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[SPOILERS] CFCJester and Nakor want revenge!

(November 9th, 2013, 12:36)flugauto Wrote: Do you have open borders with anybody?

Not yet. Need Alpha for that, but I'll see if I can get some. Good point...
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T116:

Nothing new.... hope my cities will grow the next 3 turns, so I'll get in better shape!
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T117:

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Sailing is done, Calender next for more happy resources. Hope to get there in 5T.

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2 turns untill I have that GS. Might build an Academy or bulb Alpha for OB.

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Settler for the coastal city so I can start thinking of settling the islands.

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And a new city to solidify my borders with Pindooter. They have a huge power spike... not good....
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T118:

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ym is attacking mostly harmless... quite heavilly.... is a top 10 spot possible? smoke

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Got Iron back near Pindooter! dancing

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Getting that library for more culture and once we're working all the Sugar, commerce will be nice here!

Offered OB to Azza.. let's see what he does. I will send a chariot to scout if he accepts. And it will help my economy as well...
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T119:

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Finally we've got a GS. An Academy will do a lot more in the long run then Alphabet now, so I build an Academy to bumb my GNP from 74 to 94.
Colrada Holds takes over the duty to get the next GS out. That will take some time.
Azza signed OB, so that helps as well. Calender in 3T to get all those resources connected and grow bigger and build more cities and keep teching and.... smoke

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At 50% science.
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T120:

Pushing for growth and connecting Calender resources. I got 4 of them (Dye, Sugar, Silk, Banana).
Nothing new. So no pics...
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T121:

Nothing special...
Let's take a look at my commerce core

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Calender next turn. Then I need at least 2 settlers to get the Mainland settled and get a Galley out to settle some islands later on. There is some room there. And need to keep teching. Construction/HBR after Calender or MC?
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T122:

After a long pause...
Calender is done, Masonry next to open Construction.
MC next, or HBR... got one more turn to think about it.
Cities can start growing bigger soon, so I could use a few more workers....
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T123:

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Construction after Masonry. That will speed up worker movement and open up catapults, a nice hammer sink.
Building a few Forums so no need to get MC for Forges. That will be the next tech after construction.

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Whipped (has been ages) for this Settler to finalize my border with Pindooter.

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And another settler (has a chop coming in) for the westcoast.

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Capitol... needs some time untill that Forum is done....

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And here is the land I need to scout, south of my capitol past a mountain range... would be nice to get a few cities there.
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T124:

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Dyes are improved! Will connect them to the trade network next turn.
Science back to 50% to get Construction in 4T. Hopefully...

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Azza went to OR, but I don't see the need... (and don't have Monotheism yet).

mostly harmless is being beaten into the ground by Mackoti. Thankfully he is not on our continent.
Azza and Lew are building up more units. So I'll add a few near our borders.
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