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Hiding Doctor Yellow Mist: 4 heads, one body

@HidingKneel

I was thinking that too, is there some reason you can't cove lakes or something. Good to know I'm not crazy.
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(November 4th, 2013, 23:01)BRickAstley Wrote: @HidingKneel

I was thinking that too, is there some reason you can't cove lakes or something. Good to know I'm not crazy.

Normally you can't put Coves in lakes because you can't build workboats in lakeside cities. But this city borders the ocean too nod.
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Hmm, I notice our leader is named "Perpentach of the Seas" (per the save game name). I suspect I'm going to have violent opposition to where previous perps chose to place coves....

But hey, at least it's the Lanun again! Yay for a cove/cottage econ instead of Aristograrianism again!
EitB 25 - Perpentach
Occasional mapmaker

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Turn 1 (2/12):

Our glorious capital was founded:

[Image: Civ4_Screen_Shot0000.jpg]

Tech set to Agriculture, build set to Worker. You know the drill. Fishing can wait for tech #2 (which will likely get started but not finished during my set).

Decided to keep our starting warrior at home. Some combination of starting next to the Pristin Pass, and knowing that the map hasn't been edited to ensure reasonable distances between our starts makes me paranoid.

Demos looking good so far!

[Image: Civ4_Screen_Shot0001.jpg]
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Turn 2 (3/12):

Our scout managed to find us a goodie hut:

[Image: Civ4_Screen_Shot0000.jpg]

Gold's not terribly exciting, but better than nothing. Also caught sight of another unique feature, this one a little more benign. That'll be a great place to gaze out over the ocean, I guess. Also free Sun mana, and it'll be a good tile to work once we can Spring it (we start with Water mana!)

End of turn got a border expansion, which popped another hut:

[Image: Civ4_Screen_Shot0001.jpg]

Map is lame. Revealed another hut, which I guess my scout should go check out. While being very, very careful not to step near Pristin Pass (seriously, the odds of us getting wiped out by that are quite high crazyeye).
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Turn 3 (4/12):

I decide to check out the Mirror of Heaven, to see what we can see:

[Image: Civ4_Screen_Shot0000.jpg]

Not unexpectedly, the answer is: nothing. Except lots of nice coast to settle.
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Turn 7 (8/12):

Don't let my spoiler tags fool you. Nothing happened! What do you think is going to happen, seven turns into the game crazyeye?

Well, okay. I guess there's this:

[Image: Civ4_Screen_Shot0006.jpg]

Close shave for a Lanun scout. But he'll hopefully survive long enough to get to that hut...
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Turn 8 (9/12):

Some stuff happened!

Second of all, we got an event:

[Image: Civ4_Screen_Shot0001.jpg]

And our scout mutated into.... a scout with the mutated promotion mischief. Lame.

Looks like there's a lizardman chasing that scout, so I guess I'll head back to Pirate Bay and hole up.

But the real news is this:

[Image: Civ4_Screen_Shot0000.jpg]

Hey, cool! What are we now?

[Image: Civ4_Screen_Shot0002.jpg]

Spiritual/Financial/Raiders. Hmm... none of those is terribly useful this early in the game. And loss of Creative means it'll be tough to get my Cove #3 in place. Well, I'll let Yell0w and/or Mardoc worry about that.

Looks like the Luchuirp Perpentach got a swap too... he's now Philosophical/Industrious/Charismatic.

Teched Agriculture at EOT. Next up: Fishing.
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Turn 11: (12/12)

Hmm... looks like we might have some trouble with barbarians:

[Image: Civ4_Screen_Shot0000.jpg]

Well, that's someone else's problem. My work is done here mischief.

Yell0w, you're up!
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(November 15th, 2013, 17:53)HidingKneel Wrote: Turn 11: (12/12)

Yell0w, you're up!

Just for clarification do I send the save to the tracker, does the tracker work?, cause the page doesn't look like it. Or do I send it directly to another player?

EDIT: I rolled an 8
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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