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[Spoilers] Dtay's first PB: When you play a game of CIV, you win or you die

So the bad news. SlowC is definately attacking me. He has a roughly ~50% chance of succeeding, with the odds increasing if he's willing to send more waves. This feels like the inverse of the TBS situation earlier - 50/50 chance of punishing an aggressive settle, only now I'm the guy overreaching. Ugh. If only I'd waited just a BIT longer. I think I have to consider WC a mistake, at least before settling with substantial force.

At the beginning of the turn:




When I logged back in (don't know what happened with the black bar stuff)




Sooo, what to do about this. I'll have two chariots stacked in the city by the time he can attack. He has ~70% odds attacking out of the ship with each one, giving him ~49% chance of victory. If he lands first, he has better odds (~81% for 2 victories), but I'll finish the spear in WC (ugh, 1 turn too late, ugh), meaning SlowC will have to ALSO attack with additional troops from the galley (ax/keshik).

Those odds are somewhat more complicated, keshik v spear (victory), then keshik v spear again if I'm somewhat lucky (not THAT lucky) with the battle results, which could be anywhere from 50-90% odds against me, if he loses that he can't take it that turn, if we wins its still somewhat up for grabs, if the first battle injures the spear a LOT he probably takes the city, bleh bleh more math.

End result - city is very much up in the air. Frankly, so is Milos potentially... I reinforce it (ax/spear arrive) in 5t, and the ax sitting on the right of the screen can cover it as well.

I think I have to conclude this was too aggressive city placement. I should have let the chariots scout before deciding on a spot (or change the spot afterwards) and settled milos before WC, got milos up to decent size so it can whip and produce defenders, then take the WC spot with a larger settling force. Misplay on my part. I was thinking this wasn't THAT aggressive given the spot is actually equidistant from our capitals (and more diagonal from his), AND across the sea, but I didn't think about at the time that it was stealing all of SlowC's food, which probably prompted the aggression.

Mistakes, but I'll try to hold the city. Honestly whats lost here isn't really the city itself (which hasn't grown to be useful yet), or the 100hammers from the settler (not that big of deal at this point, but somewhat), what's lost here is whether I have that island long term. I'm running out of useful spots to settle, and I need to be larger than my opponents cause my land isn't good enough to sustain a tall civ. Here are teh spots available - none that promising:

Aggressive against OH, lacking in food, lots of desert/peaks



The good spot requires a border pop to do anything, i'll settle this after I have caste and pop borders with an artist:



Same border pop problem as above, also aggressive v SlowC



A note on that: I'm not complaining about my land per se, it has advantages and disadvantages. It started out pretty fast, and sustains cities perfectly fine while the happy cap is ~6. The problem is after 6 I start running out of grassland, so my growth plummets. So the land is good out the gate, but I don't think a winning allotment in the long term absent aggressive settling or just aggressive... aggression.

Ok, that was a long essay. On to the rest of the turn... well there isn't a ton of "rest of the turn". I'm about to complete the National Epic for another paper-tiger score boost (proof that civ4 score is stupid: I'm on top)




Growing over here, and EC just pumping those 1t military units (2t worker after this since I'll have built up enough overflow)



TBS is actually recovering pretty nicely. Part of that is by design (avoid turning him into a cornered animal with nothign left to do but attack me), but I don't want him to be too strong... still planning to eat him one day



He's not doing that poorly in city count. Must be settling his (very nice) island, is Nakor not fighting him for that?

Fear cuts deeper than swords.
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War stuff first, I think SlowC has left me some tactical opportunities, but we'll see if it amounts to anything. Here's the current situation:



Based on what's disappeared from the Old Sarai, the galley has a keshik+? on it. So could be an ax, another keshik, or nothing (realistically speaking). I suspect he wouldn't take over an ax, since I've been showing chariots on this island, so 1-2 keshiks.

SlowC landed his keshiks NEXT to the city. Because of this, my spear is built after this turn, I have 1st in the turn order, I'm going to actually declare on SlowC and kill a Keshik at 95% odds. That leave him with 1 keshik on land and 1-2 on the galley.

I think that guarantees that I last for at least 2 more turns, if I can then last a third a 2nd spear will be slaved out.

The galley towards the bottom of the screen is going to drop off an ax in Milos, then I think try to interfere with SlowC's galley, maybe taking a odds-against me shot at it when it has units in it. Or I can wait until the reinforcement galley arrives and double up on him? Though that's not for quite a few turns, might be too long.

Milos itself is just trying to grow so I can whip another spear out of it, 5t until that happens.

Anyway, that's the prewar situation. Now to the rest of the empire:

EC is building worker then settler, everything else just growing.




Putting hammers into the parthenon. Its not a horrid wonder, and the failgold is twice as efficient as wealth. I'd prefer settlers/workers to it but I need Riole to be growing, and it doesn't need other infrastructure.




I've been thinking about by border with TBS, and I think I may end up (temporarily at least) taking this ivory from him.


Its 2nd ring for him, and that city produces 1c a turn. Its (potential) third ring for New Xerxes, and if I build a library in NX (good idea anyway) I can get the 3rd border pop in ~15 turns. After that I make 4 to 1 culture and I can steal. Obviously TBS can just build culture buildings to counter, but eh, funny thing that may happen.

These hills over here are, however, more permanent things I plan to acquire:



4th ring for Riole, which is 20t or so off. But once we're competing Riole makes way more culture than Popinjay will ever make. Not sure if these hills have a tactical purpose... I guess improved visibility?

I may be drastically misunderstanding the culture rules here, but I believe its you put <culture city makes>+n*20 culture into a tile per turn, where n is the number of rings "past" the tile you've grown, correct? This is all low impact anyway, but fun to look at.

Current demos, saving gold:



Demos at 100% science



I may be #2 there, but whoever's #1 is really killing it, ~330 GNP. Whoever's in last is... going to die soon. 4? And minimum 2 culture from capital, 2 espionage from capital, so I am right that the last place player makes no money? Who is that, retep?
Fear cuts deeper than swords.
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The world will once more see me as the aggressor. Once more see the Amestrian people as a rabid dog, lashing out without rhyme or reason. But you lurkers know the truth. You know this was an act of defense. Who could stand by idly while the keshik hordes assemble at their doorstep? Who could stand by idly while the cries of the mongol savages echo throughout the streets? No one, no one I say.

So yeah, I declared war on SlowC and attacked his (unpromoted, but able to promote lol) keshik stack with my spear.





Success!! And barely damaged, I still get 63% odds if SlowC attacks the city next turn:



Reinforcements have set sail, discovering that OH settled the expected city spot... which one borders expand will cut me off from my island. Ugh. So either I need to maintain open borders / good relations with OH, or kill/take that city. Only the extremes will work. Yet another problem with how aggressively I settled this island. Bleh.




Growing tall for the golden age (or as tall as I can manage anyway)






Respectable demos (at 0% science right now), the lag in food is still not great:




A sign this war could be short (hopefully in the good way), SlowC's power hasn't been increasing:

Fear cuts deeper than swords.
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good post dtay. yours is one of just a few threads that I immediately read when there is an update. keep it up!


love the 'golden era' plans, good luck turning them into reality.
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Thanks!

Sorry forgot to take a screenshot, here's what SlowC did.

SlowC attaced with the remaining Keshik, killed my spear with .5 health remaining (ugh). Then he covered the keshik with the keshik from the galley. The galley then moved back to Old Sarai and presumably loaded up the ax.

Next turn is interesting, not in terms of what I do (i think its fairly obvious, just sit tight and whip out the spear), but in terms of what SlowC does. He can either just sit there and cover the keshik stack with the ax, or try and go for broke and kill my chariots with an ax attack off the boat.

Anyway, I really needed to win that 70-30 battle, that spear dying puts WC in severe danger. I think I can successfully defend Milos though. 3t to ax/spear reinforcements, my ax is gaining fortify bonus, and SlowC will have presumably injured forces after taking WC. If I can keep the foothold on the island I can resettle this with a real military force, though I'll have to see how serious SlowC is about interfering with me.
Fear cuts deeper than swords.
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2 in 1 update here.


The city still stands (thanks in part to what I believe to me a SlowC mistake).

At the beginning of last turn the situation was:



That's 2 chariots in my city, 1 uninjured keshik and 1 half-health keshik in the stack to the NE, and ax/warrior/galley in Old Sarai. I thought he was going to attack with keshik, attack out of boat with ax, then mop up with injured keshik. Luckily he did not, he attacked with the uninjured keshik and covered the stack with a new, full-health keshik:




Which means my spear spawned... and promptly killed that new keshik this turn, though at a great health cost:



So yet again, I could lose the city or keep it on this next turn. Situation is still in flux.

Rest of the empire is boring. I'm having to delay my golden age to get one last whip out of milos, which isn't that bad btu it means I have to recalculate my specialist ratios to get the GP out of Briggs before Riole laps it twice... lol.

This shot is from last turn, but I'm building a settler for the silver/crabs/deer spot to the north west:

Fear cuts deeper than swords.
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Why did you decide to attack out again?
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One might think that the 20% odds from being in the city would improve my chances (ie better odds on the defense than attacking out), but because of the way dependant modifiers are calculated my +100% v mounted is worth more on offense than defense (keshik has a higher base strength than I do). Either method resulted in a 95.58% chance of winning the battle.

Given then that the battles occurring would be the same either way, attacking out had 2 (minor) advantages.
1) More experience. Chances are this won't matter, but its something.

2) I think it increases the chance SlowC messes up. He's shown a propensity to randomly cover this stack to heal when there's no full-unit on it, even if he could just attack with everything to raze WC . ow that I have the galley up there to "threaten" Old Sarai, from my read of his psychology this had a higher chance of causing him to play things cautiously again.

I'm not actually screwed right now, incidentally. ~40% chance (if I remember correctly) that my defending chariot can beat one of his attacking keshiks, then idk the odds on the super injured spear v keshik, though I imagined not good.
Fear cuts deeper than swords.
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Obviously the psychology part of that is a lot of guesswork and one could argue the opposite tactic would make SlowC mess up more, but I guess I just read it that way + the experience is an actual numerical reason to favor attacking.
Fear cuts deeper than swords.
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did you use the combat calculator for that?

the experience argument makes sense tho, if the odds are close.
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