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New FFH pbem

Hmm, what do you guys think is the ideal number for a PBEM? I don't have a problem with a 6 people game but if there's enough interest for a second game anyway, 5 might be a better number to make sure the save keeps moving. I don't mind being the one to step back.
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6 can sometimes work if everyone has a high PYFT rating and preferred playing times match up well.

But for the most part, 5 is about the max for a turn a day in a PBEM. smile
fnord
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(November 29th, 2013, 17:08)The Black Sword Wrote: Hmm, what do you guys think is the ideal number for a PBEM? I don't have a problem with a 6 people game but if there's enough interest for a second game anyway, 5 might be a better number to make sure the save keeps moving. I don't mind being the one to step back.

If there' enough people interested in a new FFH PBEM then maybe we can split them into a good players game and a noobs who don't know how to build workers game.

No prizes for guessing which game I'd be in.
"We are open to all opinions as long as they are the same as ours."
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I'll vote:

Speed: abstain
Difficulty: Emperor
Lairs and huts: abstain
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FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



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if there is enough players for a spit i'm joining the lower bracket (FFH skills are not that hot)
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Right I think a list of currently interested players is needed (for me at least).

Ellimist
Bob
Dave? (not sure if you're still interested if there's 2 games)
Dantski
HidingKneel
TBSword
Greywolf
Sian

So if all of the above still want to play, then I'd prefer 2 more so the games have 5 people, 4 seems a little too few. Also its possible that 1-2 people on the list will prefer to play in Dave's proposed game.
"We are open to all opinions as long as they are the same as ours."
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I am [tentatively] in on Dave's game
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PM or email me when you guys get a consensus and I'll start making a map (if we split the players evenly, one map can suffice for two games, as well). I might not finish until next weekend though, since this weekend is almost over and I'm traveling tomorrow.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I think five or six is probably the most that we can expect to have and still maintain a good turn pace. It sounds like this is who we have:

Ellimist
Bob
Dantski
HidingKneel
TBSword
Greywolf

And then DaveV's would be:
DaveV
Sian
Jalapeño
+whoever else chooses to join

If someone in one of those groups wants to swap to the other one, just say so.
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



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I can work on a second map if you'd prefer that/maps can't work for each set.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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