(October 26th, 2013, 12:54)Anthony Wrote: How does the not enough spellbooks test actually work? Could it be testing the wrong spellbook type or something?
It tests each color and sees if the number spellbooks a wizard has is at least as high as the spell book requirement.
Nothing weird there, although kyrub left a note that he thought something was wrong about adding instead of subtracting.
But I don't think it is wrong.
So my question is: can you find items in v1.31 that do not satisfy the spell book criterium?
Quote:In any case, the Insecticide requirement of no 'special' items from lairs does account for why you don't get anything at all interesting from them.
Don't forget the "ignore spell book requirement in lairs".
That would explain how you can find items for which you do not have the spell books.
They should only be non-special though.
Either way, I'm still wondering what I'm missing.
A helm of trollish should not be in a lair in Insecticide due to the non-special requirement.
And it should only be in 1.31 lair if you have 6 nature books.
Furthermore monster masher should not be in a 1.31 lair due to the spell book requirements (life & death).
And it should not be in a 1.41n lair due to the non-special requirement.
Currently I'm playing a game with my "fixed" 1.40n version.
Up till now it works as expected (with the 12 items I've found so far), but I haven't found any truly powerful items yet.
Anyway, I'm getting to the point that I'm cracking heavy duty lairs, so we'll see.
Btw, I would be interested in a list of "violations".
That is, a list of non-possible items you have found "in a lair" combined with the version of MoM (v1.31 or v1.40n), and the number of spellbooks you have.
It would help to figure out what's going on.