1. 48 hour days. Nights are 24 hours.
2. Days and nights end at 1500 CDT / 2000 UTC. The forum clock is used as the official clock. Votes and actions posted at xx:59 count, votes and actions posted at xx:00 do not.
3. Posting is not allowed after the day and night deadlines until the GM has posted a phase resolution.
4. In the event of extended forum downtime or downtime that occurs in close proximity of the deadline or some other event that disrupts the game, the day may be extended 24 hours at the GM's discretion.
5. During the day each player may cast one vote for someone to be lynched. Players may also vote for "no lynch" and if "no lynch" receives a plurality there won't be a lynch.
6. Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
7. The player with most lynch votes at the end of the day is lynched and eliminated from the game. In the event that two or more players are tied for the most votes, the tied player that reached their current vote total first is lynched. (A gets to 4 votes first, B gets to 4 votes later in the day, A is lynched).
8. Night actions have been pre-assigned a priority order.
9. Anyone failing to vote for 2 consecutive game days or 3 days total will be mod killed and removed from the game with a loss.
10. Dead players may make one posthumous post that doesn't contribute to discussion.
11. Forum profile camping is not allowed.
12. To prevent confusion that may arise in the case of cross posting, posts may not be edited for any reason.
13. Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed depending on the severity of the infraction.
14. Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
15. Players must check their PMs and make sure they're alive each game day before posting.
16. The town wins when all threats to the town have been eliminated and there is at least one town player alive.
17. The werewolves win when the werewolves obtain a majority or nothing can prevent this from happening.
18. In the event that an equal number of scum and non-scum is left alive at the start of a day, the scum win.
19. If all players are simultaneously eliminated, or the game reaches a stalemate situation, the game is a draw.
20. Directly quoting role PMs or other communication from the GM isn't allowed unless otherwise specified.
Game specific notable rules:
Days and nights end at 1500 CDT / 2000 GMT
This game will start with a regular night period, and continue on in normal day/night progression.
Scum can ONLY communicate in GM provided means during the night.
In the event that two or more players are tied for the most votes, the tied player that reached their current vote total first is lynched. (A gets to 4 votes first, B gets to 4 votes later in the day ∴ A is lynched).
Setup:
1 Village Seer
1 Village Doctor
7 Villagers
1 Werewolf Roleblocker
1 Werewolf
Role Descriptions:
Villager
Welcome, [Player Name], you are a Villager.
Abilities:
Your weapon is your vote, you have no night actions.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Village Seer
Welcome, [Player Name], you are a Village Seer.
Abilities:
Seer: Each night, you may investigate one player in the game and learn their alignment.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Village Doctor
Welcome, [Player Name], you are a Village Doctor.
Abilities:
Doctor: Each night, you may select a player in the game to protect from one nightkill.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.
Werewolf
Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
Factional communication: At night only, you may talk with your partner here [QuickTopic link].
Factional kill: Each night phase, you or your partner may perform the factional kill.
Win condition:
You win when the werewolves obtain a majority or nothing can prevent this from happening.
Werewolf Roleblocker
Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
Factional communication: At night only, you may talk with your partner here [QuickTopic link].
Factional kill: Each night phase, you or your partner may perform the factional kill.
Roleblocker: Each night, you may select a player in the game to roleblock. This will prevent them from using an action. You may use this ability at the same time as you use your factional kill.
Win condition:
You win when the werewolves obtain a majority or nothing can prevent this from happening.
All roles have been sent out, so the game is open as of now.
This is Night 1, and 23 hours remain (due to my scheduling SNAFU).
I don't think it'll be an issue, but if anyone needs that extra hour that got cut off for the first night actions, PM me about it and I can give you extra time tomorrow. Hopefully, that shouldn't be necessary.
It's best not to speak during the night. I well say I'm pretty sure that the town loses when the wolfs are equal to the number of villagers; not when the wolfs control the vote. As Jowy said this is a very town-heavy setup and not doing this is too much against the wolfs.
You suck brick for not posting the village PM. This may have been okay if you didn't expand in the PM but you did. I won't exploit your mistake but I will mock you.
(October 29th, 2013, 16:52)MJW (ya that one) Wrote: It's best not to speak during the night. I well say I'm pretty sure that the town loses when the wolfs are equal to the number of villagers; not when the wolfs control the vote. As Jowy said this is a very town-heavy setup and not doing this is too much against the wolfs.
You suck brick for not posting the village PM. This may have been okay if you didn't expand in the PM but you did. I won't exploit your mistake but I will mock you.
I didn't see brick add in the post. The PM's tell something very interesting. The wolfs win when they control the vote not when they are even!!! This is quite bad for them... It's always possible to have an even number due to mod kills so this is not pointless issue.
I don't think there's a strong game theoretical reason to be quiet. If people want to do that, I will count it as lurking.
It's a 2001 reference.
I don't mind if Brick wants to change it to even numbers equal mafia wins. Otherwise it becomes particularly silly due to the tie breaking rule. Mafia would just rush to vote for someone and win the tie.
(October 29th, 2013, 16:59)zakalwe Wrote: I don't think there's a strong game theoretical reason to be quiet. If people want to do that, I will count it as lurking.
It's a 2001 reference.
I don't mind if Brick wants to change it to even numbers equal mafia wins. Otherwise it becomes particularly silly due to the tie breaking rule. Mafia would just rush to vote for someone and win the tie.
It's very anti-town for you to suggest a rules change that would favor the wolfs. You just seem a bit to eager to shoot yourself in the foot if were village.
I agree that's a bit silly. People would just spam the thread at deadline with votes. The wolf would vote for the person who won't die. The villagers would just vote for both of the other players at once. The vote for the dead person would not count because he would be an invalid target.