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Magic items added in Treasure

A save game with a "violation" would also help.
From the save game I can find for instance (after the fact) what the raw item value was in the particular lair.
--I like ILSe
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(October 26th, 2013, 14:04)Anthony Wrote: Incidentally, will the AI actually cast Enchant Item/Create Artifact in Insecticide? I'm pretty sure it won't in v1.31, which means all the 'special' stuff is irrelevant.

True enough.
In v1.31 AI won't create items.
I think Insecticide does, but I guess we'd need to test it to be sure, monitoring what the other wizards are casting.
--I like ILSe
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Next problem: the maximum item value that will be generated is 2500.
That means that (in v1.40n) 54 of the 250 items cannot be found in a lair.

And even if AI would cast create artifact, there is no prefab item it can select, since no item has a cost of 30000 / 2 = 15000 or more.

Taking a look at my current game, I have the following interesting entry:
Code:
Nr ItemName             Icon    Slot  Item Type   Cost Att ToHit Def Move Resist Mana Save Spell       NrCharges Powers            Nature Sorcery Chaos Life Death Special InGame
49 Staff of Superiority Staff 1 Staff Wand Staff  8200                                20   Mind Storm  4         Chaos, Phantasmal        6       6                1       1
Note that it says that I have an "unseen" item of cost 8200 "InGame".
That means some opposing wizard somehow acquired that artifact.
It could be a fluke of course, but I see more items like this that are "InGame" making me wonder.
As far as I know, the only way an opponent can get an item like this, is if the merchant offers it.
And yes, the opponents have a pretty big probability of being offered items like this.

Actually, that might be an explanation.
What if all extreme items have been offered to AI wizards before you get a chance at them?
--I like ILSe
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(October 26th, 2013, 16:28)I like Serena Wrote: What if all extreme items have been offered to AI wizards before you get a chance at them?
Presumably using the tweaker so you're way ahead of the AI would resolve that.
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This lair with a zero book wizard looks interesting. I'm going to run it all night, just to see, but so far the only special items I am seeing are Flaming.

If you wanted to look at this violation ILSe, save6 is before, save5, with offending item in vault, is after.


Attached Files
.gam   SAVE5.GAM (Size: 120.41 KB / Downloads: 1)
.gam   SAVE6.GAM (Size: 120.41 KB / Downloads: 1)
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(October 26th, 2013, 21:28)SpearmanD92R Wrote: This lair with a zero book wizard looks interesting. I'm going to run it all night, just to see, but so far the only special items I am seeing are Flaming.

If you wanted to look at this violation ILSe, save6 is before, save5, with offending item in vault, is after.

Thanks!

I've found the problem after eliminating all other possibilities.
The ITEMDATA.xls I had uploaded is actually from Insecticide.
I was not aware that kyrub had changed it.
It turns out that the Double Axe of Pain does not have spell book requirements in v1.31.

I have updated the link. For reference, that is ITEMDATA.xls.
It now contains 2 tab sheets. The first is the list of v1.31 and the second is from Insecticide 1.40n.

Looking through the v1.31 list, I can see there are 16 items that cannot be found in a lair because they require more than 13 books.
Monster Masher is an edge case that requires 13 books, and there are 4 more items that require 12 books.
As far as I can tell, all items should be available through the merchant, except 2: the items with merging.

With your 0-book strategy in v1.31 you can find only 91 items, and the only special ability they can have is Flaming or a spell.
Let me know if you find an item with a special other than Flaming or a spell.
--I like ILSe
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(October 27th, 2013, 03:04)I like Serena Wrote: Monster Masher is an edge case that requires 13 books
Monster masher requires both death and life books, which is impossible.
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(October 27th, 2013, 03:53)Anthony Wrote:
(October 27th, 2013, 03:04)I like Serena Wrote: Monster Masher is an edge case that requires 13 books
Monster masher requires both death and life books, which is impossible.

That is in Insecticide, but Insecticide ignores the spell book requirements for lairs.
In vanilla the requirement is 5 Sorcery, 6 Chaos, 2 Life.
--I like ILSe
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Great, now it seems to be behaving quite in line with your predictions.

Results for 3440 lairs, having no books
Code:
ItemName                        Power        #found
---------------------------------------------------
Mauler                                       70
Dragon Slayer                   Flaming      66
Sword of Mallana                             64
Axe of Severe Pain                           55
Jans Hammer                                  53
Uhl Dover                                    52
Bracer of Mrad                               52
Chain Mail of Movement                       51
Wand of Ultimate Might                       51
Shield of Evasion                            50
The Deathstorm                               50
Theodores Liberator                          50
Idspispopd                                   49
Amulet of Lesser Shielding                   48
Golden Staff of Sharee                       48
Axe of the Caster                            47
Chain Mail of Resistance                     47
Cloak of Armor                               47
Plate Mail of Defense                        46
Shield of Quatis                             46
The Telecaster                               46
Ring of Power                                45
Axe of Vivisection                           45
Amulet of Battle                             44
Double Axe of Pain              Flaming      44
Morthogs Chainmail                           44
Mithril Chainmail                            44
Joshuas Sword                                44
Wand of the Mind                             44
Wand of the Mage                             44
Shield of Speed                              44
Chain of Tyrolia                             44
Peppermace of Gates                          44
Flaming Staff                   Flaming      43
Chain Mail of Balance                        43
Hells Bolt                      Flaming      43
Plate Mail of Resistance                     42
Wand of Infinite Magic                       42
Gauntlet of Eastwood                         42
Elvish Scalemail                             42
Uhl Khakhaas                                 42
Crossbow of Power                            42
The Regulator                                41
The Revenge of Orculs                        41
The Archer                                   41
The Inquisition                              41
The Scarlet Bow                              41
Shield of Demos                              40
The Conjurers Friend                         40
Shield of Brooke                             40
Plate Mail of Movement                       39
Chain of Magical Health                      39
The Resistor                                 39
Wand of the Beast                            38
Zir Daun                                     38
The Mangler                                  37
Staff Of Magic Mastery                       37
Executioners Friend                          37
Shield of the Fool                           37
Irons Mace                                   37
Pin of Health                                37
Skull Smasher                                36
Hacker                                       36
Bane Blade                                   36
Intimidator                                  36
Wand of Lesser Might                         36
Flaming Sword of Death          Flaming      36
Vans Shield                                  36
Mail of Arcanus                              36
The Mighty Wand of Zod                       34
Disc of Advancement                          34
Flaming Axe                     Flaming      33
Plate Mail of Diversity                      33
Sword of Cannae                              33
Cannes Mace                                  33
Ehr Rhee                                     32
Elven Ring of Health                         31
Chain Mail of Defense                        31
Word of God                                  31
The Branch of Magic                          30
The Axe of Uncaring                          30
The Beheader                                 28

That was 82 different items. There were just a few ordinary items that didn't want to show up:

Code:
ItemName                        ID       #found
-----------------------------------------------
Pummel Mace                     010      0
Shield of Eros                  072      0
The Enlightener                 128      0
Staff of Horus                  130      0
Champions Platemail             155      0
Bow of The Dervish              175      0
Plate of Eandor                 224      0
Orions Belt                     233      0
Light Mail Shirt                249      0
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(October 27th, 2013, 09:21)SpearmanD92R Wrote: Great, now it seems to be behaving quite in line with your predictions.

Results for 3440 lairs, having no books

Impressive that you could verify all that.
How does your bot work?


Quote:That was 82 different items. There were just a few ordinary items that didn't want to show up:

That is weird.
Seeing that the least frequent item was found 24 times, and that these 9 were not found at all.
It looks as if this result should be statistically impossible.
--I like ILSe
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