3 FPs and wet grassland wheat
My thoughts: SIP gives us 1 extra hammer from plains hill, plus 5 hills (4 grassland!) in the BFC and a nice grassland furs to boot.
SIP: Work the flood plains into a worker for 7 fhpt (5/2) for either 8 turns no overflow (if EXP) or 9 turns with 3 h overflow.
Borders pop eot5
The 1 will have to wait for our scout to make some moves, but if we wanted to get rid of one of the regular plains tiles, gaining:
4-5 grassland and some non-lighthouse (bleh) coast, sacrificing some more grass and a plains tile plus hills
Some strong civ choices from what we can see here:
Zulu (Hunting/Farming) + good UU great UB <-- Taken by Seven/Krill
Persia (Hunting/Farming) +great UU ok UB
Babylon (Wheel/Farming) +defense UU meh UB
Ottomans (Wheel/Farming) +late UU awesome UB
Russians (Hunting/Mining) +late UU irrelevant UB
Vikings (Fishing/Hunting) +water dependent UB/UU pairing. I say them because I can see water peeking at us from the south and west, implying we may be on an island/peninsula.
Khmer (Mining/Hunting) are elephants banned? this is a good UU if we're up against anyone with a cav UU for sure. The UB has a very nice +food
Thoughts?
My leader ranking for what we see:
Darius (FIN/ORG)
Elizabeth (FIN/PHI)
Suryarvayman (EXP/CRE)
Mansa (FIN/SPI)
Huayna (FIN/IND)
Bismarck (Exp/Ind)
Any of those six I'd be happy with, and since we're sixth...
Thoughts guys?
Edit: Thank you Serdoa for making the map! Much appreciated, and from what I can tell from reading other PBs, everyone has an insatiable lust for mapmaker blood? Anyways, thanks.