November 15th, 2013, 16:10
Posts: 2,265
Threads: 54
Joined: Aug 2011
my problems with restricted is this:
Its relatively easy to
a; split the leaders into tiers of how strong their traits is
b; split the civs into tiers of how strong their UU/UB/Techs is
which leads to a rather few choices that argee nearly no matter who you ask to make split what into tiers, and these would be at least somewhat differencated with a more or less clear list of who's strongest, second strongest and so on, as there is a limited ways to play which ... not as in FFH where each civ/leader is more/less unique and each have a certain way of being played that can be strong, which doesn't have near as much overlap between each other