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[SPOILERS] Dhal gets ready to bungle another game (oh yeah some guy is dedlurking)

Going back to your previous overview map for potential city locations:

[Image: PBEM53-3.jpg]

I would probably settle the location with the red dot next. It has a dry corn in the first ring (one that will be immediately irrigated upon reaching Civil Service tech) and two coppers in the second ring, including one that's on flat ground and won't affect the city's food surplus. Those are 2/4 and 1/5 yield tiles, some of the best that can be found anywhere. Even better, the city also sits in a fertile river valley and has 7 grassland river tiles that can be cottaged. In other words, it's a location that can provide very good food, production, and commerce as needed. You could also alternately settle one tile east, to get the sheep tile in range to share with the capital, but that drops the corn into the second ring, and I don't think that's ultimately worthwhile.

The yellow dot would be my next target after that: it has its own dry corn resource, it shares the pigs tile with the capital, and it has a gold resource for happiness and strong early game commerce. None of the non-river locations in the southeast look as appealing to me. If you plant these four cities, you'll have a dense interlapping core, with both copper and horses connected, and very good economic potential from all of the river grassland tiles and gold/gems resources. At that point, see what the other teams are doing and go from there.
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I was also thinking about settling 1N of the southern copper. That city grabs nothing meaningful first ring except a flatland copper, but after a border expansion it grabs fish, rice, and cows, plus it's on the coast, and it also leaves enough space to settle 1W of the bananas at a later date when it's time for the islands.

That could easily be a fifth city though - I doubt it will be snagged before I'm ready to take it, and if it is, well...that's why they invented military units.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Something funny - pretty much every lurker involved in this game is a dedlurker of mine, because I'm the only way to find out what's happening in the game. Come on Azza/TBS/BaII/dtay, report!!
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Yeah, for some reason PBEM games don't get reported very much here, almost across the board, while PB games do. I don't know why that is, other than a perception that PB games are a more epic sort of experience.
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I think faster pace engenders better reporting; pace is seemingly more steady in PBs. Agree with WLP too that the larger amount of players in PB games have something to do with it.

That said, enjoying your thread.
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I think it's probably a perception that a PBEM is a fun game between a few friendly people, whereas a PB is a more competitive experience involving more of the site.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Just played the turn, nothing special happened. Here's an overview shot.

I quickly reviewed diplo screens from everybody I have contact with (which is everyone except dtay)

Everyone but BaII has their second city already founded. Not sure why he's so slow.


mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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well, everybody cycled through their saves in 12 hours after azza played his, so now it's back to azza. Let's see if we play on time again or if we have another big delay.

I don't REALLY mind the big delay, but it'd be nicer if it didn't happen during turns where there's very little to talk about in thread (since everything is already decided for the next ten turns) and very few actions to actually take during a turn! You can literally knock over the "download save -> open save -> play turn -> attach save to email" cycle in about a minute.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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1pop whipped the worker in Liberty Island to get him out next turn rather than the turn after. We only have two improved tiles at the capital, so the only tile the third citizen was working was the 2f/1h/1c forested spices.

Some hammers overflow into the settler, due in 5 turns. Next turn the worker will move into the forest 1S of Liberty Island and then chop it. That chop will not get the second settler out any quicker, but it will let us finish the Granary before growing to size 3, which I think will fill the food box quicker.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Overview shot


mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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