Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] CFCJester and Nakor want revenge!

T103:

I have by far the worst GNP on the Island.... Currency and an Academy will hopefully help with that.
Getting Calender and MC will help as well, as we then get bigger cities.

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First Preatorian is done! He'll go defend city 9.

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Next one in 2T. CRH can keep building 2T preats for quite a long time.

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Just for fun, another Granary chop with nice overflow into a Barracks at Chain Ridge Stand. Working on mining the Iron.

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Juggling tiles in Alcair Dal and Nine Valleys is fun!

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These two I really need to keep my science somewhere...

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Colrada Hold can help with science as well. Getting a Library for sure.

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Imre Stand finished the Settler and will build a few Archers and then a worker at the happy cap.

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Demographics... not that good... but looking towards survival. Now I need to get a Lucky break. Someone attacking or a good attack option (Azza is a really interesting target).
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T104:

Building along in peace... lol
Next Library done next turn, so science back to 0% for now. Also because I'm out of money... how nice...
That 9th city will cripple me...

Commodore build Hanging Gardens. Scooter really needs to look his way. He is the only one who can do something about Commodore.

Sailing to new lands with our scouting WB:

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Not a lot more to tell... tune in next turn.
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T105:

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Need more workers. Rhuidean is also building one and Alcair Dal will start one next turn after growth.
I'm still behind in the city count. Don't really see how the others can keep expanding without crashing their economy like crazy...

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Finally growth here and barracks for a border pop. Needs a lot of improvement as well....
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what's the total number of cottages your empire has?
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So bloodlust question...who gets the pointy end of the Preats first?
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(October 30th, 2013, 09:07)Ceiliazul Wrote: what's the total number of cottages your empire has?

Guess there is a problem. There only are 11 cottages. A few more coming online.
Thanks! lol
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(October 30th, 2013, 09:44)Atlarge Wrote: So bloodlust question...who gets the pointy end of the Preats first?

If I decide to do something with these weakened Preats, Azza seems like the most likely target in power and Scooter in closeness.
Don't know if I'm going to pursue an attack...
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T106:

Going to crash my economy and limp towards Currency while building and growing cottages.

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13 turns untill that Academy...

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Scouting WB. No new contacts yet...

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City 9 will be settled next turn. Building 3 workers to get that gems improved.
Need to tech Sailing - Calender next for more and bigger cities. And then MC for Forges.

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Building a worker here since we are at the happy cap.

CRH is capped out at size 6 and making 20 hpt for 2-turn preats.
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T107:

City 9 is settled

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Economy down the drain. 9 turns to Currency at 20% science (break even).
Really need those gems connected to grow my cities bigger and build more cottages.
Round of workers coming up.

Lurkers, any advice on when to whip and when not to whip?
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T108:

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Next worker done! Going to Chaendaer to improve the gems.

Not a lot more news... still limping towards Currency....
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