That's a clear economical setback, but still something to consider.
Well, it seems every turn is interesting currently. That's at least something
October 26th, 2013, 22:42
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Just remember he can go NW - NW or NW - SW too; make sure all units can reach either city.
October 27th, 2013, 04:08
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Good spot THH. As I see it Suttree has five options:
A - stay still waiting for further reinforcements - our best hope, it allows our chops to come in and Jamestown to grow and get whipped
B - NW-SW to the jungle - if we then fall back to Hastings he can't crack it, but he can move north, pillage the jungle road then move NE and hit Jamestown. Having workers in range of tile C to road it will let us try to kill the stack on the flat.
C - NW-NW to the flatland - he won't do this. If he does we have to take the shot at the stack.
D - NW-N to the flatland - he won't do this. If he does we have to take the shot at the stack.
E - NW-NE to the corn - we can then move everything to reinforce Jamestown, which he won't be able to crack without a lot of luck, so he could move back west to D forcing us to take a shot or he could move north east to move around the hills to prevent our chops coming in and pillage our rice. A pillaging mission is pretty good for us - it allows more time to get chariots ready.
Have I missed anything?
In any case I think we need to research AH this turn, then if we can't build a pasture next turn beg horse off someone (I don't think banana will swing it - perhaps sugar, whale or dyes?) and complete chariots with the Jamestown chops.
Our units should all get Shock promos if available and heal in place this turn. We should also move the GG down to 1W of Hastings this turn, if things turn nasty upgrading the warrior and sprinkling XP may be necessary.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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