Parthenon completed, getting to slightly-unfinished great scientist then starting golden age next turn (calculations show this gives me enough time to revolt into then out of pacificism). Reasoning behind that timing incidentally is its a pain to get the great artist/merchant to the same location right now, and that means if I declare golden age after the scientist birth there's a 50% chance the scientist gets used. Incidentally, if anyone knows a way around that, i'd love to know, but as far as I know the only way to select the great person(s) used is to put them on the same tile.
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But you'll really just wanted to see the warzone. I'm feeling pretty confident. SlowC probably won't be able to reinforce much now since Ichabod is attacking, and he currently has 7 units to attack with. He basically can't win the first 4 combats, and even after that he has sub-50 odds of beating the formation spear in two combats, and only barely above 50% odds for the others.
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This means, given my 4 real defenders and 1 meatshield (the chariot), he has little to no chance of taking it in 1 turn. Then the new formation spear (and formation ax) move in, and the city is locked down v the current army (which should be down 4+ units and severely injured).
The logic behind moving the units onto the hill:
1) It shows my hand, which hopefully will induce SlowC to sign peace rather than damage both of our armies. I care, since a) I want my army, and b) I want SlowC to fight off Ichabod.
2) They're not really that exposed, so the downside is low. He'd have to sacrifice two units then injure 2 others to kill them, essentially securing Milos's survival.
3) In the unlikely case he somehow takes Milos (and doesn't raze) I won't have an amphibious penalty in retaking. If he does raze, same thing but for cleaning up his army.
4) It lets my galley turn around sooner for more reinforcements, if this proves necessary.
Sidenote: I'm mortified at my own misuse of the word "odds" (it is not in fact interchangeable with "probability") but incapable of stopping. Also I obsess about my stats class to much...
I'm hitting the happy cap again in the capital. I offered a massive luxury trade with Scooter (I give him 3 luxuries (including Ivory) that I have duplicates of for 2 luxuries Scooter has 1 of) to try and boost the happy cap. If he doesn't accept, I'm building that chariot for another MP unit. Go hereditary rule.
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Demos:
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I'm happy with the GNP number since I'm running breakeven and I bet the leader is on 100%. I have a lot of culture inflation though from the wonders and libraries. (I think I have more libraries than most people). The food position is improving as well. I don't lead in MFG which is rare, but I'm deliberately not working a lot of hammer tiles to grow EC and Riole right now. And I still only trail by 3.
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But you'll really just wanted to see the warzone. I'm feeling pretty confident. SlowC probably won't be able to reinforce much now since Ichabod is attacking, and he currently has 7 units to attack with. He basically can't win the first 4 combats, and even after that he has sub-50 odds of beating the formation spear in two combats, and only barely above 50% odds for the others.

This means, given my 4 real defenders and 1 meatshield (the chariot), he has little to no chance of taking it in 1 turn. Then the new formation spear (and formation ax) move in, and the city is locked down v the current army (which should be down 4+ units and severely injured).
The logic behind moving the units onto the hill:
1) It shows my hand, which hopefully will induce SlowC to sign peace rather than damage both of our armies. I care, since a) I want my army, and b) I want SlowC to fight off Ichabod.
2) They're not really that exposed, so the downside is low. He'd have to sacrifice two units then injure 2 others to kill them, essentially securing Milos's survival.
3) In the unlikely case he somehow takes Milos (and doesn't raze) I won't have an amphibious penalty in retaking. If he does raze, same thing but for cleaning up his army.
4) It lets my galley turn around sooner for more reinforcements, if this proves necessary.
Sidenote: I'm mortified at my own misuse of the word "odds" (it is not in fact interchangeable with "probability") but incapable of stopping. Also I obsess about my stats class to much...
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I'm hitting the happy cap again in the capital. I offered a massive luxury trade with Scooter (I give him 3 luxuries (including Ivory) that I have duplicates of for 2 luxuries Scooter has 1 of) to try and boost the happy cap. If he doesn't accept, I'm building that chariot for another MP unit. Go hereditary rule.

Demos:
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I'm happy with the GNP number since I'm running breakeven and I bet the leader is on 100%. I have a lot of culture inflation though from the wonders and libraries. (I think I have more libraries than most people). The food position is improving as well. I don't lead in MFG which is rare, but I'm deliberately not working a lot of hammer tiles to grow EC and Riole right now. And I still only trail by 3.
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Fear cuts deeper than swords.